You know what would happen then? The same thing that happened in FFXI: everyone swarms around the PT that claimed it and spam shit to force a D/C. Or it would be botted. Take your pick.They should bring back claiming from FFXI, at least for B- and A-rank mobs. Once it's been claimed, only that player and his party can damage it, and increase the spawn rate to counterbalance it. S-rank mobs, however, should be beefed up to the level of the super-FATEs so that the whole server is the only thing that can even stand a chance. Possibly also change Odin and Behemoth to something like SS-rank mobs rather than FATEs.
Completely agree with the OP.
Friend in LS informed me an S mob spawned.
I rush to teleport to it - before I even get there he informs me that the mob is dead.
At least with Odin/Behemoth I actually have time to kill it.
These S rank mobs are a joke. Did SE think that nobody would be doing this?
Some suggestions:
- Increase HP of the mobs
- Or - make it so that the HP varies based on how many people killed the last mob (like with FATEs)
- Or - Make it so only those who have the "S Rank bill" from the GC are able to even attack the mob (like with treasure maps)
- Have the mobs actually spawning in different locations (since they obviously don't if people keep camping them)
As of now, it's just "who gets there first with their overgeared DPS race".
Sure maybe later on it will "die down" but since the rewards are so good (like wow sands of time anyone??) a lot of people who cannot do coil, this is gonna be their "to go" place to gear up for a long time. Please seriously reconsider this system for the next patch, or ninja patch it with one of the above suggestions. This is starting to bring back flashbacks to Dark Devices.
Sounds like a great way to increase blacklist/report a mass ton of people for harassment lmao
That's what I initially thought it was going to be as well and when I found out it wasn't I was really disappointed.
Last edited by Nukocafe; 07-10-2014 at 11:17 PM.
Yep we all do. Except SE went and implemented it in the worst way possible. People complain constantly we want NMS and the same people are complaining they hate FATES. SO what does SE do. They add more boss nm fates... but take away the marker and call it something else. yea GJ SE.
Then again the way that would make them not pointless zergs ever more people would be QQing because the person with 2 jobs, 11 kids, who is building a house on his/her own cannot claim enough. the whole ULTRA CASUAL WEEKEND WARRIOR CONTENT ONLY problem this game has.
NMS will not work with Yoshida's vision of the game where everyone has access to everything. NMS by default are competitive for PVE gear. Removing that 1 concept or adding subpar gear will negate the meaning of doing them. They should add real nms in this game still, just do not lock gear exclusive to them.
They need to change thier stance on open world. OR make some kind of tiered spawn NM or something. Pop B to get a pop item for A to get a pop item for S in each zone or something. NMS require a claim mechanic. They can either make it competitive(Claimable) or force spawn claimed (Like leve mobs).
Maybe SE is trying to teach people a lesson on why weekly caps can be a good thing.
The main problem with hunt is not HP of the mobs or too many people, it's the way the mobs pop, and the way this grind works, It could have been other ways to grind this, Dailies/weekly mobs to hunt, like a hunting log, or quests/leves where you have to gather items (crafted, looted or harvested ) to make a mob pop, and then have people kill different mobs for points. A grind where can see your progression, not this luck-based grind. Make these NM be forced pop and can only give rewards once a week so that people makes team to farm items and trigger the encounter and then kill it, something that is a true Open World content, because running everywhere hoping to find a stupid monster that pops randomly is just stupid.
I goes with all the other stupid things that could have been fun but are actually boring ( Mats in dungeons making gear farm boring, Sands/oils/tomestones in CT forcing you to get them and preventing you to get items for rerolls if you want to have better gear for endgame content while CT was supposed to be for rerolls/vanity, exploration log and RNG bitching again, Relic quest is fun compared to these )
Of course i don't hope for SE to respond to these complains, or maybe with a "we understand your concern but we won't change anything".
Last edited by lololink; 07-10-2014 at 11:28 PM.
I'm going to give it a few more days...but I don't really see time stemming the flow to a significant degree. Even @ 6am CST Naul was dead in...oh let's say 3 seconds.
The rewards are insanely awesome for seals - so until everyone that has the time to farm marks has every job @ i110, its going to be hard to stop this. The solution shouldn't be to make it more accessible to everyone, as it would destroy the value of gearing up being able to sand and oil your gear in a week, and I like the open-worldness of it. My solution would be:
Elite Marks killed without a bill reward a maximum of 10 allied seals (10=S, 5=A, 3=B)
First - add GC seals as a supplemental reward to Frontlines
Regular mark bills cost 2,000 GC seals, have an 18 hour lock-out from regular mark bills, and reward 2 allied seals for each mark, no FATEs involved
B mark bills cost 5,000 GC seals with a 72 hour lock-out from all Elite mark bills, and reward 20 allied seals
A mark bills cost 10,000 GC seals with a 96 hour lock-out from all Elite mark bills, and reward 30 allied seals
S mark bills cost 20,000 GC seals with a 168 hour lock-out from all Elite mark bills, and reward 50 allied seals
The elite mark bills allow you to spawn the monster after you have obtained the right bait (crafted) and found the correct location on the map. Your friends can help you in up to a full party with your Elite marks, and they will receive the 10/5/3 seal reward from the down of whatever mark you spawned.
All of the other elite marks should be forced spawns with an RNG component - i.e. it has a 5% chance to spawn in any of 6 "place-holders" in Zan'rak or something. Take the sol and myth rewards out - I kind of find that silly.
Last edited by Ehayte; 07-10-2014 at 11:32 PM.
Hunting system needs to be redone. I'm sitting on a whopping 5 allied seals after spending almost an entire day running around like a crazed looney praying to get even just one hit on the mob. I don't mind grinding mob after mob and slowly accumulating the seals but this like a dog eat dog, too bad so sad kind of ordeal. There's absolutely no skill, no diligent work and no player comaradrie involved in this whatsoever. It's making players hate each other, when really the flaw lies in the design and execution of it. People tagging the mobs are being blacklisted, cursed at and vilified in shouts.
...What? Things randomly spawning is less Open World than using an item to spawn? Why?Make these NM be forced pop and can only give rewards once a week so that people makes team to farm items and trigger the encounter and then kill it, something that is a true Open World content, because running everywhere hoping to find a stupid monster that pops randomly is just stupid.
I don't know. I would think a smart player would not even go after the Elite Mark until the end of week, or not at all, and just hunt the other ones barely anyone is killing. *shrug*
I like the idea of GC seals but the 5 day lockout seems silly.
It should really just work like a treasure map. You don't have the map? You can't spawn the monsters.
This open world monster nonsense is so dumb and I'm really angry they took those stupid "we need more open world" content threads to heart.
That crap belongs in FF11, don't bring it back here =_=
Getting an item on monsters in open world = you do things in open world and kill the NM
Wandering in open world = not playing the game, that's not content.
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