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  1. #1
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I had suggested in another thread an idea but don't know how feasible it would be to implement code-wise:

    When a B/A/S mark spawns, it has no name-plate or health bar until targeted. Basically it would just spawn and no one's the wiser until you target it. Or even better, until you engage. If the latter, you'd have to call in reinforcements and once the battle has begun, only then do you know what rank it is, name plate pops up, health bar.

    At that point, true hunting begins, completely under the radar (pun intended) and you'd be extremely hard-pressed to mess with the system.
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  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by AlrikRouge View Post
    I had suggested in another thread an idea but don't know how feasible it would be to implement code-wise:

    When a B/A/S mark spawns, it has no name-plate or health bar until targeted. Basically it would just spawn and no one's the wiser until you target it. Or even better, until you engage. If the latter, you'd have to call in reinforcements and once the battle has begun, only then do you know what rank it is, name plate pops up, health bar.

    At that point, true hunting begins, completely under the radar (pun intended) and you'd be extremely hard-pressed to mess with the system.

    This would depend a lot on how it's implemented in the back end. If the client still stores things like the HP value, name, etc in the backend, third party apps could still scrape it.

    However, if that data is only transmitted from the server to the client when the battle starts... that would work temporarily.

    There is another problem, however. The radars could be adapted to look for mobs with no name or HP information. They might not know what they're tracking exactly, but they'll know they've found a hunt mob because nothing else behaves that way.
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