tnks for the tips, someone can share some more intel about other points plz? Like "How to survive Giant pulls as warrior"? XD

tnks for the tips, someone can share some more intel about other points plz? Like "How to survive Giant pulls as warrior"? XD


Giant pulls is interesting, I rotate between to routes based on what cooldowns are up.
1. Vengeance + Bloodbath + DPS CD's - Vengeance alone is good at keeping you alive if your healer can support you. I just love watching how much self healing I can get with bloodbath/DPS cooldowns and Steel Cyclone/ Overpower spam.
2. Feather foot + convalescence - This is a bit more RNG so I toss in some Inner beasts if I see an issue.
You can toss in awareness and foresight once the initial buffs fade just to make things a little bit easier. It's hard to anticipate but if your expecting the healer to struggle with a pull, thrill can be included as a nice cushion.
The real trick is fully understanding how positioning the Overpower hits works. Most tanks I've seen drop was because they were not aware that they were missing some mobs and the healer got interrupted while healing.
I'm kind of hoping someone with more experience with the PS4 will chime in as I've played on it but stick to my computer for tanking simply because I have no idea how to even attempt the precision required with moving, swapping targets, and attacking with a controller at the same time.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.

I find awareness very useful for mass pulls as it prevents multiple crits .
Last edited by PetiteMalFleur; 07-08-2014 at 12:41 AM.


Okay, so to preface this, I'm a Level 50 Pally and only a level 23 Marauder, so I probably cannot answer the "please advise on exact skills" questions too accurately.
1. Mantra for any other class except for Monk is kind of a waste of a valuable cross class slot, weighing in at a mere 5% healing boost. You're better off taking Convalescence instead. Awareness is generally not that useful, but it has its use in giant pulls, as it will push your damage down to more consistent levels instead of letting crits scare you or the healers.
2. You don't want to use your cooldowns... on cooldown. Especially not as a Warrior. They're best saved for moments where you know you're about to take big damage or will otherwise lack heals or something. They should always be used one at a time, as stacking them up decreases their overall effectiveness.
3. You aren't geared enough to worry about giant pulls just yet. Take a step back for a moment and reflect on the fact that you're the Tank; the pace setter of the dungeon. Never do a pull that makes you panic; it always leads to death. If your party gets mad at you because you didn't pull the entire section of a dungeon, don't worry about it. You're the one getting mauled so you know better than them what will or will not kill you
When you are ready for the giant pulls, I figure it's probably a good idea to combine Berserk and Unchained with some Overpowers in order to establish good threat and do some decent damage while you're at it. Use Bloodbath at the same time and you'll be restoring more than a little of your initial HP loss. After some good spamming of that, you've probably got the attention of everything, so you can concentrate on building Wrath and making sure that Inner Beast is up as much as possible. Your other cooldowns should probably be used one at a time from moderately effective(Foresight), to most effective(Vengeance), to the ones you use only if you have no other choice(Awareness, Convalescence).
4. When you want to wreck stuff, you'll want to combine Berserk, Unchained, Internal Release, and keep five stacks of Wrath handy. Get Storm's Eye on the enemy beforehand if you can and you're golden. From there, you probably want to do at least one Butcher's Block combo just to take advantage of the burst in Threat and then do whatever combo hurts the most.
At least, that's the way I see Warriors murdering stuff. Could be wrong though.
5. If you're the off tank, you seem to have the right idea. Keep Defiance off, and there's no reason not to keep both Storms up on the enemy. I'm personally not sure if that's the best option for pure damage, but it's the most helpful option for the raid as a whole, so make of it what you will.
6. Hm, I didn't know there was a Skill Speed threshold for getting two threat combos in during the duration of one Storm. It's probably not the end of the world if you let it fall off for half a second once in a while. Just watch your threat carefully if you're spending a lot of time keeping one or both of them up; a lack of pure threat combos might equal loss of aggro eventually.
7. And there's the bits about Warrior I really don't know at all. Sorry.

Well, no gaming pc for me so even if i felt overwhelmed i still tried it =P
For now i never had problems with positioning and hit with OP. Well i can see me having problems if i can't find quickly my target with R2+L1/R1 targetting but in those cases i trow a flash while i move a little far to make them move and pack again. I never tried with those 20 or so mobs tough >.< And i'm sure i'll need to study some macro and see if i can target the one aggroing my healer in some way. Handling individually 5+ mobs it's hard, so usually i relay on Flash/OP and steel cyclone instead of inner beast, but i don't know if IB should always be first choice.
As OT my role is to hold up storm's path and storm's eye or to dps? for now i'm doing the storm's work to easy up work of MT but i don't recall see that debuff up on boss that much..


