I concur somewhat, but also disagree somewhat. This varies heavily by time of day in my experience - late afternoon to late night tends to see the heaviest concentration of players, while even on a populated server like mine the hunts are low in activity during the early to mid-morning.

That being said, the developers might take a look at how Blizzard implemented a similar system on the Timeless Isle in World of Warcraft's patch 4.3 and the social dynamic that resulted. I remember teeming hordes of players waiting for Tsulong to spawn for a crack at his rare mount, and while Blizzard had the foresight to let the rare spawn's health adjust dynamically with the number of players attacking it, it was also capped at a certain ceiling. And with the sheer number of players attacking, Tsulong would go down literally in seconds.

Also, forum protip: Editing your post allows you to exceed the 1000 character limit so that you're not forced to multipost.