Quote Originally Posted by KillyBamp View Post
I didn't miss the point. OP is complaining about not being able to speedrun dungeons that take hardly any time to complete in the first place. Banana mechanic in Hullbreaker anyone? Nope, just burn.
You must have a really short attention span if you think these new dungeons are a drag.
No, you missed the point.
Speed runs are the cause of the complaints, but this thread isn't about me wanting Speed Runs to be a thing again. It's that the all the forced stops in the new dungeons are really, really ridiculous. There's just to many.
The forced stops were SE's solution to stopping speed runs, that's why they're in. That is the only reason I bring up speed runs.
With that said, their solution is far too overboard for my taste, it makes the dungeons a boring chore to constantly be stopping for no good reason. Standing around isn't fun.