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  1. #1
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Atrious View Post
    Thats helpful....
    1.0 was a time where even double melds were harsh. You had to use the flunky crafting UI to make a very expensive weapon (some pieces NEEDED to be HQ which was a pain from the get go) then you needed very expensive materia to double meld. First was always 100% but then the second meld dropped to 30% success, which may as well have been 10% success. If you failed, you lose ALL materia AND the weapon you spent so much crafting.

    At least on Ragnarok at the time, base weapons were 10 mil, materia was maybe 5m each. This system, even Novus, is so much more tame then it once was. This is not even mentioning FFXI
    (2)

  2. #2
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by NintenPyjak64 View Post
    1.0 was a time where even double melds were harsh. You had to use the flunky crafting UI to make a very expensive weapon (some pieces NEEDED to be HQ which was a pain from the get go) then you needed very expensive materia to double meld. First was always 100% but then the second meld dropped to 30% success, which may as well have been 10% success. If you failed, you lose ALL materia AND the weapon you spent so much crafting.

    At least on Ragnarok at the time, base weapons were 10 mil, materia was maybe 5m each. This system, even Novus, is so much more tame then it once was. This is not even mentioning FFXI
    10M in 1.x was converted to 100k in 2.0 iirc, so it can easily be argued that it's way more expensive now. Might have been a 10M to 1M, in which case it's around parity.
    (0)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Nekodar View Post
    10M in 1.x was converted to 100k in 2.0 iirc, so it can easily be argued that it's way more expensive now. Might have been a 10M to 1M, in which case it's around parity.
    Was converted to 1 million.
    (0)

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by NintenPyjak64 View Post
    1.0 was a time where even double melds were harsh. You had to use the flunky crafting UI to make a very expensive weapon (some pieces NEEDED to be HQ which was a pain from the get go) then you needed very expensive materia to double meld. First was always 100% but then the second meld dropped to 30% success, which may as well have been 10% success. If you failed, you lose ALL materia AND the weapon you spent so much crafting.

    At least on Ragnarok at the time, base weapons were 10 mil, materia was maybe 5m each. This system, even Novus, is so much more tame then it once was. This is not even mentioning FFXI
    But they took 1.0's crafting and made it VERY good in 2.0, the best in game crafting system I've ever seen (well, the process, i dunno about the stuff you craft though). With materia, they just took a system that was bad and made it less bad. It's not *good* by any stretch of the imagination. The non-interactive RNG fail chance on Novus is pretty lackluster too.

    Quote Originally Posted by Sadana View Post
    So I guess now the DoW folks know how much it sucks to meld for crafting and gathering. ; ;
    I agree that the % chance of success is really bad... both for overmelding and for getting tier IV materia in the first place. :/ Yes, 1.0's method sucked more, but what we have now sucks too.
    Well, sort of. The lowest % fail chance on any novus step is 50%. Overmelding starts at 45% (only if you're melding a Tier 1 materia in the first overmeld slot) and goes downhill from there (down to 6%? in the 4th slot for Tier IV). While I like the customization options available to melded gear, the process of spirit bonding and overmelding are both pretty craptacular when compared to the innovative crafting system.
    (0)
    Last edited by Giantbane; 07-17-2014 at 07:43 AM.