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  1. #1
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    Well, they gave them more HP, but you also have to put out more damage to get your full contribution. So all it realisticly did is made it so that more people could get a hit in (and thus ruining it for the most of us)

    Saw a complaint about this in bug reports, and saw it get moved to "Working as Intended", so yeah...

    http://forum.square-enix.com/ffxiv/t...ctly-%28Bug%29
    (1)

  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    If you're first to a B now, there is no downside to engaging right away because you'll cut through like 5% HP soloing for full credit instead of 35%. Claim the mark and get your credit while doing a /sh /l /fc /whatever. You'll get your due seals, the mob barely gets scratched and you can wait for the parade to finish it off.
    (1)

  3. #3
    Player
    Drako's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    939
    Character
    Drako Lombardi
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I'm surprised how many people don't know about the edit option to exceed the limits. It's like everyone that has a (not so new) idea about something, they also are someone that doesn't frequent the forum much at all. If you spend some time on the forum long enough you will see either A: someone that is like yourself, and didn't know about the option. B: You will see someone with a freakishly long post, and ponder hmmm how can I do that. Anyhow I'm not trying to rag on ya or anything. It just always interests me that people who post a potentially new idea, also seem to be the type that doesn't know how the forum works.

    In any case on the subject, the hunt changes have definitely improved the situation. Everything in this thread has pretty much been repeated throughout all the hundreds of threads on the subject. For example, it seems to have significantly improved to some people, but others it hasn't. One of the reasons is, people on low pop servers are noticing a much bigger improvement, over those in a high pop server. I'm on Midgard and it is a LOT easier to get credit now. We are a smaller server, and now people wait on A class's longer, and the mass of players equals that of what you'd expect to see at a S rank pre-patch. And you can easily get credit as long as you find out about it, and jump on it ASAP. There is improvement all around, but as stated in multiple other threads, the % hp increase should of been based on the server populations. I know this would of delayed a hotfix, but that is what would help a lot. They likely are considering it for future adjustments.

    The other reasons some people may not be noticing differences is because they don't fully understand how to get full credit. When your dealing with so many people killing the same hunt(see FATE) the system is kind of broken. You no longer can rely on damage as a way to get full credit, because obviously you have to get relatively the same % damage as everyone else that is getting full credit. But for some reason, Enmity and Healing seem to be handled completely differently. These skills seem to be added onto the system to check your credit. So if you do meager damage, and nothing else you get 2 seals from a hunt. But if you have a tank or two spamming flash(3-5 times) or fits in a Enmity combo like Butcher's block, and/or you have your healers spamming medica(if they remembered to actually tag the mob with something aero or w/e) Then you suddenly are given full credit. I think it's this way because originally damage was the deciding factor for FATE credit. Then later Enmity, and healing was added to the mix in a later patch.

    On another note, this reminds me of how mining/harvesting worked in beta(or was it alpha). All of the points were shared server side. So when one person used it up, no one else could see it. But obviously they can't apply the same fix they did to DoL. Because that would result in everyone seeing their own S rank. It might work for Bs, and even As. But that would be very messy. It's almost as if it should be tied directly to the Mark Bills/Elite Mark Bills. And make it trigger a quest that then leads to the Hunt Scholars, and then once you talk to them, then they give you their extremely vague hint. And you and your party of players, then start trying to trigger these monsters. If your successful then the monster could only be viewed by your group. Now obviously this would not work with S rank, because the 8 man group would be killed. So I'm wondering if this kind of system would work once they implement making pre-made alliances in the open world. The only thing this would nullify is the roaming high level mobs around the open world. So maybe at the end of the day this wouldn't workout, but its a idea. I know others have said something similar in other threads. IDK maybe it would work to make them roaming, then make it so you have to have the Marked bills in order to defeat it. That way they could regulate how many people can do, that way everyone can get a shot.
    (0)

  4. #4
    Player
    PreetWilson's Avatar
    Join Date
    Nov 2013
    Posts
    89
    Character
    Ekatsia Eli
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Drako View Post
    anyhow I'm not trying to rag on ya or anything
    You clearly are trying to, or else you wouldn't have made a mention of it.

    I do visit the forums often but I'm usually a silent observer and so yes you're right I'm one of those people who does not create threads on the regular.

    There's a first time for everything. You live and you learn and that's alright with me.

    There....all fixed

    Also I do agree with you in that that HP should have been proportionate to that of the server population. Maybe if this were the case the change might have been noticeable. But idk how doable that is or isn't.
    (0)
    Last edited by PreetWilson; 07-17-2014 at 04:49 AM.

  5. #5
    Player
    Falcus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    673
    Character
    Ineli Falcus
    World
    Hyperion
    Main Class
    Marauder Lv 60
    The system seems even worse after the hotfix tbh.
    I have even less motivation to do it as it seems like an even bigger waste of time right now.

    Right now all SE is telling us is to say fuck you to the rest of the community and keep NM to yourself.
    Right now just found Naul myself on Hyperion, 1 other person there then a BRD comes along and claims it. I figured I'd be "nice" so I took agro and reset it 5+ times until there was a relatively large group there where I just decided screw it it can die now.

    Yeah... me letting other people get there resulted in me getting 1 seal and no weekly hunt completion. Good going, I should have just killed it when only 3 of us were there.
    (2)
    Quote Originally Posted by Macha View Post
    You win, Mr. Falcus! (no prize for you)

  6. #6
    Player
    DududeDude's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Dudude Dude
    World
    Excalibur
    Main Class
    Scholar Lv 60
    For what it's worth I have a feeling the changes to s ranks haven't gone through. They still seem to be dying as quick as before the hotfix, and they also still seem to be suffering from culling issues. The first could just be because there's more people doing them now, but I thought the culling was supposed to be fixed now.
    (0)

  7. #7
    Player
    DeathFiend's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Death Fiend
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    If anyone reading the notes, B and A is NOT meant for multiple parties. So no one is obligated to "Wait" for you. Making a system where waiting for the entire server to bog down the server would be incompetent on SE side.
    Im not saying I always get to the NMs, or get full point because I dont, and I personally hate that progression is based on it.
    If they removed progressive items or we just wait till 2.4 when Sand/Oils are old, then hunts will be what its suppose to be.
    People will ignore these NMs and only the ones that care will gather their closest friends/LS/FC to join them. Just like Fates.


    Just like the phrase "gun dont kill people, people kill people" Hunts is not the problem, people are.
    (0)

  8. #8
    Player
    PreetWilson's Avatar
    Join Date
    Nov 2013
    Posts
    89
    Character
    Ekatsia Eli
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by DeathFiend View Post
    "gun dont kill people, people kill people" Hunts is not the problem, people are.
    Yes you're right but like I said you can't force players to behave and play nice nice with one another. A lot are not willing to share.

    I really would hate any sort of additional caps or lockouts due to almost everything which capped or locked out, but I do have there's nothing in hunts atm which forces players to practice self control because seal accumulation is limitless.
    (0)

  9. #9
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I don't see why anyone is surprised. This is one of the only two open world results you can get, everyone throwing a fit over good drops. The alternative would have been everyone ignoring it for bad drops. And the solution is instances through duty finder, which is what we already had and people complained they wanted something different from.

    More or less this is the result of people asking for "please shoot me in the head" and SE did as they said, and now are getting complaints that it hurt. Stupidity is not something SE can take responsibility for, even when they attempt to appeal to it.
    (0)

  10. #10
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    There is only one solution to this and it is simply to cap the seals per day or per week. The rushers can spam their cap and others can wait a day or two and reach the cap casually.
    (0)

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