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  1. #21
    Player
    Skidkidd's Avatar
    Join Date
    Mar 2011
    Location
    Eorzea
    Posts
    66
    Character
    Ash Lambert
    World
    Goblin
    Main Class
    Rogue Lv 50
    1. The chocobo guy to stop telling me there is a shortage on chocobos
    2. Instead of the airship being there just for looks, how about letting me ride it
    3. job name changes, wtf is a pugilist. Im sorry but these names stray very far from a traditional FF. booo
    4. Instead of not jumping, Id like to jump.
    5. Instead of invisible barrier in the water, how about I go for a swim?
    6. Did I mention the chocobo guy and how Im tired of him repeating himself?
    7. More job specific gear
    8. Gear that looks cool and not queer
    9. See number 1
    10. Mailing system and an AH
    (1)

  2. #22
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    1. A targeting system that works.
    2. A UI that works.
    3. A options for everything! (ie: auto attack on/off, make both types of players happy)
    4. Mail and deliveries.
    5. Player owned transportation on all scales big and small (chocobos/airships)
    6. .....

    really that's all I can come up with I am pretty easy to please.
    (0)

  3. #23
    Player
    Skyrant_Kangaroomouse's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Skyrant Kangaroomouse
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    1. Remove teleportation ~ add airships and chocobos (with quests for main access and remote areas)
    2. Class specific gear with quests (AF, AF2...etc.), Level specific gear.
    3. Campaign/Besieged like battles, these are extreme fun and one of the best things that where added to FFXI. Make the Hamlets usefull.
    4. Beastmen tribes and their strongholds with instanced and free for all campaign like battles.
    5. Long term goal oriented gear (relics).
    6. Dungeons with repeatable and unique quests that open up more repeatable/unique quests (Assault/Nyzul/Salvage)
    7. Targeting and general UI optimization (getting there slowly)
    8. Rework the attribute system. Right now it is either not working or effects are too minimal to be usefull. Make +1 count and give the players the feedback that something really has changed. Right now it does F%^& all.
    9. Work on the spells and spell effects, honestly, you really think you did a good job there?
    10. Stop trying to re-invent the wheel. Learn from the 10 years of FFXI experience and bloody use it!
    (0)

  4. #24
    Player

    Join Date
    Mar 2011
    Posts
    262
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    1. Remove teleportation ~ add airships and chocobos (with quests for main access and remote areas)
    I agree with this one. They can still find another use for anima though. Perhaps limiting teleports only between crystals. Or an alternative cost for teleport spells.
    (0)

  5. 03-11-2011 04:38 PM

  6. #25
    Player
    Forlorn's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Samujin Shidokage
    World
    Balmung
    Main Class
    Pugilist Lv 35
    In no particular order:

    1. Quest hubs with real quests, not "side quests"
    2. Job system, similar to FFXI
    3. Sub jobs, similar to FFXI
    4. personal housing
    4. Similar job to Samurai from FFXI
    5. Auction House
    6. Chocobos/Airships/Transportation in general
    7. Equipment system similar to FFXI
    8. Equipment system similar to FFXI
    9. A not so tedious crafting/gathering system
    10. Better combat system, I'd say like the system from FFXI but I think that could use improvements as well, mostly pick up the speed somewhat.

    Yea, I said a lot from FFXI. No I don't want a copy from FFXI, though that wouldn't be horrible. But there is a lot from FFXI that was great and could be great in FFXIV too.
    (0)

  7. #26
    Player

    Join Date
    Mar 2011
    Posts
    34
    1. Advance class system similar to FF Tactics
    2. 2hand/1hand weapons for each class or break weapon away from classes for more variety.
    3. more use for status effects like sleep, paralyze, blind, dia, etc... like how in FF tactics series or FF11
    4. smoother battle queue system
    5. fully customizable key binding system (similar to WoW, i just want to make my key bindings to feel more comfortable)
    6. animations worthy of FF series.
    7. more content
    8. gear flexibility
    9. weapon flexibility
    10. chocobos
    (0)

