Quote Originally Posted by Immut View Post

The core reason people complain about fights that require two tanks is because tanks, right now, don't contribute anything outside of being something for the boss to hit, and that needs to change. Hell the final boss of Stone Vigil HM is pretty much proof that the entire tank role is holding the game BACK.
Well, the purpose of a tank is to tank sooo....

Also, not too sure you are aware of this but each tank class has a tank "stance" that can be turned on or off, so tanks that know what they are doing are able to switch that stance appropriately in the fights where they are swapping. Sure, this is never going to push out as much dps as an actual dps class but what would be the point of a high dps tank class? Then you would see an extreme over abundance of people playing that class, because it would pretty much eleminate the need for real dps classes that do not have a huge pool of hp and defense.