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  1. #1
    Player
    Raindene's Avatar
    Join Date
    Feb 2014
    Location
    Gridinia
    Posts
    41
    Character
    Belle Roseheart
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    I would really like this. Perhaps a dungeon based on Fork Tower?
    It could be like, an 8-man dungeon with two parties being in different dungeons yet at the same dungeon. They could even implement the physical/magic split to an extend by doing something akin to this:

    Party #1:
    Tank
    Healer
    Melee DPS + Bard

    Party #2:
    Tank
    Healer
    Caster DPS

    How I'd imagine it to work is the first party fighting a boss while the second party fends off waves of mobs. The waves disappear once the boss gets defeated and then the second party fights a boss while the first fights waves, however if either party dies, it'll cause either the same boss/adds to spawn to the other party, making it more difficult but still salvageable.

    This repeats itself like, once (each party fighting 2 bosses with the waves increasing in difficulty) and then both parties reunite for an epic final boss fight (maybe based off of Exdeath).

    So in the end it'd work like:
    Party 1: Boss -> Waves -> Boss -> Waves -> Final Boss with Party 2
    Party 2: Waves -> Boss -> Waves -> Boss -> Final Boss with Party 1

    Maybe this is a terrible idea, but I just wanted to throw it out there :P
    (3)
    Last edited by Raindene; 07-14-2014 at 04:43 PM. Reason: Char limit >_>

  2. #2
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raindene View Post
    snip
    I'd very much like this, but I'd personally prefer it if there were mix-ups and further splits as well.

    What if the tower activates and teleport-swaps the Healer in A for the Tank in B. The healers and caster DPS have to work from the other tower to help the new, unbalanced team A.
    Then it tries to kill the DPS by putting them in a tower together, this time keeping the healers from saving them. The DPS have to use the machines in the tower to stay alive, while the tanks/healers have to power said machines from their room.

    Hmm. I'm sure there's more fun you can have with two parties of four.
    (0)