Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 186
  1. #91
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Staris View Post
    we have a couple people in our turn 9 clear group, (11 clears so far!), who log on for 2 hours a week to raid and then log off.

    For progression we only did 9 hours a week. (3 days 3 hours).

    i110 and waiting for new content.

    Maybe your just bad?
    Exactly. The old and overly used no life excuse died years ago and anyone who as raided endgame in this and other MMO before can tell you that a decent chunk of people who raided with them would log in to get ready for the raid then log out after said raid was done, repeating this weeks after weeks.
    (1)

  2. #92
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by TestSubject09 View Post
    Wildstar just released for example....
    go play wildstar
    (8)

  3. #93
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MythToken View Post
    go play wildstar
    You know I see people say things like that, and people who think that game is going to keep up the pace of releasing content. I suspect it won't. Even if it did I hate the art style of the game and won't play it.

    I love this game, I personally don't expect them to release content any faster and it doesn't bother me, I can do other stuff in the meantime GASP. But I understand why people want content faster and why they get frustrated at pointless fluff content.

    I do think the first game that solves this by thinking outside the box will be very successful. For example a small part of the solution could be allowing you to bring more/less people to a raid and it changes the reward (but not the encounter). You bring more people = no/less loot (Lets people experience the encounters and practice and teach). You bring less people = more/better loot (Lets min maxers toy with comps and strats, and allows outdated content to be run to catch players up with less effort.

    However, they always stick to the same system
    (1)

  4. #94
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Staris View Post
    You know I see people say things like that, and people who think that game is going to keep up the pace of releasing content. I suspect it won't. Even if it did I hate the art style of the game and won't play it.
    Wildstar is a gimmick.

    It is using an age old method called extreme grind lockout to prevent players from clearing it's endgame content. Endgame is placed behind so many barriers and grinds that most players literally can not even access it yet. They can legitimately boast that the player base is not clearing the content (and thus their releases are keeping up with the end game players) but in the end it will only cause the majority player to quit as they can't even participate. The amount of content released will match that of any other MMO and they will simply PO the playerbase as the barriers continue going forward.

    There is nothing special going on there...

    At least with the release of this game we were given the choice to walk into coil when you felt like it regardless of what you were wearing (more or less till DF popped in).
    (6)
    Last edited by Codek; 07-10-2014 at 11:55 PM.
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  5. 07-10-2014 11:54 PM
    Reason
    Wrong button

  6. #95
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Codek View Post
    Wildstar is a gimmick.

    It is using an age old method called extreme grind lockout to prevent players from clearing it's endgame content. Endgame is placed behind so many barriers and grinds that most players literally can not even access it yet. They can legitimately boast that the player base is not clearing the content (and thus their releases are keeping up with the end game players) but in the end it will only cause the majority player to quit as they can't even participate. The amount of content released will match that of any other MMO and they will simply PO the playerbase as the barriers continue going forward.

    There is nothing special going on there...

    At least with the release of this game we were given the choice to walk into coil when you felt like it regardless of what you were wearing (more or less till DF popped in).

    LoTRO during the Mines of Moria expansion did the a similar gating which was called Radiance. It was a stats that was linked to a piece of gear and you needed a full set of (5 if my memory serves me right)radiance pieces to be able to go challenge the Watcher in the water. To gain them, you had to achieve special objectives during dungeons with each dungeons awarding one piece of the set. Doing this was to make sure people who learn to play their class properly in a challenging group setting. There was a huge (and that's an understatement) outcry about this on the forums by the casual player base, that it was unfair that such an iconic monster was gated and all that stuff. Radiance lasted for awhile but eventually, Turbine caved in and remove radiance which meant that everyone and their mother could access the content. Do you know what happened ? People got destroyed by the Watcher so hard that the whole fight got nerf terribly hard making it terribly boring for endgame raiders and still too hard for the majority of the casual player base until much later (a.k.a people going to kill him an expansion later).

    While extreme gating isn't the best of ideas, there is a reason some form of gating exists and why it's necessary to a degree. Not everyone should have the right to enter any instance they want while wearing whatever they want. It's not good at all for the game balance.
    (1)

  7. #96
    Player
    Malamasala's Avatar
    Join Date
    Aug 2013
    Posts
    348
    Character
    Lalah Elakha
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I have a hard time finding the time to play this game, so casual stuff is fine with me.

