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  1. #61
    Player
    R1dder's Avatar
    Join Date
    Dec 2013
    Posts
    89
    Character
    Drachen Xaela
    World
    Lich
    Main Class
    Lancer Lv 57
    I'd say it really depends on the fight. A drg will have a far higher burst than any mnk and if we're talking about a boss with several
    phases where the boss is untargetable for a short time (mnk loses stacks), the drg will be able to do more dps. On the other hand
    the mnk will have a great advantage if they get their time hitting the boss..
    (0)

  2. #62
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by 16bitBounty View Post
    I play MNK because MNK is fun. If they were the worst DPS in the game I'd still play a MNK. Dragoons are boring.
    I used to think DRG was boring too, but ive grown to like the lance twirls and cherry blossoms of chaos thrust, along with that effect music that plays with the ability. I like doing the SHOOORYUKEN full thrust too lol.
    (6)

  3. #63
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kuroyasha View Post
    They need more training.



    Every drg and smn youve been with needs more training then. Blm as well, as they shouldnt be "very far behind" except maybe on fights like Levi ex where bards and smn can dot the mess out of all spumes and boost their numbers
    MORE METABOTS! MORE....wait nvm.

    All I got from what you said was everyone needs more training, which is pretty subjective just by itself.
    (1)

  4. #64
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ShinkuTachi View Post
    Personally, when I PB a mob, I generally do so like this. I'm not saying it's the best way, but it's what I do.

    ToD > DK > TS > Dem > PB > BfB+IR > SP > SP > SP (sometimes I can work in a 4th).
    I ToD > PB > Demolish > SP > SP> TS > DK. PB ends, 3 attacks after PB and straight into 3 GL.

    Also you can't really keep your rotation static as factors, like having to dodge out of melee range, can affect when your rotation reapplies DoTs. So to maximize you need to adapt your rotation depending on the fly.
    (0)
    Last edited by Sapphic; 07-06-2014 at 07:44 AM.

  5. #65
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by GurrenLagann View Post
    Did you mean Snap Punch? Thought Twin Snakes only gave attack buff not GL... Don't play Monk long enough to know.
    I totally did *hides*.
    (0)

  6. #66
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I main DRG and haven't use my MNK much after I cap it, but I find both of them to be pretty balance:
    1. DRGs have better burst damage, MNKs have better sustain damage.
    2. DRGs have lesser positioning to do, but we are screwed if we miss them. MNKs needs to dance around the mobs much more often, but they can still keep their combo up even if they miss the positioning sometimes.
    3. DRGs have 4 jumps with decent or long ass cds to travel across the maps (and 4x the chance to jump into their own death), MNKs have shoulder tacker with a much shorter cd.
    4. DRGs buff BRD damage, MNKs can cover that buff bonus and add a little icing on top of it. (Theoretically 1 DRG + 1 BRD should just be a little lower than 1 MNK + another non-MNK dps)
    5. They both have a useless skill, Feint for DRGs and One Ilm Punch for MNKs.

    Seems pretty balance to me

    I think the thing that most people can agree upon is, assuming all gears are equal and conditions are ideal, pick a MNK if you have one BRD and DRG if you have two BRD (assuming there's only one MNK in both conditions).
    It helps to stack multiple MNKs for bootshine and dragon kick, but there's no bonus for stacking DRGs unless you enjoy aerobatic show. I swear it was damn fun looking at 8 DRGs flying all over the place in CT once.

    As for loldrg... it's the result of bad timing of jump + DRGs having the lowest M.DEF in the game. (P.DEF is pretty much worthless at end game raids)

    Back when Titan EX was still new, I saw far too many DRGs jumps like 3 frame before Weight of the Land and then proceed to blame the animation lock for killing them -_-
    (1)
    Last edited by SokiYagami; 07-06-2014 at 08:17 PM.

  7. #67
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Something I'll never understand about MMO players: Why do you want to weaken your raid by asking for nerfs for the other classes in it?

    Side note: MNKs are balanced around losing Greased Lightning, made clear by the fact we have zero access to an enmity drop and the immunity phases a majority of bosses come with. Take away that limiter (t8 and t6/7 if you have god-tier luck) and obviously MNKs will pull above average numbers. Moreover, MNKs have the worst AoE in the game (except when Perfect Balance is up...every 3 minutes), can we be good at something please?
    (5)

  8. #68
    Player
    SmugGnat's Avatar
    Join Date
    Sep 2013
    Location
    Boston '94 - Limsa '13
    Posts
    26
    Character
    Mochi Kagami
    World
    Odin
    Main Class
    Pugilist Lv 52
    DRG's have group synergy. Add in the boost they give to one or two BRDs in the party and the cumulative DPS should be closer to Monk.
    (0)

  9. #69
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Kiokin View Post
    Something I'll never understand about MMO players: Why do you want to weaken your raid by asking for nerfs for the other classes in it?
    Pretty much complaining about 1 fight, turn 8 where MNK shines the most due to being able to stick on the boss non stop for the whole fight. Whereas the rest of the content there are numerous ways where you can lose GL3 due to mechanics (and RNG^^). DRG v MNK on primals. DRG out DPSes MNK due to mechanics. Turn 6, MNK gets honey glazed, lose GL3. Turn 7, MNK gets shriek a couple of times, huge DPS drop and DRG can surpass.

    If they, at some point, add a boss fight with constant adds, BLM will out shine everyone. Will that mean BLM needs changing? Newp.
    (5)

  10. #70
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    This is what I why I loathe dps meters.

    People can't be happy about their own DPS since it isn't about their top dps. It's about that guy over there with a different play style and job than their own that matters.
    (8)

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