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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Ok, I'm not saying that your complains are wrong because I haven't done any hunt for now.

    But the thing I don't understand is : People asked for "open world Notorious Monsters" for months...in a game with no "claiming lock" on monster...what exactly were you expecting ?
    And worse, if they put lock on hunt monster, you wouldn't even gain the small fraction of the reward that you can have today.

    And for good measure, let me remind you what "open world Notorious Monsters" was, in FFXI: Horrible pop time and/or conditions, struggle to be the 1st to claim the mob, and very low chance to get any reward. Was that really better ?
    (7)

  2. #2
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    Ok, I'm not saying that your complains are wrong because I haven't done any hunt for now.

    But the thing I don't understand is : People asked for "open world Notorious Monsters" for months...in a game with no "claiming lock" on monster...what exactly were you expecting ?
    And worse, if they put lock on hunt monster, you wouldn't even gain the small fraction of the reward that you can have today.

    And for good measure, let me remind you what "open world Notorious Monsters" was, in FFXI: Horrible pop time and/or conditions, struggle to be the 1st to claim the mob, and very low chance to get any reward. Was that really better ?
    Two wrongs don't make a right.
    (5)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by OPneedNerfs View Post
    Two wrongs don't make a right.
    Clearly not.
    "We want something wrong"+"We give you the something wrong you want" = "We don't want that something wrong"
    A reaction I'd like to see would be "We were wrong to want that something" but no player will admit that
    (0)

  4. #4
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Reynhart View Post
    Clearly not.
    "We want something wrong"+"We give you the something wrong you want" = "We don't want that something wrong"
    A reaction I'd like to see would be "We were wrong to want that something" but no player will admit that
    For me, it is the Allied seals that is the sore point.

    Daily marks, for mobs, you get 1 seal, 2 of tem need FATE pops, for 2 seals. The FATES hardly spawn and totally RNG. I actually camped 1 on the first day, 3 hours later 2 seals.

    Now for the weekly ones you get a bonus of 20 seals IF you manage to catch its spawn timing and location and IF you can get a tag on it for contribution.

    Now look at the rewards, for GC body, 1000seals. If ypu doing solely by hunt board 7seals per day, give and take 80seals per week. How long does it take to get it?
    (5)

  5. #5
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Reynhart View Post
    Clearly not.
    "We want something wrong"+"We give you the something wrong you want" = "We don't want that something wrong"
    A reaction I'd like to see would be "We were wrong to want that something" but no player will admit that
    Specifically "We were wrong to want easier endgame gear." Because I think that is the core of the problem. If this is for the casual playerbase, why did they add Sands/oil/Alexandrite? You'd think they would have waited until the power creep made it so obsolete that few would want that except for vanity or to catch up.
    (0)

  6. #6
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Reynhart View Post
    Ok, I'm not saying that your co

    And for good measure, let me remind you what "open world Notorious Monsters" was, in FFXI: Horrible pop time and/or conditions, struggle to be the 1st to claim the mob, and very low chance to get any reward. Was that really better ?
    Before you get started with FFXI. Take a good look at what the mobs in both games drop.

    Find me 1 of the current FFXIV mob drop equal to Leaping Boots, Peacock charm, Karken club, Joyucse, etc.

    BOTH are 2 totally different systems. FFXI drops are individual some what powerful items or mats.

    FFXIV ones drop Allied seals and rare times drop stuff you can get from the said seals.
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

  7. #7
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HumsterMKX View Post
    FFXIV ones drop Allied seals and rare times drop stuff you can get from the said seals.
    Allied seals that allows you to buy items to upgrade your gear to the BEST one in game.

    It's the same except that you remove the "random drop" part.

    Sorry, but if the rewards for the Hunt were not as interesting as those drops in FFXI, no one would participate.

    EDIT : Actually, it's not the same...in FFXI, after the long time it took to make one NM pop, only ONE party could ever participate in the fight, and for the most part, only ONE person could get a reward.
    I think the Hunt is far more better, from this perspective
    (1)
    Last edited by Reynhart; 07-10-2014 at 02:43 PM.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by HumsterMKX View Post
    Before you get started with FFXI. Take a good look at what the mobs in both games drop.

    Find me 1 of the current FFXIV mob drop equal to Leaping Boots, Peacock charm, Karken club, Joyucse, etc.

    BOTH are 2 totally different systems. FFXI drops are individual some what powerful items or mats.

    FFXIV ones drop Allied seals and rare times drop stuff you can get from the said seals.
    Also, it is a hell of a lot faster to get around in this game. Anyone can get anywhere in a matter of a few minutes at most.
    (1)

  9. #9
    Player
    Zaygr's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Livre Kerensky
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Too bad most marks die within the first minute of the fight starting.
    (8)

  10. #10
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Gramul View Post
    Also, it is a hell of a lot faster to get around in this game. Anyone can get anywhere in a matter of a few minutes at most.
    Shame the marks die in a few seconds ^^

    Agree with others HP is way too low. Soloable NMs should be daily ones, elite marks, none should be soloable imo. Bs should have around 100-200k HP.

    Biggest problem (player side totally) is people form up for them at the spawn and do a countdown (3 minutes till pull) to allow others to get there then you get a random pulling and it getting zerged to get rewards before people get there.
    (1)
    Last edited by Sapphic; 07-11-2014 at 09:07 AM.

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