    Sadly most "casual" stuff in this game are so utterly bad at rewards that you have to play hardcore style weeks on weeks on weeks to get those casual events to get you what less time in dungeons get you. I'm not sure why casual has got to mean "for massive grinding". Why isn't casual content stuff like a repeatable 1 time a month quest that gives you a hefty reward? Like do it once a month and get a piece of relic armor. Or how about a once a week quest for a free atma of your choice? You know, casual rewards for people who do not grind every day.
    (5)

  8. #97
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I agree with everything but special stats. Please no special stats. Please no illusion of choice. Please no being ahead of the devs and finding broken stat combos every patch. Please no "you don't have this build I read on BG so you're getting kicked." Please no having to use the stats the the devs used to balance the content in their office because that's probably what the fights will be balanced around. Please no special stats.
    (4)

  9. #98
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Ok...I want to add something here. Before I start let me say that I have completely enjoyed the new content. I have a gf and a full time job where I work any where from 50-80 hours a week. Yet despite that I find the time to play this game. I am currently working on SCoB and have cleared T6 and T7. I have all but 2 jobs level 50, and all but 3 crafting/gathering classes at level 50.

    I think the point of the OP is that we are adding new content for casual players (which is fine) but they have yet to complete the current content. Someone said earlier that there should be equality and you have to appease both the masses. If I release two new dungeons one for hardcore and another for casuals. Then in reality I'm release 1 dungeon for hardcore and 2 dungeons for casuals. Casuals will eventually get to a point where they can complete the newer dungeon. Turn 5 for example... when released the maximum gear level was ilvl90 (i95 for allagan weapon) and there was no echo buff. Since then we now have ilvl110 gear. If you can't complete turn 5 you can still obtain ilvl100 gear from soldiery tokens. Additionally, there is a 20% echo buff. You HAVE content. Turn 5 is still content for casual players. If you are not yet skill enough to beat the turn, practice it more with friends, or do other content until they give you an even larger handicap. For end-game raider the ONLY content they are getting (for progression sake) is when a new coil (or other raid) is released.

    I feel that the more casual players are being extremely selfish and one-sided. If I add a new raid dungeon then you complain that they are not giving you anything new...yet you still haven't completed the old progression stuff? Again...I'm not saying we shouldn't release both dungeons but I wanted to point out a serious flaw in many of your arguments. I think new end-game content should be their top priority when implementing new dungeons. As they implement new dungeons make older content will become easier with better gear. Therefore as it becomes easier you receive new content as well.
    (2)

  10. #99
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by IzumiRaito View Post
    Although i agree we need hard 24 man raids, the current end game is created for ppl that have LIFE. If u are raiding every day 8 h per day its ur fault for exhausting content faster than devs can make it.
    There are 4 raid events.

    Each has a raid timer of ~11 minutes. Lets say trash + loot + whatever takes another 9 per turn to make it an even 20 minutes.

    20x4 = 80

    1 hour 20 minutes of content per week.

    Even if you raided as little as 3 1.5 hour (full instance) nights a week you could, with a team of actual raiders, clear all this content by now no problem.

    1 hour 20 minutes is all time people who have lives have a week? Between work, family, and being in grad school I have more than that. Please don't try this excuse.

    Quote Originally Posted by Dwill View Post
    Exactly. The old and overly used no life excuse died years ago and anyone who as raided endgame in this and other MMO before can tell you that a decent chunk of people who raided with them would log in to get ready for the raid then log out after said raid was done, repeating this weeks after weeks.

    ^ Truth. Because that is what MMOs have become in recent years (past 10ish). "Oh your raid ready? Well then there is no point in you logging in unless it's raid time"
    (0)
    Last edited by Zarzak; 07-11-2014 at 03:18 AM.

  11. #100
    Player
    xenosuke1's Avatar
    Join Date
    Aug 2013
    Location
    ul'dah
    Posts
    106
    Character
    Blanche Ronfhildstine
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TestSubject09 View Post
    Why don't I poke my own eyes on then play... or play one handed.... or play like I can't turn left....

    Again more assumptions, infact I enjoy the easier content. I'm jsut pointing out the elephant in the room.

    I've been met with nothing but assumptions from people who seem to think that "hardcore content" is a dirty word.... and yet I'm the one on a "high horse" ... never did I say its more important, I said its equally as important and has recieved very little attention since release, this is a fact.

    Its also a fact that most successful MMOs do cater to both. and potential is being wasted here.
    all of your comments clearly state how you are hating this stuff, you have not once complimented anything at all just keep pointing out flaws and talking about how other
    mmos are doin it better tbh your bein the one hypocritcal here, my god its infuriating seeing ppl like you on the dam forums who moan and cry every fricken patch, for gods sake just stop, if you dont like it dont play it, youve made your point so just move on, look ok im sry the end game content was too easy for you and you plowed thru it. not everyone has completed it. just relax take a breather go lay thos other mmos that you have ben doin nothin but complimenting.
    (4)
    Last edited by xenosuke1; 07-11-2014 at 03:32 AM.

Page 10 of 19 FirstFirst ... 8 9 10 11 12 ... LastLast