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  1. #41
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Nephera View Post
    I didn't get very far in XI, but i'm curious as to what these reused assets are in particular. Could you give some specific examples?
    Gobbies
    Gigas
    Mandies
    Those plant looking things (Ochus?)
    Morbols
    Mammol Ja
    Sahagin
    Adamantoise
    Several XII mobs (Those alligator thingies)
    Demon mobs
    Mindflayers
    "Raubahn" (Flames leader and BLU leader share the name)

    Just off the top of my head.
    (0)

  2. #42
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Ryans View Post
    You still haven't told me how the stat system in FFXI was imbalanced.
    Same reason gear wasn't well balanced in 1.0. The more things you add to gear, and I don't mean to the same piece either. I mean the "variety" people are asking for. Let's take your basic stats. They scale a certain way with higher levels and more of the stat and so on, very simple to tweak and adjust for the desired outcome. however, once you start throwing in "special" things. For example, and I'm remembering this as best I can, but Bard AF gloves in 1.23+ or some other AF piece of theirs, boosted Mage's Ballad. How do you then balance that against similar gloves that simply have more stats? It's not as simple to balance. Now, throw in even MORE of these special effects. It starts to take more time, or they just don't care about balance as much and put less time into it. But when things are unbalanced too much, it causes problems. Like you need THIS belt to do this dungeon, not this other "equivalent" belt, THIS belt. More options don't always give you more options.

    Not to mention, and i'm still looking for where they said it, the devs of XI even said they didn't really care about balance. So take that one with a grain, but i'll update the post if I find it.

    Quote Originally Posted by Ryans View Post
    If you are just looking for character models
    http://wiki.ffxiclopedia.org/wiki/Category:Bestiary
    and start clicking on things. Most monster designs were in XI.
    And many of them were in other Final Fantasy Games too.
    (2)

  3. #43
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Lucke View Post
    Gobbies
    Gigas
    Mandies
    Those plant looking things (Ochus?)
    Morbols
    Mammol Ja
    Sahagin
    Adamantoise
    Several XII mobs (Those alligator thingies)
    Demon mobs
    Mindflayers
    "Raubahn" (Flames leader and BLU leader share the name)

    Just off the top of my head.
    Morbols and Sahagin look WAY different than they did in FF11 and Raubahn isn't even the same person...
    (1)

  4. #44
    Player
    Jaykos's Avatar
    Join Date
    Nov 2013
    Posts
    216
    Character
    Jaykos Molkot
    World
    Tonberry
    Main Class
    Conjurer Lv 71
    Its been happening for nearly 10 years in wow and 7 million people are okay with it and this is essentially a wow clone with a final fantasy feel so get used to continually rising ilvl equipment.
    (0)

  5. #45
    Player
    Sarlazzar's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Sarlazzar Beinharlt
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    what's stoping you to just go into dungeons wearing i90 gears? if u want to have "fun" do that.
    (0)

  6. #46
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I kinda agree with this. Doing dungeon as my main (WHM) is so boring cause one regen is basically enough to keep the tank alive. and maybe some cures during boss fights
    (0)

  7. #47
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    @Ryans

    Don't even try man, Ispano is a FFxi hater who have been around for a lot of time.
    ____

    SE should not stop, but slowdown the ivl raise a bit, intead of 25 ivls they should raise 10 or 5 while intruducting gear with specialized stats to allow horizontal progression, then make the big raise with the expansions.

    Horizontal gear progression is more interesting, it's hard to balance but at least we will avoid looking like clones like we do now, we have a lot of ilvls but they are just higher numbers, gear makes little difference right now, between ilvl 90 and 110 you'll increase your DPS in 10-15, and you'r play style will not change at all, i remember ppl playing their jobs in different ways in FFXI based on the gear they were using, here we just follow a boring rotation, and the root of this problem is the ilvl raise with vertical progression.
    (0)

  8. #48
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ispano View Post
    And many of them were in other Final Fantasy Games too.
    lol

    you know, reused and redesigned (remakes also fall into this category, i think. Others may have different view in this) are totally two different things.

    example of redesigned are dungeon/crystal tower bosses, they are different variation of past FF enemies. Mobs like morbol & treants are even very different between XI & XIV.
    And yes, chocobo are also and so far... redesigned for each FF series.

    Reused are simply and plainly using object of same shape and same skin palette. I mean seriously, those beast triibes like Sahagin, Mamool Ja, & Gigas are down to earth exactly same as their XI version, with added lightning touches.

    As for mobs, they are way too many to list here. Also one special note are those elemental mobs. In 1.0, they have original design albeit swapped colour palette to represent their different elementals. Now in ARR, it's exactly copy paste from XI version, again with lightning touches. There are even unofficial 3rd pt application that lets you add advance graphic features such as lightning in XI, and they already looks very much same with ARR version.

    I even lol-ed when 1st time I ran through Lost City of Amdapoor Keep, only in the end meeting an exact same Promathia's Diabolos.

    It is really amusing that alot of ppl keep pointing 1.0 terrain have way too many copy-paste, while there's ppl still claiming those exactly reused mob design between 2 games are totally 2 different things.
    (0)
    Last edited by BobbinT; 07-04-2014 at 05:47 PM.

  9. #49
    Player
    ShinkuTachi's Avatar
    Join Date
    Aug 2013
    Posts
    333
    Character
    Pyro Frost
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by BobbinT View Post
    snip
    Personally, I don't exactly agree or disagree with you here, as I really don't know what all goes on behind the scenes in creation of any FF game (specifically FFXIV).

    However, I feel the reused assets are more about development convenience than actual relation between one game and another. Every FF (that I know of) after FF1 has been reusing FF assets, while still bringing new stuff to FF at the same time.

    I personally don't have a problem with the reuse of old assets, especially since FF, as a series, has a great deal of nostalgia associated with it. The only problem I had with XIV was the fact that they chose to reuse the playable races and just stick different names to them, and the way they attempted to originally work 1.0's economy. The former, I got over because it was no big deal; and, the latter, because it's no longer an issue. However, those two issues are neither here, nor there in the discussion of this thread. I simply wanted to share my PoV about the reused assets.
    (0)

  10. #50
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ShinkuTachi View Post
    snip
    I agree with what you said there. It's just that XIV are IMO 1st series that's using really alot of reused content. I played every FF series, except 13, and majority of them are usually redesigned, which I'm cool with.
    (0)

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