Page 8 of 8 FirstFirst ... 6 7 8
Results 71 to 78 of 78
  1. #71
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Souljacker View Post
    Then maybe we will see fewer people in 30+ dungeons that have no idea they can evolve to a job.
    I've seen a black mage at lvl 50 who has zero idea on how to play his class. He would spam blizzard3 non stop and then randomly start randomly spamming thunder3 on single targets in aurum vale. I've even seen a dragoon that uses impulse drive...and then a full thrust, over and over. Just those 2 skills. You simply can't avoid these players unless the game makes a harsh check trial content when they learn a new skill. You'll always have players that simply have no interest in learning how their classes work.

    Your way of doing it is basically just semantics. Plus, scholar and summoner exist. Going by the base class, scholar would be the one getting removed to make everyone uniform. You'd have to introduce a new guild for scholars and remove all their ACN skills because they'd just be clones. What would they even have in exchange? I'm actually pretty sure that it's the summoners who would rather have a rework and have actual summoner things to do instead of dots galore. Then there's the question on whether the smn should still have physick and resurrection when it's probably meant to be on sch first. How are you going to explain the cross class system? Pre-crystal jobs can cross class any skills but post crystal jobs can only cross class from 2 and it can only cross class from pre-crystal skills and only 5? Explain that by obtaining a soul of an ancient job user you now only gets to cross class 5 skills instead of 10?

    If summoner gets the acn guild, their lore would not match at all, would we have to change the story? What about the gladiator and paladin story lines? Paladins fighting in the arena for money? Ala mhigan monks in uldah? Tribal warriors in pirate state? Ishgardian dragoons in gridania? Lost white magic practiced by low level magic users in gridania? Or black magic for that matter? Gridanian bards doing NO music until they suddenly learn it from some guy out in the woods? All of gridanian ranged military are bards? They're just 'lore' but they affect the system of levelling in the game. The job stories were designed to allow wild changes from the class lores that are based around the cities' lore and appearance.
    (0)

  2. #72
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Souljacker View Post
    I'd rather see them remove classes. Change the "Class" name to the job name. Keep the crystal soul storylines that start at 30, but instead of it "unlocking" the advanced job you are learning from the final master or whatever. Each new job they add starts from the ground up as its own identity.
    That would be a good compromise i guess, you won't have a fully leveled job, but you wont start everytime from level 1.
    (0)
    Last edited by kiraan; 07-04-2014 at 11:42 AM.

  3. #73
    Player
    NinjaTaru72's Avatar
    Join Date
    Feb 2014
    Posts
    857
    Character
    Alessa Ravachi
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by BearGrylls View Post
    Thats a good thing.
    No its a horrible thing.
    1) people would just jump into a new class that they'd have no idea how to handle. And MMO is supposed to be about the leveling and the fun. Not "let's get to 50 in 1 day cuz lolrofflestompendgame"

    2) it takes out the fun and enjoyment of taking some time relaxing, leveling a new job doing fun things.

    Although 2 is more opinion, 1 still stands. We don't need people given 50 off the bat just because they have a class leveled up.

    I didn't even really like that smn/sch did it. I originally used smn, got to about 40 then decided I wanted to try sch. Being smart, I went into low level dungeons and learned from the beginning as if I were low level. And fell in love with my sch. But most people won't do that. If they have a free level 50 you know what they'll do? They'll grab cheap i70-90 or gear with what they have and go jumping into content with no cares.
    (1)

  4. #74
    Player
    Mysteltain's Avatar
    Join Date
    Aug 2013
    Posts
    847
    Character
    Robin Icebrand
    World
    Midgardsormr
    Main Class
    Alchemist Lv 80
    I'm holding out for the day when they decide to do something with Classes, or they axe them entirely. I've said it to others, but it feels like SE doesn't quite know what to do with certain aspects of the game, primarily classes. They say that classes are meant for solo play, but let's be honest, jobs are just too powerful to bother switching off of. They say that classes are meant to be more versatile, and yet they offer so few cross-class skills to give them that versatility. What bugs me the most,though, is that there is potential in classes, but SE refuses to let them reach it.
    (0)

  5. #75
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Mysteltain View Post
    I'm holding out for the day when they decide to do something with Classes, or they axe them entirely. I've said it to others, but it feels like SE doesn't quite know what to do with certain aspects of the game, primarily classes. They say that classes are meant for solo play, but let's be honest, jobs are just too powerful to bother switching off of. They say that classes are meant to be more versatile, and yet they offer so few cross-class skills to give them that versatility. What bugs me the most,though, is that there is potential in classes, but SE refuses to let them reach it.
    Because if you give them too much potential they can end up outshining jobs...which would defeat the point of the jobs. I've said it once and I'll say it again. At the end of the day SE really should of never kept the class system when making ARR.
    (0)

  6. #76
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Ransu View Post
    Because if you give them too much potential they can end up outshining jobs...which would defeat the point of the jobs. I've said it once and I'll say it again. At the end of the day SE really should of never kept the class system when making ARR.
    Problem is, they just did what we asked for, at least the majority of us. Keeping the armoury system was what people chose in the poll.

    PS: i didnt want to keep it
    (0)

  7. #77
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by kiraan View Post
    Problem is, they just did what we asked for, at least the majority of us. Keeping the armoury system was what people chose in the poll.

    PS: i didnt want to keep it
    The armoury system is fine. Not sure why classes needed to stay to keep that feature. Functions the same with jobs.
    (0)

  8. #78
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    Linking a weapon type to a job without keeping the actual class/job system is kind of a burden for the developpers. Everytime they will add a job, they will have to create a full range of weapon ( from the starting job level to end game). Thats a lot of time to design so much weapon! Switching job by equipping the correct job stone would be easier on that aspect.

    It will be interesting to see what they will keep, and what they will change. There is multiple systems interacting with each other and it won't be an easy task to come up with something better.
    (0)

Page 8 of 8 FirstFirst ... 6 7 8