Because if you give them too much potential they can end up outshining jobs...which would defeat the point of the jobs. I've said it once and I'll say it again. At the end of the day SE really should of never kept the class system when making ARR.I'm holding out for the day when they decide to do something with Classes, or they axe them entirely. I've said it to others, but it feels like SE doesn't quite know what to do with certain aspects of the game, primarily classes. They say that classes are meant for solo play, but let's be honest, jobs are just too powerful to bother switching off of. They say that classes are meant to be more versatile, and yet they offer so few cross-class skills to give them that versatility. What bugs me the most,though, is that there is potential in classes, but SE refuses to let them reach it.
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