If I'm going for a PB opener I try to get in Snap Punch, Snap Punch, then demolish. I may be wrong but doesn't the demolish DoT snap shot your current power? So wouldn't GL 2/3 be a better point to drop it on. Then I finish up with ToD before the timer runs out that way my rotation is messed up by the reset of skills when perfect balance falls off.

I could very well be wrong in all of this though, I don't hold any illusions of knowing what the hell I'm doing. I just like to punch things.