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  1. #1
    Player
    Azell's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Ashe Nox
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Rampart, a cd from pld is 20% dmg reduction.
    Ask any pld if rampart is good.
    you have a skill that reduce half of that, 10% of EVERYONE in the group, and you dont like it?
    you sir, have no idea how mitigating dmg is important, and im pretty sure you dont play your sch optimal.
    (2)

  2. #2
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Azell View Post
    Rampart, a cd from pld is 20% dmg reduction.
    Ask any pld if rampart is good.
    you have a skill that reduce half of that, 10% of EVERYONE in the group, and you dont like it?
    you sir, have no idea how mitigating dmg is important, and im pretty sure you dont play your sch optimal.
    How many fights is it that AoE damage taken so rapidly that the DR from Soil was absolutely needed for everyone to survive? Give Medica 2 and/or Whispering Dawn time to tick and you don't need to bother with Soil.

    If we're talking just for single-target mitigation, Soil is almost always worse than Lustrate. If I take 5 Bahamut's Claws and an autoattack for ~1800 apiece, Soil is reducing 180x6=1080 damage. A Lustrate will heal me (~7.6k hp) for 1900.
    (5)

    XI: Zeroblade, Titan Server

  3. #3
    Player
    Lovemonster's Avatar
    Join Date
    May 2014
    Posts
    43
    Character
    Para Nara
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SeraviEdalborez View Post
    How many fights is it that AoE damage taken so rapidly that the DR from Soil was absolutely needed for everyone to survive? Give Medica 2 and/or Whispering Dawn time to tick and you don't need to bother with Soil.

    If we're talking just for single-target mitigation, Soil is almost always worse than Lustrate. If I take 5 Bahamut's Claws and an autoattack for ~1800 apiece, Soil is reducing 180x6=1080 damage. A Lustrate will heal me (~7.6k hp) for 1900.
    This person is completely right. If you don't need the soil to survive there is no point using it. It looks cool using it for defensive reaction, tumults, etc; but 10% just makes no difference considering WHM can heal everyone to full regardless of soil use.

    That "pro" scholar probably knows what he or she is doing considering sacred soil just makes (almost) no difference whenever it's used.
    (3)

  4. #4
    Player
    RoseM's Avatar
    Join Date
    Jul 2014
    Posts
    51
    Character
    Rose Mary
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    If we're talking just for single-target mitigation, Soil is almost always worse than Lustrate. If I take 5 Bahamut's Claws and an autoattack for ~1800 apiece, Soil is reducing 180x6=1080 damage. A Lustrate will heal me (~7.6k hp) for 1900.
    not really, if a 10 k dmg ravensbeak is coming and ur MT only has 9.5k hp, a sacred soil means the difference between dead and alive. Whereas 10 lustrate wont save ur mt's life.
    sacred soil gives u more time to react, especially when ur raiding new content ungeared.
    (3)

  5. #5
    Player
    Adamantium's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Adamant Ackerman
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RoseM View Post
    not really, if a 10 k dmg ravensbeak is coming and ur MT only has 9.5k hp, a sacred soil means the difference between dead and alive. Whereas 10 lustrate wont save ur mt's life.
    sacred soil gives u more time to react, especially when ur raiding new content ungeared.
    If your tank is taking 10k damage from Ravensbeak, you have bigger problems than whether you should use Sacred Soil or Lustrate.
    (0)

  6. #6
    Player
    Tyurru's Avatar
    Join Date
    Feb 2014
    Location
    Pudding
    Posts
    23
    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RoseM View Post
    not really, if a 10 k dmg ravensbeak is coming and ur MT only has 9.5k hp, a sacred soil means the difference between dead and alive. Whereas 10 lustrate wont save ur mt's life.
    sacred soil gives u more time to react, especially when ur raiding new content ungeared.
    If you stoneskin and Aldoqium that should NEVER happen, I have healed 3 T9 wins now, and never once needed to use Soil.
    If you're tanks are eating Ravens for FULL damage, you need new healers.
    (0)

  7. #7
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by SeraviEdalborez View Post
    How many fights is it that AoE damage taken so rapidly that the DR from Soil was absolutely needed for everyone to survive? Give Medica 2 and/or Whispering Dawn time to tick and you don't need to bother with Soil.

    If we're talking just for single-target mitigation, Soil is almost always worse than Lustrate. If I take 5 Bahamut's Claws and an autoattack for ~1800 apiece, Soil is reducing 180x6=1080 damage. A Lustrate will heal me (~7.6k hp) for 1900.
    Are you really a healer?

