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  1. #1
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    Rhianu's Avatar
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    Quote Originally Posted by Abriael View Post
    Because in 99.9% of situations, unless absolutely necessary, jumping looks stupid.
    I like how you pull a random number out of the air while simultaneously touting around your opinion of aesthetics as if they were fact. It totally gives a ton of support to your side of the argument.

    By the way, what's your opinion on the /dance emotes in FFXI? They all have quite a few jumps interwoven into their animations...
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    Last edited by Rhianu; 03-11-2011 at 03:34 PM.
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  2. #2
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    Quote Originally Posted by Rhianu View Post
    I like how you pull a random number out of the air while simultaneously touting around your opinion of aesthetics as if they were fact. It totally gives a ton of support to your side of the argument.
    Would you prefer me to use "In an overwhelming majority of situations"? It's not that different.

    By the way, what's your opinion on the /dance emotes in FFXI? They all have quite a few jumps interwoven into their animations...
    Oh really now? Is that your definition of "jumps"? Those are light skips at best, and very well confined in a precise, hardcoded situation.
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  3. #3
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    Quote Originally Posted by Abriael View Post
    Would you prefer me to use "In an overwhelming majority of situations"? It's not that different.
    It's still a completely false statement, and still assumes a majority of something that is not actually a majority at all, so yes, I suppose it really wouldn't be all that different to say that instead.

    Quote Originally Posted by Abriael View Post
    Oh really now? Is that your definition of "jumps"? Those are light skips at best, and very well confined in a precise, hardcoded situation.
    So how high does a jump have to be in order to qualify as a jump?
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  4. #4
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    Quote Originally Posted by Rhianu View Post
    It's still a completely false statement, and still assumes a majority of something that is not actually a majority at all, so yes, I suppose it really wouldn't be all that different to say that instead.
    Oh really? Are you telling me that in fantasy movies and/or literature, jumping scenes are more/get more screen time than other kinds of movement? because if you do, sorry to say, I have to take a pause to rotfl.

    So how high does a jump have to be in order to qualify as a jump?
    Actually quite a few sports define a jump as a muscular effort that lifts your feet above the previous level of your knees. The definition varies, but I doubt many would use the term "jump" to define a light skips as featured by FFXIV's dance emotes.

    Quote Originally Posted by Kurokikaze View Post
    Your stupidity is overwhelming.
    And your ability to support a polite argumented discussion when faced with solid counterpoints is, quite evidently, zero.

    Not that it's the first time. Hopefully you'll be dealt with accordingly by the moderators, as per forum rules.
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    Last edited by Abriael; 03-11-2011 at 04:23 PM.

  5. #5
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    Quote Originally Posted by Abriael View Post
    Oh really? Are you telling me that in fantasy movies and/or literature, jumping scenes are more/get more screen time than other kinds of movement? because if you do, sorry to say, I have to take a pause to rotfl.



    Actually quite a few sports define a jump as a muscular effort that lifts your feet above the previous level of your knees. The definition varies, but I doubt many would use the term "jump" to define a light skips as featured by FFXIV's dance emotes.



    And your ability to support a polite argumented discussion when faced with solid counterpoints is, quite evidently, zero.

    Not that it's the first time. Hopefully you'll be dealt with accordingly by the moderators, as per forum rules.
    Jesus, just look at the intro movie for FFXIV itself or the final R46 storyline quest for jumping which is ALREADY in FFXIV... just players can't do it.
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  6. #6
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    Quote Originally Posted by gifthorse View Post
    Jesus, just look at the intro movie for FFXIV itself or the final R46 storyline quest for jumping which is ALREADY in FFXIV... just players can't do it.
    You seem to be quite confused about the difference between staged/directed acrobatics and random/ generic jumping.

    Luckily, at least from what Yoshida says, players will probably never be able to do the second. And boy, it's a good thing.
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    Last edited by Abriael; 03-11-2011 at 04:37 PM.

