You are correct sir.. I just realized I must have taken out the 2nd Careful Synthesis II when I got my Artisan's. 359 only gives 107, I just tested and can confirm.
Was wondering what the deal with the third step Careful Synthesis II is? I'm sure it is required to be there for a reason, instead of being thrown on at the end/ Could anyone explain?Control: 351
80 Durability 2 Star MACRO ROTATION (341 CP Required):
2 Star 80 Opener
/ac "Comfort Zone" <me> <wait.2>
/ac "Inner Quiet" <me> <wait.2.>
/ac "Careful Synthesis II" <me> <wait.3>
/ac "Waste Not" <me> <wait.2>
/ac "Steady Hand II" <me> <wait.2>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Great Strides" <me> <wait.2>
/ac "Steady Hand" <me> <wait.2>
/ac "Ingenuity" <me> <wait.2>
/ac "Standard Touch" <me> <wait.3>
/echo <<<<<–NEXT #2–>>>>> <se.7>
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Curious to know what the 12 are xDI've noticed 12 cross-class actions are required for all of the rotations I want to use, 10 of those for 3-star crafting alone. Now that's fine, say on ALC, where two of those abilities are part of that 12, so that leaves me with 10 open slots to fill in the the other 10 I need. But I suppose I won't be 3-star crafting super often, I'll just have to try to remember to switch out Ingenuity with like Piece by Piece or something. Also, I could always use another 2-star, 80dur rotation/macro once I get my artisan primary.
1. Comfort Zone (ALC)
2. Tricks of the Trade (ALC)
3. Steady Hand II (CUL)
4. Hasty Touch (CUL)
5. Waste Not (LTW)
6. Ingenuity II (BSM)
7. Innovation (GSM)
8. Byregot's Blessing (CRP)
9. Careful Synthesis II (WVR)
10. Piece by Piece (ARM)
Those 10 right there are just for 3-star rotations. Also, many of those are used in my other rotations, one of which was your own contribution.
The remaining two:
11. Manipulation (GSM)
12. Ingenuity (BSM)
Manipulation is currently used in my 1-star and 2-star 40dur rotations and my Artisan primary turn-in rotation (by Selene), while Ingenuity is only used your contribution macro of the 1-star/2-star 80dur rotation.
If you see me doing something wrong, please better me! I recently got really addicted to crafting and I love trying to get where I need to be, ultimately. It's a loooong process, lots of time and effort (and money, what little I have), but it's fun and well worth it as I see it!
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
I was just curious what ones you keep xDIf you see me doing something wrong, please better me! I recently got really addicted to crafting and I love trying to get where I need to be, ultimately. It's a loooong process, lots of time and effort (and money, what little I have), but it's fun and well worth it as I see it!
It's not a matter of right way or wrong way, there are many good methods to craft all of the above, many not listed on the forum.
In terms of skills to keep, I have mostly the same as you, but on crafts where I only have 1 native skill that i use (such as ltw) I do away with Manipulation or Ing 2, as I seldom use them.
Manip has it's uses on 40 dura and is a slight cp saving over Mend 1. But personally I hardly ever craft my own 40 dura mats and on times when I do it's very quick to do manually, using Mend 1/WN.
Glad to see you don't have Reclaim![]()
I wish I could do it manually and reliably, but I can't just yet! I just can't figure out when the best times are to apply Manipulation and Waste Not and stuff like that. It's going to be a learning process I guess. Plus I really do like the idea of having "mindless macros" just sitting there waiting to be used!I was just curious what ones you keep xD
It's not a matter of right way or wrong way, there are many good methods to craft all of the above, many not listed on the forum.
In terms of skills to keep, I have mostly the same as you, but on crafts where I only have 1 native skill that i use (such as ltw) I do away with Manipulation or Ing 2, as I seldom use them.
