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  1. #41
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    I said far less, not none at all. Unless of course that is the point and have far less people doing it as opposed to today but that will still leave people decrying the lack of open world.
    (0)

  2. #42
    Player
    Dilu_Bakari's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Limosa
    Posts
    104
    Character
    Dilu Bakari
    World
    Famfrit
    Main Class
    Pugilist Lv 83
    My thing is why is the weekly hunt the SAME mob for every city-state.....Then the mob is rank B........ AND its the same peopel camping the mob killing it not giving others a chance to do anything
    (0)

  3. #43
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    just put a limit on the number players that can get a reward from the elite monsters. for example: if they dont change the difficulty of them they can make:
    B - only the first 4 players can get the reward
    A - first 10?
    S - first 20-50? not sure..

    that will definitely prevent the whole server from zoning and set a timer on when to kill and have the whole population go toxic because someone didnt follow the timer. its a hunt for cying out loud. should be finder's keepers!
    (2)

  4. #44
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    its a horribly horribly flawed design, very badly thought out with extremely poor rewards for most players. daily rewards need a huge boost and remove fate bosses plz...add in 10 more bills of reg mobs if need be but we are fated to death, remove them from hunts.

    needs adjustment asap to both weekly nm hp, and over all rewards from daily and weekly

    i enjoy alot of the new patch especially dungeons and ST but hunts are a complete and utter failure imo...very disappointed in SE.

    oh and on an aside, 6 feedings for chocobo training = poor conditioned stable.....wow lol
    (0)

  5. #45
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Amnesia View Post
    And that's exactly the problem with the way it's designed---it dissuades people from working together because it will reduce their own reward. They need to increase monster HP and be more generous with deciding if you get full seals. Oh, and no special bonus to the person who "tagged" the enemy, either.
    I feel like more health will just make it worse. They really need to offload Sands and Oils to another vendor. I think actually the design might be okay the issue is really the implementation. I mean I guess ultimately incentive systems really are part of design but you know what I mean. This is like a playground, but it's built deep under the sea. Certainly it might have been a lot better if it was built on dry land.

    Quote Originally Posted by TheUltimate3 View Post
    I said far less, not none at all. Unless of course that is the point and have far less people doing it as opposed to today but that will still leave people decrying the lack of open world.
    Though you have to understand that far less people SHOULD be doing it, right? I mean I get what you're saying! However the idea that literally every player needs to be FORCED into open world content through far too good incentives, simply so they can't pooh-pooh about the lack of it on an MMO forum is absurd.

    Quote Originally Posted by ChriZirhC View Post
    just put a limit on the number players that can get a reward from the elite monsters. for example: if they dont change the difficulty of them they can make:
    B - only the first 4 players can get the reward
    A - first 10?
    S - first 20-50? not sure..

    that will definitely prevent the whole server from zoning and set a timer on when to kill and have the whole population go toxic because someone didnt follow the timer. its a hunt for cying out loud. should be finder's keepers!
    I feel as long as these are the exclusive place to get Sands and Oils outside of a raid you'll just see more nastiness with this kind of change.
    (1)

  6. #46
    Player
    ChriZirhC's Avatar
    Join Date
    Feb 2014
    Posts
    204
    Character
    Chrizirhc Vanih
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Worm View Post
    I feel as long as these are the exclusive place to get Sands and Oils outside of a raid you'll just see more nastiness with this kind of change.
    I know. But sands and oil shouldnt be that easy to get anyway.
    (1)

  7. #47
    Player
    Zephyranthes's Avatar
    Join Date
    Dec 2013
    Posts
    301
    Character
    Hilde Everglade
    World
    Tonberry
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Wolf_Gang View Post
    There thread makes no sense, You say nothing wrong with design then proceed with 4 fixes for it's problems...
    This. Spawns, total health, and server population is party are part of the design.
    (0)

  8. #48
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    There are certainly a few problems with the monsters in the hunts, it'd be foolish to deny that. But on the whole, I do believe that hunts are a good system. Not a GREAT system, but a good system, and once the monsters get properly tweaked, then everything should be fine and dandy.
    (1)

  9. #49
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by HakuroDK View Post
    There are certainly a few problems with the monsters in the hunts, it'd be foolish to deny that. But on the whole, I do believe that hunts are a good system. Not a GREAT system, but a good system, and once the monsters get properly tweaked, then everything should be fine and dandy.
    holy... no the system is not good! it's not even finish in this form, that sure... we are far of the quality we had soo far, it's... it's look like the work of an amateur. i'm hard but that true.
    most of the server are overpopulated, then place 3 poor monster that have some long repop wasn't enough. worst, the bounty in the city are ridiculous... personally i don't even do it for the seal, i do it for the gil!
    the balance the reward are totally screwed. i have the feeling that they don't know what to do for make it good. when it was soo easy to make something good. something that will have please a looot of people.

    an example of what can be done for make it grand, because this feature have the potential for be something amazing!!

    - get ride of the rank B monster, solo monster is a nice idea but miss totally the point, the solo part of the hunt must come from the daily contract!
    - add at least 5-6 monster per area between rank A and S.
    - rework the whole system of the bounty for make them use the leves system, for make short, your will use your leves for buy bounty that will be your and by the way, get ride of the daily system in general. the leves limitation is far more than enough for control how much people can get.
    - add back the leves of group and guild, giving stuff to do in group and use them for add more hunt! like this the people that don't like the claim system will be able to have some hunt that can be really demanding and ask more organisation. more important will allows group to decide when to hunt or not!
    - and the most important, change the price of the reward, to have the i70 gear cost more than the i90 gear by so much is silly!!!!

    for resume all:
    the daily and weekly bounty are changed into bounty that can be take by using your leves authorization. adding back the system of the group leves or guild leves that will add more deepth to the hunt.
    the Rank B target are take out, only Rank A or S stay in the game and them number are increase to 5-6 per region.
    make the price of the reward... logical!

    make this change and already the hunt will please far more people, everyone will find the hunt that they want and when they want it.

    ps: another idea interesting, change the reward from the FATE with boss and instead of the GC seal, give use the hunt mark. after all they are prey that need to be hunted!
    (3)

  10. #50
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,707
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Daniolaut View Post
    Players should be obtaining roughly 85-90 Seals per day.

    So you must do your daily, then find about 15 rank B marks, or 4 rank A marks per day.
    Or some other variance of those two numbers.
    Why would you waste time with the daily if you're getting 80 seals from other stuff?

    Wouldn't it be smarter to skip camping the FATEs for 2 seals each and just look for another rank B?
    (1)

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