  7. #7
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    Quote Originally Posted by Abriael View Post
    I'd be very ok with that. Actually I (and many others) proposed that solution (alongside with a mitigantion of the limits of climbing UP ledges) in multiple places, including this and the beta forum. It doesn't make much sense to have ledges with invisible walls.

    That would solve basically every problem. Unfortunately some seem adamant that their MMORPG experience isn't complete unless they can spam <SPACEBAR> over and over.
    My only reason for promoting standard jumping over contextual jumping is because I think standard jumping would be quicker and easier to implement, and FFXIV needs to get fixed as quickly as possible.

    Quote Originally Posted by Abriael View Post
    You seem to be quite confused about the difference between staged/directed acrobatics and random/ generic jumping.

    Luckily, at least from what Yoshida says, players will probably never be able to do the second. And boy, it's a good thing.
    Aww, I wanted Assassin's Creed aerobatics.
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  8. #8
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    Quote Originally Posted by Abriael View Post
    You seem to be quite confused about the difference between staged/directed acrobatics and random/ generic jumping.

    Luckily, at least from what Yoshida says, players will probably never be able to do the second. And boy, it's a good thing.
    Did you know, I actually pity this sentiment more than I abhor it?

    What you're saying is that you are fine to simply stand around, spectating NPCs doing amazing things and interacting with the world in a way we can only dream of etc etc, while personally using feeble controls and experiencing dull gameplay. If Final Fantasy took a cue from its own cutscenes and CG movies, then perhaps the gameplay wouldn't be so ... to use your own expression ... generic.

    Look, if you want random and generic, try running face first into a wall or getting stuck on a pebble.

    How is being given the freedom to interact with the world around you: random and generic? Being set upon a predetermined path in a fantasy MMO which is supposed to be about exploration, that's generic. Being limited to a passive observer instead of an actor in the world around you, that's generic. Running and walking everywhere without even the possibility of wondering what's "up there" because you know you'll never be able to reach anyway, that's generic.

    Ugh.
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  9. #9
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    Quote Originally Posted by Abriael View Post



    And your ability to support a polite argumented discussion when faced with solid counterpoints is, quite evidently, zero.

    Not that it's the first time. Hopefully you'll be dealt with accordingly by the moderators, as per forum rules.
    If you can honestly say that you consider that response a solid and well thought out counterpoint then you would not even make a 4th grade debate team.
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  10. #10
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    Quote Originally Posted by Rhianu View Post
    My only reason for promoting standard jumping over contextual jumping is because I think standard jumping would be quicker and easier to implement, and FFXIV needs to get fixed as quickly as possible.
    I would argue that implementing any kind of jumping doesn't fall between the necessary actions to "fix" the game. There are tons of things more urgent than that. Even simple content.
    I'd say it's more important to have something constructive to do with our time than being able to kill time by spamming spacebar.

    If the problem is map design and the silly ledges that plague such maps, an even easier and faster solution is tp allow players to drop down from a much higher level, and raise the level difference they can climb up as well. There's isn't even the need to implement a new animation (which involves quite a bit of work between motion capture, syncronization and so forth).

    Awe, I wanted Assassin's Creed aerobatics.
    Actually I would say many of the Assassin's creed acrobatics fall into the "staged/directed" category (in fact most of them need a predetermined environment element to be executed from/with/against, at least until AC2, since I still didn't have a chance to play Brotherhood).

    Quote Originally Posted by Kurokikaze View Post
    If you can honestly say that you consider that response a solid and well thought out counterpoint then you would not even make a 4th grade debate team.
    You seem to think that gratuitously insulting and attacking your counterpart on the personal level is the right way to make the 4th grade debate team.
    I wouldn't know honestly. We don't have "debate teams" here in Italy, and my only experience on the subject comes from silly sitcoms from the early nineties. So you probably know better than me.
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    Last edited by Abriael; 03-11-2011 at 04:52 PM.

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