see this kind of things is what make the game fun. kudos to this brave warriors!Who needs tanks? More like who needs ANYTHING ELSE?
https://www.youtube.com/watch?featur...&v=GjfCFRHdSfw
HeavensWard theme song lyrics:
-"We can [Stance]dance if we want to
We can leave your friends behind
Cause your friends don't [Stance]dance
And if they don't [Stance]dance
Well they're no friends of mine"
Nerfed? People have been tanking end game content with titan-egi since ARR was released. Otherwise, what's the point of Titan-egi in end game?



It's not the fact that a pet is replacing 2 players' job, it's the fact that it's breaking the fight mechanic, not as intended. They're skipping a crucial mechanic that is suposed to give ~difficulty~ to the fight chained with other mechanics.
What's your point? People did the exact same thing with t2, and SE never changed it.



furthermore, tanking ANY ex primal with titan bypasses the tank swap mechanic. If it hasn't been fixed yet, then why would it now?


How is this any different from by-passing levy's healing mechanic? You all against this need to lay off, they found another way to down it and they don't deserve all the rage their getting.



There's like 1 tank for every 10 billion dps. Is it really that big of a deal? You guys get insta queue for almost everything, and theres normally always a spot in PF for you.



SE designed ADS to enrage and do nothing but an AoE attack constantly. Players are not breaking the fight mechanics, they're simply waiting for it (I wish people didn't do enrage thought, it's boring). The boss changes the fight mechanics itself because SE designed it that way. Now that is what you could call it "being smart" even if it's a silly way to win (even though I'm against enrage because it's boring and long, I can't deny the previous statement).
Bypassing tank swap mechanics didn't break the fight mechanics skipping them like they do with Ramuh, that's the difference. Previous tank swaps are simply waiting for stacks to acumulate and switching, while Ramuh requires items around the arena to do so, items that are aswell used in other mechanics of the fight such as breaking chains or removing extra orbs to decrease Ramuh's damage. If you had both tanks swapping constantly, you'd have to really take care on how many orbs do you wanna consume (extra ones) to leave enough for tanks and chained people constantly, making the fight more hectic at certain points when several mechanics meet at once, as it is designed to be.
Priorities.
Thing with that is, you're not replacing 2 classes. I'm not against it, but do you think you can ignore certain ramuh mechanics normally if it wasn't a native damage reduction? There will be changes in some way coming if this becomes the "norm". First coil is such old content now that it wouldn't make sense to go back and adjust that, since you still need your healers to do it so nothing is getting replaced![]()

Don't even need to do that. All I'd do if I were SE is make his big hit attack single target instead of the tiny AoE around the tank.
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"We can [Stance]dance if we want to
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