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  1. #151
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SendohJin View Post
    nope, can still aggro regular mobs while doing them, people can help you kill those mobs. pretty sure people can cure and raise you while you're doing them too.

    you don't know what "instanced" means, Dhorme Chimera is instanced.
    Semantics. It is not "Open World" in the sense that it is not roaming the open world. You induce an instance of the specific chest/mob(s). And a random person walking by can't help you with a leve mob.
    (0)

  2. #152
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by hyperhelios View Post
    You're right about what most people are probably doing, but not about how useful those tools are. I played XI for seven years on PC HNMing and no, you cannot overestimate their effects.
    I just only have experience with it in WoW. For awhile you could get an alert zone-wide because the mob would cache in your game's data when it spawned if you were in the zone, then they changed it so it would only cache when it was near you which brought that functionality down to that of a /target macro.
    (0)

  3. #153
    Player
    PrettyShambolic's Avatar
    Join Date
    Jul 2014
    Posts
    9
    Character
    Pretty Shambolic
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SeleneVenizelos View Post
    ]Even Abyssea was better than this garbage
    Let's not get too carried away...

    It reminds me of besieged in XI. For those who didn't play XI, in besieged you regularly got killed by invisible monsters because the servers were terrible, you couldn't see 1% of the players in the zone and the whole thing was a fundamentally broken, pain in the ass (one they never fixed).

    Hunts are very poorly conceived, there's nothing interesting about the fights, they're just zergfests over in less than 60 seconds.

    At the very least, SE needs to up the HP of these mobs by 1000% and increase their level - especially the A and S monsters, which I expected to be massive fights lasting at least a few minutes. Not a few seconds. They should also take a look at how frustrated the playerbase in Coerthas is. There's literally hundreds of people chasing a rank B mob at any given hour, 99% of whom aren't getting the kill because it's soloable and dies in seconds.
    (1)

  4. #154
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Worm View Post
    I just only have experience with it in WoW. For awhile you could get an alert zone-wide because the mob would cache in your game's data when it spawned if you were in the zone, then they changed it so it would only cache when it was near you which brought that functionality down to that of a /target macro.
    I never played WoW, but when the marks die in 15 seconds I'll ask you two questions. How useful has SE now made third party programs to get to marks faster and how long will it take for better programs to be made if it continues? Just some food for thought.
    (0)

  5. #155
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by hyperhelios View Post
    I never played WoW, but when the marks die in 15 seconds I'll ask you two questions. How useful has SE now made third party programs to get to marks faster and how long will it take for better programs to be made if it continues? Just some food for thought.
    Look, if you want to presume the functionality of these programs based on how quickly you perceive marks to be dying that's fine. But I won't and you won't convince me to do it. I'll just wait until someone with experience with the programs in this game brings up the topic or I'll ask on another forum. I appreciate your attempt to educate me but I'm talking specifically about the programs as they exist currently. I fully understand their usefulness but I'm curious about the extent of their functionality.

    I really don't have any interest getting into a semantics battle over this. I'm asking about the applications in FFXIV not FFXI.
    (0)

  6. #156
    Player
    SeleneVenizelos's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    404
    Character
    Tete Rouge
    World
    Louisoix
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Giantbane View Post
    They're not necessarily being jerks, nor is it necessarily because they don't care about other people. You said it yourself. If they try to let everybody know where a monster is, the whole server shows up and nobody gets any credit.
    I found an A Rank yesterday and I told my friends. They started making their way there but three other people showed up moments after I found it and started fighting. I fought it a little to get my credit, and I turned around. I asked them very nicely in say to please wait a few moments whilst a few of my friends got there. Nothing. I asked again. Nothing. The third time I was a little more blunt, and the response was "stfu".

    That is one of four such occasions something similar has happened. Whilst I admire your rose tinted view of the general player base, the vast majority of people would choose to do what I just described rather than turn, wait a few moments, and let other people benefit from what they are fighting.

    And no, my friends didn't make it in time.

    And to all the people saying "YOU WANTED OPEN WORLD NMs", do you really think that's a valid argument? Nobody asked for a system so poorly designed as this and the repeated use of this 'justification' for hunts being so awful shows how little room for argument there actually is. If you're going to tell people they can't complain do better than "YOU ASKED FOR THIS", it's a really empty, pathetic argument.
    (7)
    Last edited by SeleneVenizelos; 07-11-2014 at 02:29 AM.

  7. #157
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Worm View Post
    Look, if you want to presume the functionality of these programs based on how quickly you perceive marks to be dying that's fine. But I won't and you won't convince me to do it. I'll just wait until someone with experience with the programs in this game brings up the topic or I'll ask on another forum. I appreciate your attempt to educate me but I'm talking specifically about the programs as they exist currently. I fully understand their usefulness but I'm curious about the extent of their functionality.

    I really don't have any interest getting into a semantics battle over this. I'm asking about the applications in FFXIV not FFXI.
    Not many people would freely say that here. I do play on PS now, though.
    (1)

  8. #158
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I read most of this thread and the others.

    Frankly, IMO hunts are a fantastic idea. They can be done by anyone level 50.

    What I don't like is the low-HP. And sands should be limited to one-time buy a week.

    What would the above handle? Time to kill and less zerging (to a degree).
    (1)

  9. #159
    Player
    Chek's Avatar
    Join Date
    Aug 2013
    Posts
    231
    Character
    Carde Graves
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Its a great idea, but they need to be beefed up significantly. Just way too weak right now as is.
    (2)

  10. #160
    Finding it fine since we re still on the rush of players that came back after a new patch have been released, just give it a few more days
    (1)

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