It would matter if there was a Poor for Byregot's, it's a slim chance, but is possible.


I was using another Basic Touch instead of the Standard touch. How embarrassing!
There is no 'Maybe' about it. If you want to claim a rotation is '100%' there can be no maybes. Yes, the chance of a Poor on Byregot's is low but it's not low enough to ignore it. Your rotation falls to the same shortcoming as mine if you merely spam it without a care for condition: a Poor on Byregot's and it won't reach 100%. It will still probably HQ. I think mine reaches 70-something% with a Poor on Byregot's and it's usually a HQ anyway.
My point was, in regards specifically to Byregot's, a rotation can't be truly 100% if you leave anything to chance. You are leaving it to chance that you might have a Poor on Byregot's. There is no way your rotation is reaching 100% quality with a Poor on your Byregot's. My macros are set to counter that little short coming, for those who care, and how not to if you don't care. Although, I must admit, I am skeptical how much of my post you actually read, since I already said that in the original post, along with other things you have said.
We both have excellent rotations, which is good enough for me! Mine is a little faster, yours doesn't require Artisan. People will use whichever they like. You don't have to argue my rotation's use because it fulfills the same purpose as your own.![]()
Last edited by SeleneVenizelos; 07-03-2014 at 04:39 AM.

I can agree with your comment. With my rotation you can ensure 100% if you add a safety macro like you did to take an alternate path given the very slim chance that you would get a poor on Byregot's Blessing.I was using another Basic Touch instead of the Standard touch. How embarrassing!
There is no 'Maybe' about it. If you want to claim a rotation is '100%' there can be no maybes. Yes, the chance of a Poor on Byregot's is low but it's not low enough to ignore it. Your rotation falls to the same shortcoming as mine if you merely spam it without a care for condition: a Poor on Byregot's and it won't reach 100%. It will still probably HQ. I think mine reaches 70-something% with a Poor on Byregot's and it's usually a HQ anyway.
#1 (2 Star 80 Opener)
/ac "Comfort Zone" <me> <wait.2>
/ac "Inner Quiet" <me> <wait.2.>
/ac "Careful Synthesis II" <me> <wait.3>
/ac "Waste Not" <me> <wait.2>
/ac "Steady Hand II" <me> <wait.2>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Basic Touch" <me> <wait.3>
/ac "Great Strides" <me> <wait.2>
/ac "Steady Hand" <me> <wait.2>
/ac "Ingenuity" <me> <wait.2>
/ac "Standard Touch" <me> <wait.3>
/echo <<<<<–If Excellent hit #3–>>>>> <se.7>
#2 (2 Star 80 Finisher)
/ac "Great Strides" <me> <wait.2>
/ac "Byregot's Blessing" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/echo <<<<<–END MACRO!!–>>>>> <se.10>
#3 (Safety Finisher)
/ac "Byregot's Blessing" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/echo <<<<<–END MACRO!!–>>>>> <se.10>
With Byregot's Blessing on Excellent condition, I would think Great Strides would not be needed and was removed in #3.
I hope that it isn't looking like I'm trying to say "my rotation is better than yours" I just want people to know that a very good rotation does exist for people who do not have Artistan's yet.
Last edited by Bunsen; 07-03-2014 at 05:52 AM.

Also, @SeleneVenizelos, is your rotation/macro on the first page of this thread for two-star 80dur? I wasn't too clear on that. Thanks!
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.

Also on the note of the 1/2 star 80dur rotation that Bunsen was kind enough to point out, I like it, it works, but there is only one drawback in my opinion. It relies on regular Ingenuity. No other rotations typically use Ingenuity and instead use Ingenuity II. That being said, using regular Ingenuity forces you to use it as a cross class action; and with only 10 additional slots available, something has to give if you want to keep all your other macros intact and be setup for 3star crafting. My suggestion is, as is, it is a good beginner macro, but once you really get into crafting, you could change Ingenuity to Ingenuity II and just use an NPC-purchased Mashed Popotoes in order to keep Ingenuity out of your cross class actions.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Ingenuity can be very useful, I see no reason why you would not want both on your x-class skills bar for all crafts.Also on the note of the 1/2 star 80dur rotation that Bunsen was kind enough to point out, I like it, it works, but there is only one drawback in my opinion. It relies on regular Ingenuity. No other rotations typically use Ingenuity and instead use Ingenuity II. That being said, using regular Ingenuity forces you to use it as a cross class action; and with only 10 additional slots available, something has to give if you want to keep all your other macros intact and be setup for 3star crafting. My suggestion is, as is, it is a good beginner macro, but once you really get into crafting, you could change Ingenuity to Ingenuity II and just use an NPC-purchased Mashed Popotoes in order to keep Ingenuity out of your cross class actions.
Changing it for Ing 2 and forcing yourself to require food is 2 steps backwards in my opinion.

Because then I would have to switch an ability out of my additional actions. Forgetting to do that could produce very bad results. Excluding Ingenuity, everything else would be all set for 3-star crafting and all the other rotations.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.

I've noticed 12 cross-class actions are required for all of the rotations I want to use, 10 of those for 3-star crafting alone. Now that's fine, say on ALC, where two of those abilities are part of that 12, so that leaves me with 10 open slots to fill in the the other 10 I need. But I suppose I won't be 3-star crafting super often, I'll just have to try to remember to switch out Ingenuity with like Piece by Piece or something. Also, I could always use another 2-star, 80dur rotation/macro once I get my artisan primary.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Curious to know what the 12 are xDI've noticed 12 cross-class actions are required for all of the rotations I want to use, 10 of those for 3-star crafting alone. Now that's fine, say on ALC, where two of those abilities are part of that 12, so that leaves me with 10 open slots to fill in the the other 10 I need. But I suppose I won't be 3-star crafting super often, I'll just have to try to remember to switch out Ingenuity with like Piece by Piece or something. Also, I could always use another 2-star, 80dur rotation/macro once I get my artisan primary.

1. Comfort Zone (ALC)
2. Tricks of the Trade (ALC)
3. Steady Hand II (CUL)
4. Hasty Touch (CUL)
5. Waste Not (LTW)
6. Ingenuity II (BSM)
7. Innovation (GSM)
8. Byregot's Blessing (CRP)
9. Careful Synthesis II (WVR)
10. Piece by Piece (ARM)
Those 10 right there are just for 3-star rotations. Also, many of those are used in my other rotations, one of which was your own contribution.
The remaining two:
11. Manipulation (GSM)
12. Ingenuity (BSM)
Manipulation is currently used in my 1-star and 2-star 40dur rotations and my Artisan primary turn-in rotation (by Selene), while Ingenuity is only used your contribution macro of the 1-star/2-star 80dur rotation.
If you see me doing something wrong, please better me! I recently got really addicted to crafting and I love trying to get where I need to be, ultimately. It's a loooong process, lots of time and effort (and money, what little I have), but it's fun and well worth it as I see it!
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
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