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  1. #11
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    The main problem with hunt is not HP of the mobs or too many people, it's the way the mobs pop, and the way this grind works, It could have been other ways to grind this, Dailies/weekly mobs to hunt, like a hunting log, or quests/leves where you have to gather items (crafted, looted or harvested ) to make a mob pop, and then have people kill different mobs for points. A grind where can see your progression, not this luck-based grind. Make these NM be forced pop and can only give rewards once a week so that people makes team to farm items and trigger the encounter and then kill it, something that is a true Open World content, because running everywhere hoping to find a stupid monster that pops randomly is just stupid.

    I goes with all the other stupid things that could have been fun but are actually boring ( Mats in dungeons making gear farm boring, Sands/oils/tomestones in CT forcing you to get them and preventing you to get items for rerolls if you want to have better gear for endgame content while CT was supposed to be for rerolls/vanity, exploration log and RNG bitching again, Relic quest is fun compared to these )
    Of course i don't hope for SE to respond to these complains, or maybe with a "we understand your concern but we won't change anything".
    (1)
    Last edited by lololink; 07-10-2014 at 11:28 PM.