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  1. #31
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    That's still only 10% and I reported it as 20% :P Good to know though that Foresight is half as good while it's up as Rampart, which is in turn half as good as Sentinel.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

  2. #32
    Player
    Ricon's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Ricon Gonin
    World
    Balmung
    Main Class
    Lancer Lv 50
    I'm glad to see foresight being better as well, it has potential in the future to be a great buff since it scales with gear.

    Bulwark I know isn't a 27% reduction but just from my experience with it I would never leave home without it. Holy shield animus blocks 27% damage at 60% more rate. Only point to the pointless is it's an unmatched buff in my opinion unlike say tempered will and cover which are just utility.

    I see wars get spiked a lot higher than I do which makes for more uncomfortable situations. The 11k hp pools are nice and their 50% is of course more hp than my 50% but I feel like I see wars at 50% more often.
    (0)

  3. #33
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    Just remember that, despite HP differences, WAR and PLD have the same EHP. A PLD with 8,000 hp and a WAR with 10,000 hp have the same EHP. Healing is only ~4% more effective on PLDs, since the WAR HP buff is 25% but their healing increase is 20%. So, a hit for 9,999 comes in, PLD is left with 1 HP and WAR is left with 1 HP. To heal the PLD up to full, 7,999 points of healing are needed. To heal the WAR up to full, 8,333 points are needed, a 4% difference. That makes a WAR's 50% either equal to your 50% (EHP-wise), or slightly *lower* since 4% more healing is required to get theirs back up.

    Of course, this is all ignoring the cooldowns and PLD shield, which for WAR include more heals and for PLD involve more total mitigation.
    (0)
    (The links below are sadly outdated. I hope to get around to updating things at some point.)
    Desynthesis Guide: http://tinyurl.com/ffxivdesynth

    Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
    Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder

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