That still doesn't address the lack of casual option for obtaining seals, nor the disproportionate rewards from marks. There's almost no incentive to do anything else when you're getting a ridiculous amount of seals, myth and soldiery.
Then up the rewards elsewhere. This finally feels like something worth doing for the transient reward it ends up yielding.
When I saw that the 'increase' in Myth for dungeons was from like... 50 to 70 per, that pretty much cemented that I was going to continue to avoid them and give up on upgrading my relic. With the amount of myth hunts put out, it seems like a decent proposition now.
I'm all for finding ways to improve 'the Hunt', but I'd like for any changes to be an actual improvement. Not just nerfing it to try and force people back into dungeons.
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