Ok, but then we still run into the "where does the class end and the job begin" - at 50? After you have already abandoned the class at 30 to exclusively play as Paladin? It makes more sense to design new jobs from the ground up as their own identity than try to recycle Halone or whatever.

I'd rather see them remove classes. Change the "Class" name to the job name. Keep the crystal soul storylines that start at 30, but instead of it "unlocking" the advanced job you are learning from the final master or whatever. Each new job they add starts from the ground up as its own identity.

This would have the added benefit of stopping your progress until you unlock the soulstone. Then maybe we will see fewer people in 30+ dungeons that have no idea they can evolve to a job.