Content locusts are starving.
Content locusts are starving.
Square Enix did design it a bit poorly but the REAL problem here is (and you all know it, if you would just admit it) that people are "not nice," and refuse to team up and wait so EVERYBODY can get rewards.
But hey, you're always more important than anyone else.![]()
Gonna address your points one by one, since you went to all of the trouble to post so much.
-Rank B monsters are the easiest monsters, aye? What if someone can't beat an A or S-rank monster? Then we get a bunch of folks who complain about how hard they are. I don't see the issue with B-Rank Monsters at all, though I would argue that there should be a Rank C and D, and that every single hunt should shift down two ranks to accomodate future content updates.
-Adding more monsters would be a valid way of expanding things.
-Here's the thing, short and simple. People don't like doing Leves. That's the reason FATEs exist from 2.0 onwards when they did not exist prior to that, but people also don't like doing FATEs anymore (for some reason that eludes me despite outcry for more open world content). If Hunts became like Leves, then we'd be going back to that same issue of it not being "real" open world content.
-I agree that the prices are skewed for gear based on ilvl. I look at it as that AF2 gear has been out since 2.0, people have had almost a full year to get it, but the i70 gear, which is almost purely just going to be used for glamour anyway, is brand new with a totally unique style. Ergo, new stuff gets more expensive even though it's weaker. Though with time, those prices will either drop, the amount of allied seals earned through hunts will be increased, there will be other methods of earning allied seals, and/or all of the above. If you were to talk to people in 2.0 about alternate ways to get i90 gear, they'd look at you as if you had two heads, "Don't be stupid, SE would never make another vendor to give out i90 gear!" But they did, apparently, and while I don't agree with it, it doesn't change the fact that it exists now.
I'll repeat myself. I think the system is good. Do I think the system is great? No. Otherwise I wouldn't be complaining about it. Do I think the system is bad? No. Otherwise, I would be demanding for its removal from the game. For a system to be bad, it would not only have to be incompotent to player progress, but actively impede said progress by forcing players to go through it to achieve something that is ultimately worthless to any kind of player progression other than to get to the next part of the endgame, without providing anything good.
Example of great content (Content that needs little or no tweaking): Frontlines, Crafting, Gathering, Housing, Gardening, Chocobo Raising, A Relic Reborn, Zenith Relics, Novus Relics
Example of good content (Content that is alright, but needs a fair bit of tweaking to get better): Leves, FATEs, Hunts, Crystal Tower, Animus Relics
Example of bad content (Content that should not be in the game): Atma Relics
That's my scale. If you're telling me that it is worse than a good system, then I interpret it as you saying that Hunts are in the same category of badness as atma farming. And I just don't think that's right.
Uhm... There are serious diminishing returns caused by waiting for people, to the point the guy that found an A-rank might only get 1 seal for a kill. Heck the Idea that the person who finds an elite mark must wait for you in order to kill it is selfish on your part.
no people hate do leves now because they bring nothing, let's be honest, now leves are only used for craft why that? because the reward for the mercenary leves ares bad. use them for increase the deepth of the hunt can be a good way to appeal to people that don't want to run around for find them hunt. but, and i say but, only if you bring back the group leves!
other point in the V1 why people didn't like the leves? because we was limited! for leveling it was not possible... but right there with the hunt it's a good way to allows people that play little to have another sort of content that they can use at them pace.
Just why SE? Why...
Couldnt you do something like FFXII Monsterhunt?
Actually I think its the opposite. I dont think SE expected that the whole server would try to unite and get these marks. What they intended I think is for everyone to compete with each other to get these marks and kill them as fast as they can before some other group sees them and try to take some of the rewards. hence, THE HUNT.
Would be a great idea, if the hunter scholars weren't mindless, #$*&#$* idiots.
So you're saying that, after I've spent an hour or more scouring areas to find a mark, I should wait on strangers who were doing something completely different to drop everything and saunter on over so that they can get some free stuff, at my own expense? No; the hunt should reward hunters, not the scavengers that follow in their wake.
Yeah, that's probably the second worst part of the whole system, next to the utter waste of bandwidth that is the daily marks.
Last edited by Jacost; 07-12-2014 at 11:08 AM.
Rewarding the HUNTERS is something I agree with. Rewarding those who are using third-party tools to instantly see all enemies in a zone and their loactions, then zerging the hunts is NOT something I agree with.So you're saying that, after I've spent an hour or more scouring areas to find a mark, I should wait on strangers who were doing something completely different to drop everything and saunter on over so that they can get some free stuff, at my own expense? No; the hunt should reward hunters, not the scavengers that follow in their wake.
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