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  1. #1
    Player
    16bitBounty's Avatar
    Join Date
    Aug 2013
    Location
    Houston, TX
    Posts
    559
    Character
    Alyssin Kiger
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    If I'm going for a PB opener I try to get in Snap Punch, Snap Punch, then demolish. I may be wrong but doesn't the demolish DoT snap shot your current power? So wouldn't GL 2/3 be a better point to drop it on. Then I finish up with ToD before the timer runs out that way my rotation is messed up by the reset of skills when perfect balance falls off.

    I could very well be wrong in all of this though, I don't hold any illusions of knowing what the hell I'm doing. I just like to punch things.
    (0)

  2. #2
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by 16bitBounty View Post
    If I'm going for a PB opener I try to get in Snap Punch, Snap Punch, then demolish. I may be wrong but doesn't the demolish DoT snap shot your current power? So wouldn't GL 2/3 be a better point to drop it on. Then I finish up with ToD before the timer runs out that way my rotation is messed up by the reset of skills when perfect balance falls off.

    I could very well be wrong in all of this though, I don't hold any illusions of knowing what the hell I'm doing. I just like to punch things.
    Personally, when I PB a mob, I generally do so like this. I'm not saying it's the best way, but it's what I do.

    ToD > DK > TS > Dem > PB > BfB+IR > SP > SP > SP (sometimes I can work in a 4th).

    By then I'm at 3 GL stacks, Dem is about to wear down, so I will DK > TS > Dem again.

    Then ToD is near wearing down, so I do that then BS > TS > SP x2; then I do my DK > TS > Dem on every third rotation (because by the third rotation, my buffs and DoT from that rotation is nearly worn down, or has just worn down); and, I apply ToD as needed.
    (0)

  3. #3
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by ShinkuTachi View Post
    Personally, when I PB a mob, I generally do so like this. I'm not saying it's the best way, but it's what I do.

    ToD > DK > TS > Dem > PB > BfB+IR > SP > SP > SP (sometimes I can work in a 4th).
    I ToD > PB > Demolish > SP > SP> TS > DK. PB ends, 3 attacks after PB and straight into 3 GL.

    Also you can't really keep your rotation static as factors, like having to dodge out of melee range, can affect when your rotation reapplies DoTs. So to maximize you need to adapt your rotation depending on the fly.
    (0)
    Last edited by Sapphic; 07-06-2014 at 07:44 AM.

  4. #4
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I out-dps 99% of ppl i played with, on DRG; the only ppl that do more damage than me, are ppl with higher ilv (usually not even then) and MNK.
    in my coil static, the MNK usually has 50higher dps than me, and we're equally geared.
    Yoshi himself has said that each job is a bit different: DRG is easy to use, and MNK has the capacity for nr1 dps...so there you go.
    It kind of pisses me off, that no matter what i do, these monks always out-dps me, but that's just how it is i suppose
    We'll see about NIN, where that will fit in.
    (0)

  5. #5
    Player
    Jasiwel's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Aren Jasiwel
    World
    Coeurl
    Main Class
    Lancer Lv 50
    I think this thread has gone from a guy asking "Do Monks DPS faster than DRGs?" to "MY CLASS IS BETTER LOL." Seriously, knock it off. Play the class you want, it makes no freaking difference. I play DRG because I enjoy DRG. It's the only reason I even subscribe to FFXIV. To be a DRG. In fact, next to the Lvl.10 Pugilist and recently Lvl.29 MRD, DRG is the only Job/Class I play. If I'm in a dungeon and I get outDPS'd by a Monk, I'm not going to get assmad about it. I'm going to be happy that the fight is going by quicker and that we might be closer to winning. I do my job by providing DPS: as long as we can win, who cares? I thought we'd already be through this garbage when comparing DRG/MNK to BRD w/Mages.
    (3)

  6. #6
    Player
    R1dder's Avatar
    Join Date
    Dec 2013
    Posts
    89
    Character
    Drachen Xaela
    World
    Lich
    Main Class
    Lancer Lv 57
    I'd say it really depends on the fight. A drg will have a far higher burst than any mnk and if we're talking about a boss with several
    phases where the boss is untargetable for a short time (mnk loses stacks), the drg will be able to do more dps. On the other hand
    the mnk will have a great advantage if they get their time hitting the boss..
    (0)

  7. #7
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kuroyasha View Post
    They need more training.



    Every drg and smn youve been with needs more training then. Blm as well, as they shouldnt be "very far behind" except maybe on fights like Levi ex where bards and smn can dot the mess out of all spumes and boost their numbers
    MORE METABOTS! MORE....wait nvm.

    All I got from what you said was everyone needs more training, which is pretty subjective just by itself.
    (1)

  8. #8
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SDaemon View Post
    MORE METABOTS! MORE....wait nvm.

    All I got from what you said was everyone needs more training, which is pretty subjective just by itself.
    Which is why you must use context.
    (0)

  9. #9
    Player
    SokiYagami's Avatar
    Join Date
    Jan 2014
    Posts
    1,272
    Character
    Soki Yagami
    World
    Tonberry
    Main Class
    Samurai Lv 70
    I main DRG and haven't use my MNK much after I cap it, but I find both of them to be pretty balance:
    1. DRGs have better burst damage, MNKs have better sustain damage.
    2. DRGs have lesser positioning to do, but we are screwed if we miss them. MNKs needs to dance around the mobs much more often, but they can still keep their combo up even if they miss the positioning sometimes.
    3. DRGs have 4 jumps with decent or long ass cds to travel across the maps (and 4x the chance to jump into their own death), MNKs have shoulder tacker with a much shorter cd.
    4. DRGs buff BRD damage, MNKs can cover that buff bonus and add a little icing on top of it. (Theoretically 1 DRG + 1 BRD should just be a little lower than 1 MNK + another non-MNK dps)
    5. They both have a useless skill, Feint for DRGs and One Ilm Punch for MNKs.

    Seems pretty balance to me

    I think the thing that most people can agree upon is, assuming all gears are equal and conditions are ideal, pick a MNK if you have one BRD and DRG if you have two BRD (assuming there's only one MNK in both conditions).
    It helps to stack multiple MNKs for bootshine and dragon kick, but there's no bonus for stacking DRGs unless you enjoy aerobatic show. I swear it was damn fun looking at 8 DRGs flying all over the place in CT once.

    As for loldrg... it's the result of bad timing of jump + DRGs having the lowest M.DEF in the game. (P.DEF is pretty much worthless at end game raids)

    Back when Titan EX was still new, I saw far too many DRGs jumps like 3 frame before Weight of the Land and then proceed to blame the animation lock for killing them -_-
    (1)
    Last edited by SokiYagami; 07-06-2014 at 08:17 PM.

  10. #10
    Player
    Kiokin's Avatar
    Join Date
    Sep 2013
    Posts
    188
    Character
    Kio Kurokami
    World
    Tonberry
    Main Class
    Pugilist Lv 80
    Something I'll never understand about MMO players: Why do you want to weaken your raid by asking for nerfs for the other classes in it?

    Side note: MNKs are balanced around losing Greased Lightning, made clear by the fact we have zero access to an enmity drop and the immunity phases a majority of bosses come with. Take away that limiter (t8 and t6/7 if you have god-tier luck) and obviously MNKs will pull above average numbers. Moreover, MNKs have the worst AoE in the game (except when Perfect Balance is up...every 3 minutes), can we be good at something please?
    (5)

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