
What are those you are referring to? vengance? Convalecence?There is a thread about skill speed , that pretty much sums up the advantage of maximum skill speed as: 'can do one Inner beast more'
Meaning that with 441 skill speed you can have 9 skills in 20 seconds. but you are certainly gimping parry.
so take your pick really. you cant have all.
Now, on the macro discussion. if you use them and you like them great. but i feel warriors have too many situation based cooldowns (except the general up defense and hp leech) that you could be gimping yourself if you just put them all into a macro and expect them to work as intended. thats my two cents though
*Do note that this is my personal opinion on the matter and their use*
Convalence, I use it when i see healer struggling, needs to raise someone or generally i aint got his/hers undivided attention. It could also be used just before a huge hit to help that much more. When you are just using it to nothing, then its usefulness drops.
vengance lowers damage primarily so there is a specific need for it as well.
Even internal release will be lost if you dont pop it after a maim combo for the inner beast for example. that much more chance to crit
Awareness for the sr crowd to make things just a litle easier on your healer
Thrill of battle when your healer is struggling some more. 20% instant hp is something to marvel plus the healing it provides.
bloodbath and foresight are simple so you could macro, or not, depending on your playstyle.
but i do feel that pops should be somewhat more situational rather than 'oh here ill press this, it will do something'

The way i see it there are primarly 4 situations*Do note that this is my personal opinion on the matter and their use*
Convalence, I use it when i see healer struggling, needs to raise someone or generally i aint got his/hers undivided attention. It could also be used just before a huge hit to help that much more. When you are just using it to nothing, then its usefulness drops.
vengance lowers damage primarily so there is a specific need for it as well.
Even internal release will be lost if you dont pop it after a maim combo for the inner beast for example. that much more chance to crit
Awareness for the sr crowd to make things just a litle easier on your healer
Thrill of battle when your healer is struggling some more. 20% instant hp is something to marvel plus the healing it provides.
bloodbath and foresight are simple so you could macro, or not, depending on your playstyle.
but i do feel that pops should be somewhat more situational rather than 'oh here ill press this, it will do something'
1) I'm about to get a big hit. I should pop one of the damage reduction DCD like vengeance, foresight, thrill of battle or if not avaiable at least something to help recover from that hit
2) Healer need help for heal party members. I should pop bloodbath or/and any other buff will help except convalescence that is not be put in full use since i won't be healed that much
3) Healer need help for i get too much dmg. Here any buff is a good one
4) huge pulls
I could see a "keep vengeance for when you are surrunded by melee mobs", i can see "use something else then convalescence in that case", i can see "you need really powerful CD there or 2 lesser ones". But i don't think that popping a DCD instead of one other (except for featherfoot or awarness that do little usually) will make a great change. At least not that big to manage the attention needed to keep trak of every cooldown, the whole situation, the attack of bosses and to go right off the bat on the right CD. Garanted you really need quite some quick judgment skills to keep track of all that and not mess up or just activate "one CD" that is what a good set of 3 macros will do
Internal realease is OCD not DCD so no way i put it in those macros =P
Plus putting on the same level foresight and bloodbath as when to use them... seriusly if you use bloodbath and get oneshot from a hit i don't think healers whould be that happy
in the end, its situational![]()
Not trying to be a smart ass here, but have you considered purchasing a keyboard and mouse for your PS4? I got an inexpensive wireless keyboard/mouse combo from Walmart for $30. I could never be an effective tank playing on the gamepad, especially with how much communication you must do to coordinate your party in the more complicated content.

I have a keyboard but it's quite un confortable. I decided that i want to fail before drop the padNot trying to be a smart ass here, but have you considered purchasing a keyboard and mouse for your PS4? I got an inexpensive wireless keyboard/mouse combo from Walmart for $30. I could never be an effective tank playing on the gamepad, especially with how much communication you must do to coordinate your party in the more complicated content.





Er. Why Convalescence when you know the healer has to raise someone (i.e. their attention is on someone else)? That's the ideal time for a damage reduction CD so that you don't die while they're raising the Dragoon. Personally, I save it for either after I take a big hit, after they've raised someone (as I'll be low on hp), or when I'm debuffed by something that affects amount healed. For example, in T5 I save it for a point where I have to eat a Death Sentence with no damage reduction CD up. I've just taken massive damage and there's a debuff on me that reduces the amount that I get healed (Lustrate bypasses it but still, it helps).
You know what would be a really great Static buff for Warrior, damage reduction per stack of wrath, like 2% per stack.

Before big hits is a great time to use convalescence. Adlo shields buff for more and regen ticks are bigger. If I'm having to top off the party and see the tank has convalescence up I'll refresh my regen/adlo and feel confident it will be enough to keep them up while I top everyone off. Don't save it for after DS in T5. Pop it a couple global CD early so you'll have both the buffed shield and regen going.
http://dtguilds.com
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