Player
Because they spend more time crying and less time trying?
For those who can't manage "move when giant symbols of different colors appear over my head" I will provide a step by step guide to Turn 5 for all melee dps.
Hell for arguments sake lets go through T5 as a melee dps in clip notes form.
Step 1: Tanks engage pick one of the adds and do your rotation until it dies.
Step 2: move to another add and repeat.
Step 3: move to the last add and repeat.
Step 4: move to Twintania and do your rotation
Step 5: Collar piece falls off. Hold until someone gets a red triangle over their head. If you go to step 6a. If not go to step 6b.
Step 6a: Move to designated fireball drop point (likely a pile of pets/OT or a stack of dps on your assigned side)
Step 6b: Move to Twintania and continue your rotation.
Step 6: Blue circle goes out on someone's head. If you go to step 7a. If not go to 7b.
Step 7a: Move under twintania in the middle of her target ring.
Step 7b: Take a couple steps back to ensure you do not end up inside conflag. Target and dps conflag once it appears.
Step 8: DPS conflag until someone gets a red triangle over their head. If you go to step 9a. If not go to step 9b.
Step 9a: Move to designated fireball drop point (likely a pile of pets/OT or a stack of dps on your assigned side)
Step 9b: Continue dpsing conflag until it dies.
Step 10: Once conflag is dead go back to dpsing Twin.
Step 11: Blue circle goes out on someone's head. If you go to step 12a. If not go to 12b.
Step 12a: Move under twintania in the middle of her target ring.
Step 12b: Take a couple steps back to ensure you do not end up inside conflag. Target and dps conflag once it appears. This is a short conflag pop short burns and dps conflag until it dies.
Step 13: repeat Steps 6-12 until a 2nd collar piece drops.
Step 14: Move to divebomb position (designated before pull)
Step 15: When green circle appears (or if you have Twin on focus as soon as she appears back on focus target) run forward 10 steps.
Step 16: Move back to divebomb position.
Step 17: Repeat steps 15 and 16 two more times.
Step 18: Target large snake in middle and while positioning at divebomb position dps for 45 seconds.
Step 19: Repeat steps 15 and 16 two more times while continuing to dps large snake.
Step 20: Repeat step 15 but this time continue running forward following the tanks and dpsing the large snake.
Step 21: Kill large snake. (don't worry about small snakes Mr. Melee the casters will handle them)
Step 22: stand in one of the previously dropped collar pieces until Twin finishes her cast.
Step 23: Attack Twin until she begins to cast Twister.
Step 24: Once twister begins casting run without crossing your own or anyone elses path until cast finishes.
Step 25: Go back to dpsing Twin while avoiding any green markers on the ground you may see.
Step 26: Dreadknight will spawn in the middle of the room. Run away from it until it has picked its target. If you go to step 27a. If not go to 27b.
Step 27a: Your stun locked. Enjoy the break to regen some TP and cheer your fellow dps on for keeping you from dying a horrible death.
Step 27b: One of your friends is stun locked!!!! Shoulder Tackle or Jump to that mean Dreadknight and kill it before your poor friend meets an untimely death.
Step 28: Repeat steps 23-27 until the final piece of collar drops.
Step 29: No more of those annoying twisters or Dreadknights! DPS twintania to victory! If she starts shooting fireballs at you see Step 30.
Step 30: FIRE RUN!!!!!!! (until it stops at least then back to Step 29!)
I am sick of coil. I am sick of it continually making other aspects of the game trivial. If the only rabbit out of their hat is 8 man clunkers, I won't be staying interested.
I want something different.
Last edited by Kallera; 07-11-2014 at 03:54 AM.
I agree, not everyone's completed the end game content. But here's the kicker, no matter how long you wait before you add new content, not everyone who wants to will have completed but here's a fun fact: that content doesn't disappear! So if new content is added, you can still do it while people who have completed the previous one can move on. People who have coil on farm and already have CT2 on farm have at the very best 3 to 4 hours of content top to raid. That's literally one night of raiding while people who don't like raiding gets to enjoy their own playstyle for hours upon end.
Honestly, telling raiders to just shut up and stop whining is quite the hypocrite, selfish and egocentric statement to say. You guys have plenty to do already and Square Enix adding actual endgame progression isn't going to prevent you from doing what you already are and will give people with a diffrent but legitimate playstyle than you to do something they enjoy as well.
I'm going to put this simply: Savage Coil exists. It is the 'endgame'. There is nothing harder, and it's new this patch.
If it doesn't sate you because you would rather a drastically different style of challenge than an 8-man dungeon be the current 'ultimate challenge', then sure, I can get behind that.
If it doesn't sate you because it has no new iLvl attached to it, then you're not actually here for the endgame you claim to be here for - you're just here for the numbers attached to the game. In which case, I don't think it would matter what SE does - you'll always end up complaining there's nothing to do eventually, because at some point, you cap the numbers. XIV is not designed to be a game that you spend two years just reaching level cap in, it will almost certainly never be that kind of game, and that's the game you want.
I've been playing this game rather casually, which usually isn't my style. I enjoy the casual content of the game along with coil. Still, Coil is too short, even for my group that has yet to clear turn 9. It's correct that there's too much focus on 4 man dungeons every patch rather than adding new 8 man content. I do believe we'll see at least one hard mode 24 man dungeon when the patch hits that lets us queue with 24 people. That being said, it will also most likely be rehashed content.
One of the best raids I have ever done was Ulduar in WoW. For the most part the instance was challenging but casual. However, almost every boss had a trigger that activated its hard mode, with 0 Light Yogg-Saron being one of the hardest fights the game had (until new content came out and brought new gear). And then there was the optional boss you could only do after downing every hard mode. Then WoW went to the "set your difficulty before you enter" method and the game just wasn't as fun. S/E has done well with making some interesting, albeit scripted, fights. Adding interesting hard mode triggers wouldn't just be something they'd be good at, but a good way to make even numbered patches work for both the casual and hardcore player.
Since your reading skill must be very low.. Let me explain.
The post asks for MORE content.
Savage REPLACES normal.
2.2 you could do 4 events a week
2.3 you can do 4 events a week.
4 = 4
4 is in fact not greater than 4
We haven't INCREASED the amount of relevant raid content since the game re-released.
if raiders choose to to partake in any of the content outside of raiding they don't have to but they really shouldn't complain about lack of content. More raid content wanted, sure go for it. Just don't detract from the current development cycle to do so. Raiders not getting a new raid every patch means they don't raid. Casuals not getting anything for a patch means unsubs and thus no development funds for new content.
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