My poor party members got left in the dust on their loading screens trying to zone in. Rest of us who made it only got 30 seals. I guess because we were missing people.


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Oh god now that's just sucky for a Rank S monster with everyone present and still no full credit. I was under the impression this would only happen if you're missing members as it was happening yesterday our party would get to an A rank and we would have one or two people who couldn't make it fast enough to the mob before it was zerged, rest us would only get 12 seals.
It's extremely hard to get your whole party zoned in and to the mob in time before it dies.


It is just too badly zerged. And with the mobs playing the disappearing trick, sometimes you can;t even hit it. I got spells interupted mid cast too.Oh god now that's just sucky for a Rank S monster with everyone present and still no full credit. I was under the impression this would only happen if you're missing members as it was happening yesterday our party would get to an A rank and we would have one or two people who couldn't make it fast enough to the mob before it was zerged, rest us would only get 12 seals.
It's extremely hard to get your whole party zoned in and to the mob in time before it dies.
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Would be cool if mark NMs were invulnerable for the first 5 minutes of spawning, and at the point they could be damaged, their HP scaled according to people in the zone. That would pretty much guarantee adequate HP while also giving ample time for people to get there.
I was thinking of something similar the other day but having it trigger a massive regen for x mins if the mobs hp dropped by a large percentage too fast. Your way seems easier to put in.![]()
Last edited by CrystalWeapon; 07-17-2014 at 01:59 AM.

Pretty much a great idea, if only something similar was implemented. I guess that would make things to easy, right?
My personal approach to the hunt issue is I only do it early morning/afternoon. Once I feel agitated by the many people pulling mobs I stop. I used to see hunts as a way to speed the process up, I understand that spending 4-5 hrs doing hunts with such a busy server isn't for me. Different people are able to tolerate this mess called the Hunt in varying levels. It's up to the individual to decide to either spend the extra 2 hrs in misery or move on and enjoy other aspects of the game. We will all acquire the seals in due time.
This is what I've really been wishing would be the adopted solution to the mayhem
So far, I must have gotten lucky as things seemed to have improved for me after the hotfit.
However, I still think an HP boost is necessary. B is relatively fine now, but could be 2x. A should have been 10x (though 7x could have worked) and S should have been 10-15x.
At least now on A rank, the one I managed to partake in last night, I could actually see the percentage of health drop by 1% at a time (took a whopping 20 seconds to die). Whereas before, it looked like it was a 5 second zerg - I got a swift cast F3, and one F1. And if I procced, might have gotten another F3 in. But definitely not able to cast more than two fire spells.
So I saw an improvement. Let's see what happens on the weekend though....

The hotfix did nothing.
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