A few notes on the other points as well:
4) This goes into nit picking details and is usually left to the players discretion. General notes is to always consider when the pacification from berserk will come into effect and to minimize it's damage. You want to use bloodbath with berserk but you don't want to have bloodbath running while pacification is up (same with the other dps cooldowns). Try to time it up to minimize the waste of other buffs going on at this time.
Best rotation is dependent on the situation. There is a few threads the go into the finer details of what to use when.
5) That's basically what I do when OT'ing, keeping both debuffs up is my top priority. Granted, you do have the option to drop SP for more dps with BB but that is very rarely called for and just seems unnecessary.
6) DPS is slightly higher with 2xBB rotation but I personally consider the difference minuscule. As long as the threat gen is not holding back any DD's ability to attack, swapping between SP and BB will work decently enough.
7) Uhmmm.... I use it for an emergency IB to avoid a big hit, or back to back Steel Cyclones for AoE pulls. I'm lazy when it comes to managing infuriate. I don't know of any good tricks but I would imagine using it just after you burned the stack is probably the most effective you will get from it.
Always remember the Silver Rule:
"Treat others as they treat you!" ...or something like that.

Tanks a lot for your answer
1) T_T that means 12 more lvl with that class T_T torture is coming T_T
2) Yes the macro is like this
/ac <name 1> <t>
/ac <name 2> <t>
/ac <name 3> <t>
so i can choose press it once and activate once cooldown, then if i push twice i get 2 up etc. I can manage how many cooldowns i want to use, just one or more but i loose the ability to trow <name 2> before <name 1>. Putting everything in a single macro is bad, i know it but i could make 2-3 macros. One for heavy hit that will trigger a CD that help me reduce damage or increase max HP, one generic with other CD and one specific for big pulls. I was wondering wich order i should put in those
5) keep on storm's skills all time means do only maim combo that have less potency compared to skull one. It's a do less dps but help tank or just focus on dps thing. I feel that helping the tank is the way to go but it's so rare to see that done that it made me wonder...
tnks for your infos on other points ^^
I'm not very experienced (fresh 50), but hello anyway
I'll have a go at some of your questions and see if I can help with anything. I'm also on PS4.
First off, I don't like macros... but that's personal preference. I suggest you do try them and keep them if you like them. Just don't think that they're required or anything, 'cause they're not.
Here's how I have my controller setup:
Set 1: L2 side contains all my "powerup" abilities (berserk, unchained, wrath-spending skills...)
Set 1: R2 side contains all my combo abilities (everything used a lot normally).
Set 2: L2 side contains all my "cooldown" abilities (foresight, bloodbath...)
Set 2: R2 side contains all my combo abilities (yes, again, exactly as setup on Set 1).
....Having my R2 side the exact same on Set 1 and Set 2 allows me to switch over to my cooldowns and use them while still running through my normal combos. This way I always have my normal combos available, and always on the same buttons, regardless of whether I'm trying to use my cooldowns or my power-ups.
Set 3: Just used for all the other stuff (running, warping, calling Chocobo...) I also have my numbering on Set 3. I'll mark stuff, then switch back to Set 1 as I run in and attack.
(My set 3 is actually set #8... shared between all my characters. Set 1 and 2 are character specific... it's amongst the millions of settings).
Yes, you're doing it right.5) Off tank duty. I put down defiance and start maim combo to keep up storm's path and storm's eye all the time so i'm doing only maim combos. I'm doing it right? Should i focus more on dps?
Once you get comfortable, though... don't forget that you can use the Butcher's Block combo as long as you know it isn't going to start stealing hate from the main tank. Like, say... you're off-tanking, and some adds pop and you go to take care of them. Then you come back when you're done to the main boss. The main tank should have a good lead by now. Continue to use your SP and SE combos for their added benefits... but feel free to toss in a few BB combos for the extra damage. Just watch your hate-bar and stop using the BB combo if you start getting closer to taking hate back.
Hope some of that helps, have fun!!

Last edited by LetBloodline; 07-08-2014 at 05:40 AM.
There is a thread about skill speed , that pretty much sums up the advantage of maximum skill speed as: 'can do one Inner beast more'
Meaning that with 441 skill speed you can have 9 skills in 20 seconds. but you are certainly gimping parry.
so take your pick really. you cant have all.
Now, on the macro discussion. if you use them and you like them great. but i feel warriors have too many situation based cooldowns (except the general up defense and hp leech) that you could be gimping yourself if you just put them all into a macro and expect them to work as intended. thats my two cents though
Last edited by Aloreal; 07-09-2014 at 03:55 PM.
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