Wow. If you don't like it that much, why come to a thread about it and get all agressive. Pretend it doesn't exist.
I'm going to assume your aggressive attitude is due to lack of sleep from camping Naul all night with no kill =P
I'm not really being aggressive, i'm just being brutally honest. What i'm especially urked at is the decreased interest in T6-T9
I had suggested in another thread an idea but don't know how feasible it would be to implement code-wise:
When a B/A/S mark spawns, it has no name-plate or health bar until targeted. Basically it would just spawn and no one's the wiser until you target it. Or even better, until you engage. If the latter, you'd have to call in reinforcements and once the battle has begun, only then do you know what rank it is, name plate pops up, health bar.
At that point, true hunting begins, completely under the radar (pun intended) and you'd be extremely hard-pressed to mess with the system.
This would depend a lot on how it's implemented in the back end. If the client still stores things like the HP value, name, etc in the backend, third party apps could still scrape it.
However, if that data is only transmitted from the server to the client when the battle starts... that would work temporarily.
There is another problem, however. The radars could be adapted to look for mobs with no name or HP information. They might not know what they're tracking exactly, but they'll know they've found a hunt mob because nothing else behaves that way.
Nothing will stop abusers. Fix the system one way and they will find another way to abuse it. That's what they do and it's just an arms race in the end.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
There are definitely things that can be done to mitigate abuse. And in some cases close it off entirely. For example, only letting the client store info on what it can see is security 101 for online games. No hack/app/tool can get info that the client doesn't have.
SE's already doing that, though. Doing more than that is... tricky, admittedly. There's not really a reliable way to keep info the client does have out of third party app's hands and trying does just lead to the arms race you mention. But that doesn't mean they can't make it more difficult, like the OP's suggestion.
No arguments there, I'm not saying to not fight the fight, just noting that the concept of 'stopping' the abuse is a little bit far on the optimistic side.There are definitely things that can be done to mitigate abuse. And in some cases close it off entirely. For example, only letting the client store info on what it can see is security 101 for online games. No hack/app/tool can get info that the client doesn't have.
SE's already doing that, though. Doing more than that is... tricky, admittedly. There's not really a reliable way to keep info the client does have out of third party app's hands and trying does just lead to the arms race you mention. But that doesn't mean they can't make it more difficult, like the OP's suggestion.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
There is truth in what you said. The thing is, does that mean SE should throw their hands up in the air and let abusers and hackers run wild? No... No it doesn't. Sega did that with their servers on PSO and I know they aren't the only ones. It's a constant battle yes, but not one that should be given up on.
Step 1 : Allow us to build an alliance outside of Duty Finder
Step 2 : Make mark forced pop by fulfilling certain conditions, and allow multiple pop simultaneously
Step 3 : Make mark exclusive to the group who popped it
Step 4 : Adjust mark so that B-rank mark is designed for light party, A-rank mark for full party, S-rank mark for alliance
There, problem solved
Duly noted, I was a bit vague with my thread title. I wasn't meaning a stop to all abuse. I was meaning a stop to the specific abuse that this may remedy if albeit temporarily.
LoL... Yeah, I agreed with that at the same time you said it.There is truth in what you said. The thing is, does that mean SE should throw their hands up in the air and let abusers and hackers run wild? No... No it doesn't. Sega did that with their servers on PSO and I know they aren't the only ones. It's a constant battle yes, but not one that should be given up on.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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