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  1. #1
    Player
    Victus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Nikola Dubois
    World
    Cactuar
    Main Class
    Archer Lv 50
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.

    My solution: Make it optional to not be bothered while you're in a duty. Those who start falling behind from not paying attention can be vote kicked. Problem with this, like anything, it can be abused. It's reliant on player maturity and discretion to use the tool responsibly.
    (0)

  2. #2
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Victus View Post
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.
    But we can still chat with our linkshells. I know I've gotten distracted because of that.
    (0)

  3. #3
    Player
    Victus's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    18
    Character
    Nikola Dubois
    World
    Cactuar
    Main Class
    Archer Lv 50
    Quote Originally Posted by Niamh_Rillemaugh View Post
    But we can still chat with our linkshells. I know I've gotten distracted because of that.
    Now that you mention it.. you can also talk in FC chat as well. (I've been on a break for a few months and just came back this week so my mind isn't full wrapped around the game again just yet.) This makes me think that the way /tell communications function with instanced servers (Dungeons/Primals/Raid/Etc.) could be the issue. They perhaps didn't build the required bridge code for personal messages to be sent to the characters current state (server wise). So while they're not in a home world zone the /tells can't even reach the players. Free Company and Linkshell's still work because of how they're designed to spread to all characters in the FC or LS.

    Just my $.02~
    (1)

  4. #4
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Victus View Post
    Devil's Advocate: Not being able to talk to those outside of the dungeon keeps you focused on the task at hand. It keeps players focused and moving forward through the dungeon rather than trying to chat/fight/run at the same time. In addition, the sound notifications some players may have could confuse them thinking the sound was a trigger caused by a boss attack or something in game.
    People can already talk outside of dungeons via Linkshells, so what you're saying doesn't really apply. I don't see people "falling behind" from being too busy chatting in their Linkshells.
    And your solution is also pointless, as there is already the "Busy" mode, which makes people unable to whisper you. That's really all that would be "required" here.

    As such, I completely agree that it's about time they give us the ability to whisper normally during duty.
    (0)