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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by silvach View Post
    And it also means that using Provoke into Shield toss is inferior to Provoke into flash / RoH (as RoH does the same amount of enmity as flash when out of combo).
    Provoke is a terrible opener, though. The only time I ever open with Provoke is when I need to nab something that's a bit out of Shield Lob range; even then, my hold on it is absolutely nil until I actually hit it with something else, so people have to sit on their hands and not breathe on the mob lest I lose aggro. Provoke doesn't generate enmity. It sets your enmity to the top of the mob's list, but you have to follow up with something else or the DPS/heals will just yank it back off you the second they look at it funny.

    Generally speaking, Provoke is for quickly taking back a mob that's been yanked off you. Not to open with.

    Quote Originally Posted by Acala View Post
    No, just no man... Opening with voke is useless... You open with lob then flash. bloodbath doesnt add enmity per attack.
    Bloodbath heals, so it does add enmity. FoF/Bloodbath macro is killer for securing enmity early on.
    (0)
    Last edited by Ashkendor; 07-16-2014 at 01:52 AM.

  2. #12
    Player
    Madotsuki's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    60
    Character
    Madotsuki Yamoire
    World
    Gilgamesh
    Main Class
    Gladiator Lv 60
    I don't recall Bloodbath -ever- adding enmity. Is there data that shows otherwise? Last time I read enmity tests was last fall where it was concluded Bloodbath added no extra enmity outside of buff activation base enmity. Has there been further conclusions from data? Would love to know if so.
    (0)

  3. #13
    Player
    Skull_Angel's Avatar
    Join Date
    May 2011
    Posts
    204
    Character
    Leon Solitario
    World
    Balmung
    Main Class
    Marauder Lv 50
    Iirc, only healer based HP restoration generate additional enmity based on amount healed, which extends to xclass Cure/Physick. Tank and DPS HP restoration actions generate no additional enmity outside of the initial buff action activation (which is a set value for all buff actions).

    Edit; I don't know if this extends to ACN's Sustain ability.
    (1)
    Last edited by Skull_Angel; 07-16-2014 at 02:28 AM.

  4. #14
    Player
    Ricon's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Ricon Gonin
    World
    Balmung
    Main Class
    Lancer Lv 50
    Provoke gives enmity equal to the difference between you and the highest enmity on the monster +1. So for a monster with no enmity towards anyone that number is 1. Circle of scorn gives no added enmity at all, I see people talk about CoS like its a badass version of flash when in reality it's just an aoe dot. That being said the dot does build enmity from dmg but please don't be fooled into thinking CoS is going to turn the tide of a situation like flash or even better halone.
    (1)

  5. #15
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Skull_Angel View Post
    Edit; I don't know if this extends to ACN's Sustain ability.
    Sustain acts as if the master used Regen on the pet; the amount healed is counted towards master's enmity.

    Re: Bloodbath. it does not give extra enmity except for the initial activation, universal to all buffs.
    (0)

    XI: Zeroblade, Titan Server

  6. #16
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Nyalia View Post
    Bloodbath heals you for 25% of the damage you deal. Healing has a 0.5x enmity multiplier according to Immut. So, 12.5% of your damage is converted into enmity. With Shield Oath up, that's 20% (using the 1.6x figure). This does not affect Flash.

    Also, looking at it, your Fast numbers are totally off. It gets NO enmity multiplier. Also, your Shield Oath numbers don't take the -20% damage penalty into account. So, using your example, the numbers should be:

    So with 100str, 100det, 100crt and 30 weapon damage I should do raw:

    39.80375412 Fast
    55.72525577 Savage
    68.99317381 RoH
    132.6791804 Flash

    Enmity. If it is multiplied by the enmity changers it gives:

    39.80375412 Fast (Bloodbath: +4.975 = 44.779, a 12.5% increase)
    167.1757673 Savage (Bloodbath: +6.966 = 174.141, a 4.1% increase)
    344.9658691 RoH (Bloodbath: +8.624 = 353.590, a 2.5% increase)
    132.6791804 Flash (not affected by Bloodbath)

    And with Shield Oath:

    63.686006592 Fast (Bloodbath: +7.961 = 71.647, a 12.5% increase)
    267.48122768 Savage (Bloodbath: +11.146 = 278.627, a 4.1% increase)
    551.94539056 RoH (Bloodbath: +13.798 = 565.743, a 2.5% increase)
    265.3583608 Flash (not affected by Bloodbath or shield oath penalty)

    EDIT: In conclusion, the effect of Bloodbath is negligible at best. We're talking about an enmity change from 883.113 to 916.018, a 3.7% enmity increase, across each combo performed while under Bloodbath. If you use Flash under Bloodbath, the number is even lower.
    Thank you for fixing the numbers, I totally forgot about the 20% damage reduction from Shield Oath. My bad.

