


 
			
			
				I think BLMs can get it as well.
Anyway my current cross classes are cure for myself and I plan on using Raise in the event that all the healers on my party are KO'd. Not sure what the other cross-classes sould be (and where to find them)


 
			
			
				PLD raise is out of combat only, so has limited usefulness. That said, I just swapped out cure for raise. I never used cure and at least with raise I can use it as a good Samaritan when I'm out and about doing landscape stuff.
But yea, PLD cross class skills are meh except for stone skin. It is not a situation like with WARs who get access to those two great PLD tanking skills, provoke and flash.
Last edited by Zakalwe; 07-07-2014 at 12:04 AM.



 
			
			
				And here I am trying to level CNJ for the enhanced raise Thinking that PLD can use it. (Though I was gonna level CNJ anyway somewere along the line) What level do they learn Stoneskin?PLD raise is out of combat only, so has limited usefulness. That said, I just swapped out cure for raise. I never used cure and at least with raise I can use it as a good Samaritan when I'm out and about doing landscape stuff.
But yea, PLD cross class skills are meh except for stone skin. It is not a situation like with WARs who get access to those two great PLD tanking skills, provoke and flash.
Provoke isn't a "great tanking skill". It's a "required tanking skill". Tank swapping and tank death recovery are effectively impossible without it. The reason why it's a CC ability is because the devs decided that they didn't want to devote 1 of the MRD's class skills to it when they could just have WAR cross-class it from GLA. The same is true about Convalescence (it's one of the strongest CDs in the WAR CD suite).
Also, Flash is not a "great PLD tanking skill". Flash is horrible, especially on a WAR since WAR doesn't have the mp to use it more than 3 times and regenerates mp slower than anyone else in the entire game.
If you want to whinge about bad CC options, consider what your class would be like without any CC abilities whatsoever. PLD would still have basically everything they need and would see a negligible loss in effectiveness (Foresight is lol). WAR would see a significant decrease in effectiveness (no Convalescence, no IR, no Featherfoot, no Second Wind) and would be missing major tank functionality (no Provoke).
Classes are not balanced with the assumption that they all get the same benefit out of their CC options. They're balanced with the assumption that they will have specific CC options present to offset the lack of functionality that the devs could not fit into their class and job skills (which is one of the major reasons why Holmgang tries to do *way* too much: they needed to compress the functionality of 3 different abilities all into a single one because the MRD/WAR ability list doesn't have any placeholders, like the PLD does).
PLD has bad CC options because it doesn't really need anything from outside. About the only thing I would say they need is something to make their AoE damage not completely worthless (they don't need more AoE enmity, so CCing Overpower would be out of place), but that's better solved by addressing their own class/job abilities.
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			 Originally Posted by Jarvix
 Originally Posted by Jarvix
					
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