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  1. #1
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by Worm View Post
    Just put Sands and Oil on the myth vendor. People will scream bloody murder if something is taken away from them, so there's really no other fix at this point.
    There's a hell of a lot more people calling for changes than the ones that would complain if there was a fix.
    (0)

  2. #2
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Wolf_Gang View Post
    There's a hell of a lot more people calling for changes than the ones that would complain if there was a fix.
    The only thing that really needs to change is how quickly they die. In addition to that, an increase in their spawn rate would be welcome as well.
    (1)

  3. #3
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by Tyrial View Post
    The only thing that really needs to change is how quickly they die. In addition to that, an increase in their spawn rate would be welcome as well.
    That still doesn't address the lack of casual option for obtaining seals, nor the disproportionate rewards from marks. There's almost no incentive to do anything else when you're getting a ridiculous amount of seals, myth and soldiery.
    (0)

  4. #4
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Wolf_Gang View Post
    That still doesn't address the lack of casual option for obtaining seals, nor the disproportionate rewards from marks. There's almost no incentive to do anything else when you're getting a ridiculous amount of seals, myth and soldiery.
    Then up the rewards elsewhere. This finally feels like something worth doing for the transient reward it ends up yielding.

    When I saw that the 'increase' in Myth for dungeons was from like... 50 to 70 per, that pretty much cemented that I was going to continue to avoid them and give up on upgrading my relic. With the amount of myth hunts put out, it seems like a decent proposition now.
    I'm all for finding ways to improve 'the Hunt', but I'd like for any changes to be an actual improvement. Not just nerfing it to try and force people back into dungeons.
    (4)