  8. #27
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    1. Dual UI (One for keyboard/mouse users, one for gamepad users, no more trying to make one work for both)
    2. Instanced Dungeons (4-mans)
    3. Instanced Raids (8-mans)
    4. Class-Specific Armor Sets
    5. More Robust "Side"Quests (I prefer to think of them as regular quests)
    6. Sidequests redesigned to also reward exp (I prefer quest-based leveling to mindless grinding)
    7. Mail system
    8. Large Scale PvE (similar to Beseiged)
    9. More hamlets and a reason to visit them (quest hubs)
    10. Manual jump function
    (0)
    Last edited by Rowyne; 03-11-2011 at 07:02 PM.

  9. #28
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Dragon View Post
    1-4. Content that includes but not entirely limited to: non-levequest (both long-term and short-term) content, companies, large-scale (RE: campaign) and small-scale (RE: exp) fights alike.
    5. Better leadership management: to this day, there has been not even the least bit of info that SE even thinks the linkshell management needs fixed. There's something clearly wrong when a leader cannot kick someone at any point in time from the group he owns.
    6. More Open-World NMs.
    7. Giant swords and giant scythes.
    8. Fewer holiday gimmicks (I'm looking at you, FFXI) with exp holidays instead (double/triple exp weekends/days).
    9. Hard-to-get Artifact-esque gear.
    10. Better utilizing of video card & processor.

    I pick door number seven! THAT! THAT! THAT! My Thaumaturge SCREAMS for a big-ass scythe!

    Quote Originally Posted by Skidkidd View Post
    1. The chocobo guy to stop telling me there is a shortage on chocobos
    2. Instead of the airship being there just for looks, how about letting me ride it
    3. job name changes, wtf is a pugilist. Im sorry but these names stray very far from a traditional FF. booo
    4. Instead of not jumping, Id like to jump.
    5. Instead of invisible barrier in the water, how about I go for a swim?
    6. Did I mention the chocobo guy and how Im tired of him repeating himself?
    7. More job specific gear
    8. Gear that looks cool and not queer
    9. See number 1
    10. Mailing system and an AH
    ^ I like you! Alot!

    Anywho, I'll write my own 10 wants and do-not-wants in the morning, well LATER in the morning. It's 5:20 AM here in Florida!
    (0)
    Last edited by Valentia; 03-11-2011 at 07:20 PM.

  10. #29
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    10 is not enough >< but A lot of what people said I completely agree on.
    (0)

  11. #30
    Player
    Mort's Avatar
    Join Date
    Mar 2011
    Posts
    78
    Character
    Mort Strife
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    1. Combat system, it needs to be fixed. Something like a speed up FFXI combat system.
    2. SP balancing. what is up with getting 1000+ SP? At Rank 1 i got to rank 5 in one kill, im not joking.
    3. Different options to leveling. ie Guildleves not being the best option, but for people who cant wait for a group.
    Camping(FFXI), Questing, Hamlet defences, Arena combat, etc. but being Camping the best option for fast SP.
    Camping in FFXI got people closer together, and is realy fun with a GOOD combat system, combating it self is supose
    to be really fun.
    4. Areas.. looking forward to new areas is something a MMO needs, these big ass areas where you can level from 1-50 is not fun, especially with teleporting to a crystal and doing the same quests over and over again. not cool.
    5. Chocobos.
    6. Airship.
    7. Open up the Main city.
    8. Lvl/Class req on gear.
    9. Classic job names. not as Advanced jobs, or talent trees. revamp the classes and take away the stupid armory system. A class is suposed to wield different weapons, not weapon defined by class.
    10. Away with the silence, talk more, communicate, party more, hunt mobs. w/e...
    (1)
    Last edited by Mort; 03-11-2011 at 07:23 PM.

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