    Quote Originally Posted by Acala View Post
    No, just no man... Opening with voke is useless... You open with lob then flash. bloodbath doesnt add enmity per attack.
    Quote Originally Posted by Ashkendor View Post
    Provoke is a terrible opener, though. The only time I ever open with Provoke is when I need to nab something that's a bit out of Shield Lob range; even then, my hold on it is absolutely nil until I actually hit it with something else, so people have to sit on their hands and not breathe on the mob lest I lose aggro. Provoke doesn't generate enmity. It sets your enmity to the top of the mob's list, but you have to follow up with something else or the DPS/heals will just yank it back off you the second they look at it funny.

    Generally speaking, Provoke is for quickly taking back a mob that's been yanked off you. Not to open with.



    Bloodbath heals, so it does add enmity. FoF/Bloodbath macro is killer for securing enmity early on.
    I never said that provoke is a good opener, I just said that Provoke / Flash works better than Provoke / Lob. That's all.

    Quote Originally Posted by Ricon View Post
    Provoke gives enmity equal to the difference between you and the highest enmity on the monster +1. So for a monster with no enmity towards anyone that number is 1. Circle of scorn gives no added enmity at all, I see people talk about CoS like its a badass version of flash when in reality it's just an aoe dot. That being said the dot does build enmity from dmg but please don't be fooled into thinking CoS is going to turn the tide of a situation like flash or even better halone.
    That is what I think exactly. That's why I posted here Paladin Rework an idea to make Overpower cross-class ability. That would make Paladin a lot better when tanking AoE content. I'm utterly disappointed that Warrior is able to hold single target and multi-target AoE without any troubles when we have to struggle with some AoE pulls. I thought at the very beginning of my FFXIV adventure that WAR is just better at AoE but he is inferior to PLD when it comes to holding one target. Nope, I was wrong. In long fights Warrior comes on top of the PLD enmity. That is just not fair.

    I know we are more durable in terms of damage reduction, but this is weight by the big HP pool and extra healing received. Damn, they even got some skills to reduce the damage taken as if they had the shield oath up. In the same time there is nothing to weight the superior Warriors ability of establishing aoe hate.

    In terms of tanking - in my opinion, PLD is not as good and does not fit as well to every content of the game as Warrior. And on top of that, he is not as fun to play as Warrior.
    (0)

  7. #17
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Then why do you level a Paladin if you like the Warrior more?
    (0)

  8. #18
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Alphras View Post
    Then why do you level a Paladin if you like the Warrior more?
    It's not about who I like less and who I like more. I like Paladin - because of the concept of the class, his story and how does he look. I like to level him up it's just not as "fast' and 'fun' while in dungeons. I should edit my post because I saw the "don't play it then" posts incoming, but this is not the way to deal with the problem (if there is one, maybe I'm just inexperienced and need guiding of how this class is dungeon-wise better when at lvl 50).

    Your answer didn't put anything new to the topic and didn't even (in slightest manner) refer to my post - it was just cheap and bad mannered answer. It's not like I should love everything about the class when I chose to play one. Seeing PLD flaws is important as well.
    (0)

  9. #19
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    1. Your whole rant about WAR is off topic.
    2. It wasn't "a don't play it then" post, it was a genuine question. No need to be so agressive.
    3. You should really play the job that you think is more fun ... it is a game after all.
    (0)
    Last edited by Alphras; 07-16-2014 at 05:53 PM.

  10. #20
    Player
    silvach's Avatar
    Join Date
    Jul 2014
    Location
    Poland, Warsaw
    Posts
    57
    Character
    Silvach Dakwhil
    World
    Zodiark
    Main Class
    Gladiator Lv 50
    Ok, let me say that in other words. Lets compare the numbers. As said before, Shield Oathed, 100str, 100det, 100crit, 30weapon damage PLD does:

    63.686006592 Fast
    267.48122768 Savage
    551.94539056 RoH
    265.3583608 Flash

    enmity.

    For Defiance MRD:

    59,70563118 Heavy Swing
    238,8225247 Skull sunder
    557,2525577 Butcher's Block

    MRD will do 855,78 enmity in 7,5 second rotation and PLD will do 883,1126248. Add the Maim which can be maintained 100% of the fight (that's why we can count it in (unlike FoF)) MRD will do: 1026,93 enmity.

    1T MRD is doing roughly 15% more enmity.
    AoE wise there is nothing to compere as MRD just destroys PLD in this matter.

    My question is - ain't this seems a little odd that MRD is superior to PLD in 1t and AoE situations? And in what situation PLD fits better than MRD?
    (0)

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