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  1. #141
    Quote Originally Posted by Velox View Post
    I completely understand the complaints, but people seemed to fail to realize that open-world content is just that, open-world (accessible to anyone and everyone). If something isn't instanced, it WILL be zerg rushed or camped. That's the nature of MMO playerbases and there's really nothing that can be done about it other than making it impossible for players to attack enemies they previously killed. Camping mobs and zerg rushing are just something people are gonna have to suck up and deal with if they want open-world NMs.
    never done a treasure map or leve quest?
    (2)

  2. #142
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Dear FFXIV players: GIVE UP ON OPEN WORLD CONTENT. IT DOESN'T WORK. Every single piece of content in this game was made with the mindset of 8 or 4 players and SET role requirements. Anything that breaks that mold will NOT work. Get over it please. And it only worked in FFXI cause there was CLAIMING. So the content was still balanced around a party with somewhat set roles
    (0)

  3. #143
    Player
    L-D-Omlette's Avatar
    Join Date
    Aug 2013
    Posts
    272
    Character
    Leona Thane
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Taruranto View Post
    All the server is looking for Nael right now.
    This, and the daily reward values are the only thing wrong with the content itself IMO. They should have several different hunts for the weekly target so everyone isn't looking for the same one.

    Quote Originally Posted by Donjo View Post
    Snip
    I see your point on the tomes, but since soldiery has become available if you capped every week you would have a fully geared Job, including the tokens for a weapon. This week should also put you at enough tomes to start gearing an alt. Gearing alts doesn't need to take as long as gearing a main. There's nothing wrong with easy tomes now just like myth was easy to come by during all of 2.1. Tomes are back to what they were for the last CT patch.

    Quote Originally Posted by Nukocafe View Post
    You're making the assumption that everyone is as nice as your party and actually waits for people. On my server, no one waits for anyone.
    You're just not hunting with the right group. I'll add you to the group I got into ^^. We all waited for a good crowd to show up, roughly a minute per mob, depending on location, worked really well. I only got to play for maybe two hours last night and managed to get about 100 seals between running my ex roulette and doing two alex maps.

    Quote Originally Posted by SendohJin View Post
    never done a treasure map or leve quest?
    That's not open world content, that's instanced content that happens to take place in the open world.
    (0)

  4. #144
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Worm View Post
    Are you talking about an actual thing here? I know this was common in World of Warcraft. However it wasn't half as bad as hunts because the rare mobs just dropped little toys and various things. So they'd be contested but not half as contested as these hunts will continue to be.
    Those things have been around for 12 years to help locate, teleport to, and claim NMs if you're new to FF MMOs. I still don't bother trying with this current system though, cuz I only managed to get to one of those S marks twice in 6 hours and gave up.
    (0)

  5. #145
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Azurymber View Post
    a PC. and it's not just me. On Balmung there are -normal- mass disconnects at things like odin, behemoth, and now S rank hunts. It's not one person lagging. the server kicks off like 50 people+ at once.
    Same server, I ran hunts for 2 hours last night, 0 disconnects, 0 issues with lag, and full credit for almost every one of the hunts I made it to. You're taking liberties with the truth to try to skew the view on something pretty much everyone else likes.

    The only issue for me is they need to make the HP pools dynamic just like they did with fates. Half the time your hunt LS will say somethings up, teleport, get to the zone "dead". That is my only gripe.
    (0)

  6. #146
    Quote Originally Posted by L-D-Omlette View Post
    That's not open world content, that's instanced content that happens to take place in the open world.
    nope, can still aggro regular mobs while doing them, people can help you kill those mobs. pretty sure people can cure and raise you while you're doing them too.

    you don't know what "instanced" means, Dhorme Chimera is instanced.
    (1)

  7. #147
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by hyperhelios View Post
    Those things have been around for 12 years to help locate, teleport to, and claim NMs if you're new to FF MMOs. I still don't bother trying with this current system though, cuz I only managed to get to one of those S marks twice in 6 hours and gave up.
    Yeah I just googled it, I guess it was added into FFXIV-APP some months ago, you're talking about it like the FFXI app was just ported over at launch or something. Though I think you might be overestimating the effect of it, I think most people are using linkshells and locs. I mean can you get individual mob spawn alerts?
    (0)
    Last edited by Worm; 07-11-2014 at 02:05 AM.

  8. #148
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    You think SE would do the logical thing and try to split people up during these events.

    Multiple hunts available and assigned one of many so you don't have the entire server clogging up the one zone.
    (2)

  9. #149
    Player
    Kail's Avatar
    Join Date
    Jan 2014
    Location
    Limsa-Lominsa
    Posts
    23
    Character
    Kail Stormbringer
    World
    Siren
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Nadrojj View Post
    Same server, I ran hunts for 2 hours last night, 0 disconnects, 0 issues with lag, and full credit for almost every one of the hunts I made it to. You're taking liberties with the truth to try to skew the view on something pretty much everyone else likes.

    The only issue for me is they need to make the HP pools dynamic just like they did with fates. Half the time your hunt LS will say somethings up, teleport, get to the zone "dead". That is my only gripe.
    Same server. Ran for 3 hours last night and I got full credit on nothing. Best I got was like 36 seals on the S rank that spawned in Coerthas... and I was lagging like crazy and saw D/C tags everywhere. My FC mate got 5 seals.

    This might sound COMPLETELY crazy... but perhaps just MAYBE, not everyone is having the same luck as you?
    (4)

  10. #150
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Worm View Post
    Yeah I just googled it, I guess it was added into FFXIV-APP a few months ago, you're talking about it like the FFXI app was just ported over at launch or something. Though I think you might be overestimating the effect of it, I think most people are using linkshells and locs.
    You're right about what most people are probably doing, but not about how useful those tools are. I played XI for seven years on PC HNMing and no, you cannot overestimate their effects.
    (0)

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