That is EXACTLY the point. we still after almost a year only have FOUR relevant raid targets per week. Savage did nothing to change that.Are you raiding for the gear/progression, or for the difficulty?
If to you, raiding means getting onto the best gear you can get, you now have CT2 as an additional piece of content to undertake each week.
If to you, raiding is about tackling a challenge, you have Savage Coil as a challenge to face down, regardless of whether it "takes the same attempt slot" as existant content or not.
Frankly, whichever definition you take, there you are.
If you're dissatisfied that Savage Coil doesn't give you new gear in return for its challenge that's a completely different argument.
2.0 can't be counted as patch and myth as an alternative was present immediately, not added in a patch. If you're going to try to get me on a technicality, here's one right back.
If you want to throw out technicalities it was patch 2.0 The original game came out years ago.
Last edited by Zarzak; 07-11-2014 at 05:31 AM.
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