    "Mitigation" as it says is to reduce incoming damage. Medica II and Lustrate are reactive healing. Sacred Soil, Galvanize and Stoneskin are preventive healing (and thus, mitigation).

    Try not having galvanize and SS up for your i90ish DRG in T9 during progression and instead have Medica II on him, and see if he will survive Megaflare and you having chance to Lustrate him or not, lol...
    (0)

  8. #8
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ooshima View Post
    Are you really a healer?

    "Mitigation" as it says is to reduce incoming damage. Medica II and Lustrate are reactive healing. Sacred Soil, Galvanize and Stoneskin are preventive healing (and thus, mitigation).

    Try not having galvanize and SS up for your i90ish DRG in T9 during progression and instead have Medica II on him, and see if he will survive Megaflare and you having chance to Lustrate him or not, lol...
    If you're up to T9 progression with i90ish DPS, I congratulate you on being much better than the average bear. You have earned the right to use Soil if it prevents the DRG from dying.

    If he doesn't die without it, it still wasn't "worth" the stack. You have a good 10 seconds (counting the animation time for Megaflare) before Nael comes back down. Why would you burn a Lustrate on a DRG when nothing is going on anyways? Mitigation is mitigation, but mitigation a (arbitrary number) 5000 hit to your 4800 HP members when you have a year and a half to get them back to full? There's no point. You overheal everyone back to full with or without it. Do you heal?

    Because I do. SCH was my main up to Turn 9 phase 3 (have handled many Megaflare transitions without Soil, using Fey/Succor/Stoneskin[sometimes mine, sometimes WHM's]), then circumstances forced me to change to tank main and leave that task to another. He also agrees with me (posted in this topic).

    Soil can be a band-aid for when WHM forgets to Stoneskin everyone pre-Megaflare. But it is not required. You really only need 2-3 of: Succor, Stoneskin, Soil, Fey Covenant, better-than-i90 VIT. If "borderline" survivors are an issue, SCH can give them a real Adlo. We've gotten people to survive through double weakness if necessary. Without soil.

    If mitigation would have prevented outright death or death 1-2 seconds after the hit, you can argue it was worth using. Otherwise, better healers are better than Soil.

    Edit: Also not even having Galvanize up for Megaflare is really bad.
    (1)
    Last edited by SeraviEdalborez; 07-18-2014 at 02:25 AM.

    XI: Zeroblade, Titan Server

  9. #9
    Player
    Tyurru's Avatar
    Join Date
    Feb 2014
    Location
    Pudding
    Posts
    23
    Character
    Hakurei Reimu
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ooshima View Post
    Are you really a healer?

    "Mitigation" as it says is to reduce incoming damage. Medica II and Lustrate are reactive healing. Sacred Soil, Galvanize and Stoneskin are preventive healing (and thus, mitigation).

    Try not having galvanize and SS up for your i90ish DRG in T9 during progression and instead have Medica II on him, and see if he will survive Megaflare and you having chance to Lustrate him or not, lol...
    By the time you get to Megaflare if you don't have a Succor/Stoneskin while your waiting for it to cast, you need new healers.

    Don't judge other peoples healing when it seems you need to sort your own out.
    (0)

  10. #10
    Player
    easyoutlaw's Avatar
    Join Date
    Apr 2014
    Posts
    1
    Character
    Easy Outlaw
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I think that SS does have some use in the game as it stands. But this gave me an idea of how to rework the skill to help a little with damage mitigation.

    Keep the main parts of the skill the way it is and keep the trade between SS and SF, but I would like to see one adjustment that may make it far more useful.

    When placed ALL players within the bubble will start to gain a "Regen" but instead of giving HP to the player in the bubble it will stack a Shield, the amount of time with the "Regen" will give the total potency of the shield. Say for a Max of 1000 e-HP over the full 15 seconds to each party member. The shield will last a total of 30 secs like aldo and will be removed after aldo but before Stone Skin, if players move out of the bubble (to avoid AoE or just for fun's) they will lose the Regen but not the shield when they re-enter the bubble the regen will re-apply but will not renew the shield until it has become more powerful than the first / the first has dropped off.

    I think this works well with the Sch play-style as during this time your free to DPS or heal anyone dropping low if needed. Also with this it could (im not saying it would but its a possibility) give ranged (BLM) a chance to stand still and eat small AoE's while shielded so they can move a little less (I have not done ANY Coil so I cant speak to the effectivenes of this)

    Anyway like i said at the start I think it should stay how it is but this is a possible way to add some tactical use / innovation to the skill.

    Easy
    (1)
    Last edited by easyoutlaw; 07-20-2014 at 04:17 AM. Reason: STOOPID 1000 Char limit -.-