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  1. #1
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    It is not a hard thing to do, there is no reason to automate such a thing when this game is so simple.
    No, I completely agree. For some classes, it's not a hard thing at all. But that's not true of all classes, and some require much more micro-management and movement than others.

    I think essentially we want the same thing here - parity - but at different ends of the spectrum. The problem is that in the current situation, you cannot achieve parity at either extreme, since it is so easy to use and hide illegitimate (and infinitely more effective) automation. You're asserting that any player that adopts any level of automation is fundamentally flawed for doing so, despite the ideal that you're holding those players against being much rarer than you seem to be aware of. To be frank, you're being overly harsh, when your assumptions are flawed. You'll just put people off playing and things aren't as black and white as you claim.
    (0)

  2. #2
    Player
    saeedaisspecial's Avatar
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    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Amberyl View Post
    No, I completely agree. For some classes, it's not a hard thing at all. But that's not true of all classes, and some require much more micro-management and movement than others.
    And that level of micromanagement is incredibly simple compared to a lot of games. So much so that anyone who struggles really has greater concerns than their DPS in a fight.
    I think essentially we want the same thing here - parity - but at different ends of the spectrum. The problem is that in the current situation, you cannot achieve parity at either extreme, since it is so easy to use and hide illegitimate (and infinitely more effective) automation. You're asserting that any player that adopts any level of automation is fundamentally flawed for doing so, despite the ideal that you're holding those players against being much rarer than you seem to be aware of. To be frank, you're being overly harsh, when your assumptions are flawed. You'll just put people off playing and things aren't as black and white as you claim.
    They are fundamentally flawed, they may not be as rigid as in game macros, but they are rigid enough that a good player should instantly be able to recognise the disadvantages, that you need to be able to pick and choose when you use each ability. MNK or SMN I would say are the greatest examples of this, where their rotations are rather fluid and change depending on circumstances in the fight, how their debuffs have ticked with interacting with other mechanics of the fight, and so on, a good player realises they need complete control over the actions they perform. That is why macros are inherently bad.
    (0)

  3. #3
    Player
    Amberyl's Avatar
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    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    That is why macros are inherently bad.
    For those classes, yes. I completely agree. But that's not a blanket truth. Again, you're being too general.
    (0)

  4. #4
    Player
    saeedaisspecial's Avatar
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    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Amberyl View Post
    For those classes, yes. I completely agree. But that's not a blanket truth. Again, you're being too general.
    No, it really is a blanket truth. Take a look at your entire argument. The argument that macros help a DPS focus more on the mechanics of the fight because they don't have to worry about their rotation. Okay, sounds cool on paper.
    But you just admitted that the most complex classes are worse off using macros. Meaning that if the most complex classes need macros, why do the lesser complex ones? It's really a silly argument you're making.
    (1)

  5. #5
    Player
    Amberyl's Avatar
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    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    But you just admitted that the most complex classes are worse off using macros.
    Sorry, most complex overall, or purely in the variation of their rotation? There's a distinction. A Monk does not need to move anywhere near as much as a Dragoon, has a much higher mdef padding to survive when they are sloppy, and doesn't have anything like the same degree of animation lock.

    On a Dragoon, just reaching for that +15% can regularly get you killed, particularly if you have a sloppy tank who doesn't return to position after dodges or interrupts when they should do.

    Again, you're being waaaay to general.
    (0)

  6. #6
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Amberyl View Post
    Sorry, most complex overall, or purely in the variation of their rotation? There's a distinction. A Monk does not need to move anywhere near as much as a Dragoon, has a much higher mdef padding to survive when they are sloppy, and doesn't have anything like the same degree of animation lock.

    On a Dragoon, just reaching for that +15% can regularly get you killed, particularly if you have a sloppy tank who doesn't return to position after dodges or interrupts when they should do.

    Again, you're being waaaay to general.
    You're really, really grasping at straws when you're talking about flaws like that.
    How do you get the idea that a MNK doesn't need to move as much? They still all have the same combo interrupting AoEs and mechanics to perform. They even have more positional requirements than a DRG does to maximise their DPS. It sounds as if you've barely played MNK. Oh look, Pugilist 20, I'm right.
    The fact you think going for Heavy Thrust is dangerous is frankly hilarious.
    You're getting really, really off topic now too. So yeah.
    (2)
    Last edited by saeedaisspecial; 07-07-2014 at 12:21 PM.

  7. #7
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by saeedaisspecial View Post
    You're really, really grasping at straws when you're talking about flaws like that.
    Why is it grasping at straws to say one class has lower survivability than another? One punishes you harder for smaller mistakes, one does not. This goes back to you all being way too general, and not listening to the people that have come here to express a point.

    Particularly when the ideal you hold them to and judge them against is not as common as you claim.
    (0)

  8. #8
    Player
    Grembo's Avatar
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    Aug 2013
    Posts
    326
    Character
    Grembo Zavia
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Amberyl View Post
    There's a distinction. A Monk does not need to move anywhere near as much as a Dragoon
    Need?

    You can choose to not move at all with both MNK and DRG, sure your rotation will be sub optimal but if your the kind of guy that has to macro his basic rotation because moving at the same time is too complex then the loss in dps is hardly gonna bother you, aye.
    (0)

  9. #9
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Grembo View Post
    Need?

    You can choose to not move at all with both MNK and DRG, sure your rotation will be sub optimal but if your the kind of guy that has to macro his basic rotation because moving at the same time is too complex then the loss in dps is hardly gonna bother you, aye.
    What he is saying is that a monks combos will still advance if they are out of position, a dragoon's combos won't advance if they are out of position.
    (1)

  10. #10
    Player
    Hali's Avatar
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    Dec 2013
    Posts
    100
    Character
    Hali De'blois
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Amberyl View Post
    On a Dragoon, just reaching for that +15% can regularly get you killed


    Anyone who mains DRG in the EG scene will laugh at such a comment. The only problem with a 'sloppy tank' is actually getting the positional hit off.

    Quote Originally Posted by Amberyl View Post
    If Blood for Blood is up on a Dragoon, many bosses will one shot you if your healers aren't on the ball.
    Paying attention to hit markers is hard.
    (3)