I guess I'll pick up more on it as time goes and the more reading here on forums and actual experience of crafting in-game. Thanks for your tips/advice as always! Like I said, I may just switch one out for 3-star crafting. Here's to hoping I remember!
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Try these, just made them up for you ;D lol.
The first needs 386 CP and second needs 38 CP1, so you'll need CP food for these.
40 dura 2 star Macro 1:
Part 1:
/ac "Comfort Zone"<me><wait.2>
/ac "Inner Quiet"<me><wait.2>
/ac "Waste Not"<me><wait.2>
/ac "Steady Hand II"<me><wait.2>
/ac "Hasty Touch"<me><wait.3>
/ac "Basic Touch"<me><wait.3>
/ac "Basic Touch"<me><wait.3>
/ac "Basic Touch"<me><wait.3>
/ac "Basic Touch"<me><wait.3>
/ac "Manipulation"<me><wait.3>
/ac "Steady Hand II"<me><wait.2>
/ac "Ingenuity"<me><wait.2>
/ac "innovation" <me><wait.3>
/ac "Basic Touch"<me><wait.3>
(if excellent use part 3, else use part 2)
Part 2:
/ac "Great Strides"<me><wait.2>
/ac "Byregot's Blessing"<me><wait.3>
/ac "Careful Synthesis II"<me><wait.3>
/ac "Careful Synthesis II"<me>
Part 3:
/ac "Byregot's Blessing"<me><wait.3>
/ac "Careful Synthesis II"<me><wait.3>
/ac "Careful Synthesis II"<me>
40 dura 2 star Macro 2:
Part 1:
/ac "Comfort Zone"<me><wait.2>
/ac "Inner Quiet"<me><wait.2>
/ac "Steady Hand II"<me><wait.2>
/ac "Waste Not II"<me><wait.2>
/ac "Hasty Touch"<me><wait.3>
/ac "Hasty Touch"<me><wait.3>
/ac "Hasty Touch"<me><wait.3>
/ac "Hasty Touch"<me><wait.3>
/ac "Steady Hand II"<me><wait.2>
/ac "Hasty Touch"<me><wait.3>
/ac "Hasty Touch"<me><wait.3>
/ac "Basic Touch"<me><wait.3>
/ac "Manipulation"<me><wait.3>
/ac "Steady Hand II"<me><wait.2>
/ac "Careful Synthesis II"<me><wait.3>
Part 2:
/ac "Ingenuity"<me><wait.2>
/ac "Basic Touch"<me><wait.3>
(if excellent use part 4, else use part 3)
Part 3:
/ac "Great Strides"<me><wait.2>
/ac "Byregot's Blessing"<me><wait.3>
/ac "Careful Synthesis II"<me>
Part 4:
/ac "Byregot's Blessing"<me><wait.3>
/ac "Careful Synthesis II"<me>
Last edited by scarebearz; 07-05-2014 at 03:49 AM.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Tbh I've not tested either greatly, hoped others on here could! ;D
I test them on 2 start 80 dura pots, as it's nice and cheap to test lol, just add a couple extra CS2 on the end to finish, there will be 40 left over dura to use as they are designed for 40 dura not 80 anyway xD
I need to make some pots anyway, so I'll set my stats the same as yours on alch and test them out a bit!
Just tested Macro 1 and 2 for 20 2 star crafts each (using the i55 quest tool and mostly maxed gear) :
Macro 1:
100 100 100 100 100 100 100 98 100 100 100 98 100 100 100 100 81 100 100 100
1977/20 = 98.85%
So I suspect the true % is around 98% or so, for a bigger sample.
Macro 2:
100 100 82 100 100 100 100 100 82 85 100 100 100 100 71 100 100 100 100 100
1920/20 = 96% average (though all items produced were HQ)
So I suspect the true % is around 95% or so, for a bigger sample.
Seems macro 1 is superior, shorter, relies less on RNG and appears to produce better results.
Last edited by scarebearz; 07-05-2014 at 12:33 PM.
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