Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 218
  1. #121
    Player

    Join Date
    Mar 2011
    Posts
    2
    1. New weapon types. Bo stick, nun chucks, and Whips! < Yes, I'm a turtle and castlevania fan.
    2. Tell chyme, don't feel right without.
    3. Personal house and mail box, like many others want.
    4. Quests that offer anima points in rewards.
    5. The option to divide your path as quests progress in future updates, the option to support the Empire to crush rebel scum instead of the "Fight the Empire theme" used way to often in the many past games I played.
    6. A way to evaluate your potential skill points on your current class rank when selecting the difficulty level on quests.
    For example:
    * 1200 skill points at current rank. 1600 with favor.
    ** 1500 skill points at current rank. 2000 with favor.
    *** 2200 skill points at current rank. 2700 with favor.
    7. An insanely high guild mark reward/s as a challenge to have something hard to work for that is rewarding when obtained.
    8. Been hard to think of other things right now, so be a bit more random, NPC's around lakes that off small fishing boats for you to manually move around the lake to fish deeper in for fish you would not normally obtain if on the sides, can have boats that allow a few players on board for a fishing trip full of memory's.
    To tired to think of 2 more things right now oh well.
    (0)

  2. #122
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Pictomancer Lv 87
    1. Chocobos!
    2. More character creation options
    3. More leve variety
    4. Housing
    5. More armor/weapon/clothing variety
    6. Bards/Dancers
    7. Subclasses
    8. Exploration-friendly zones
    9. Sittable chairs in inns/pubs/social areas.
    10. RP-friendliness
    (0)

  3. #123
    Player
    Phrozen's Avatar
    Join Date
    Mar 2011
    Location
    Space
    Posts
    176
    Character
    Mister Phro
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    1. more than 4 trade boxes
    2. more inventory / retainers
    3. skill point adjustments
    4. toilets
    5. another form of transportation
    6. stats actually do something
    7. bigger boobies
    8. dragons
    9. /assist
    10. if not adjusting skill points then make spawn time faster or add more camps/mobs
    (0)

  4. #124
    Player
    Sky's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Sky Sora
    World
    Sargatanas
    Main Class
    Blacksmith Lv 50
    1. Classic Final Fantasy jobs

    2. Removal of delay when taking weapon out

    3. Auction House

    4. Mog house

    5. Level specific gear (NOT optimal level) / Job specific gear

    6. /assist command

    If those six things are in the game I'll be set for next 9 years
    (0)

  5. #125
    Player
    Vespertine's Avatar
    Join Date
    Mar 2011
    Location
    Sargatanas
    Posts
    59
    Character
    Luna Vespertine
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    1. Barber, or anything to let us be able to change little details on our character, from hairstyle/haircolor to possible scars/ tail for miqo'tes/and other little things. We're playing one and one only character, with all the classes, we should be able to change it from time to time. Since the personnalisation menu does already exist, it should be easy to give us complete or partial acces to it somehow, no ? ; ;
    2. Mail moogles, or anything to exchange mails, tbh.
    3. End-game content but I'm sure it's gonna come a some point. *^^*
    4. More cool looking gear, yes please.
    5. PS3 release and I mean that I just hope they don't forget it, cause that's gonna bring a new player base, which is probably different to the people that play Wow and other PC MMOs, and this is good when this game definitely needs to show how different it is.
    6. Mog house, chocobos, and all the things not implemented yet.
    7. Better looking animations for spells, especially Raise/Resurect, and some others
    8. New classes Bard please ; ;
    9. New areas Ishgard please ; ;
    10. Barber again I wanted the fluffier tail. >.< And I want to dye my hair.
    (0)
    Last edited by Vespertine; 03-22-2011 at 08:05 AM.

  6. #126
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    257
    I really liked the destroying Gridania thing. I mean, possibly implement this when Ishgard is open? And the Gridania residents have to relocate to Ishgard? So all the guilds and such moved to Ishgard, but then later on Gridania leaders finally get enough troops to retake their forrest and it grows back into a less annoying maze? but thats on the extreme of things.
    (0)

  7. #127
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    3
    1. Safety for our Japanese friends from this awful disaster.

    2. More content, pve areas such as sky, dynamis, sea. (Not enough content for groups of friends)

    3. Travelling options such as chocobos and air ships. (Lot of time wasted travelling if you don't have much time online)

    4. Better linkshell options, the main one /lsmes, followed by the ability to carry out membership status commands such as promote, remove without standing next to the person. (/lsmes was such a helpful feature for arranging events in ffxi)

    5. Food and equipment that seems to have an effect on your character and the ability to be able to mail/post items you craft to friends. (Not everyone can be online all the time and I'm sure a lot of people have the issue of carrying a lot of items they have made or saved until a friend is able to be online which makes the storage issue a lot worse)

    6. Class, and race specific equipment and the inability to use it until you have reached the correct rank. (Same for all equipment)

    7. Better graphics for ancient magic, and raise / resurrect spells. They are very dissapointing. (The damage of Ancient Magic is somewhat dissapointing.)

    8. Elemental Weaknesses and Strengths, I'd like to see more resistance from casting a fire spell at a fire elemental and more damage from using a water spell against a fire elemental as an example.

    9. Teleport and travel spells earnt from completing harder quests or missions.

    10. The issue of your chat being reset while crafting is somewhat frustrating still, so I'd like to see that addressed as soon as possibly convienient.
    (0)
    Last edited by Arterius; 03-21-2011 at 11:46 PM.

  8. #128
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    1, Mail box system

    2, Variety in weapons. Swords with Runes (allowing THM to wield blades, taking on a more in your face DD role)

    3, Kick attacks on Pugilists

    4, More content regarding lore/story/back story.

    5, Housing to any extent (Mog House, instanced housing, create own house etc)

    6, Additions to the search feature, Party flag option.

    7, More ways to get around, Chocobo, Air ship,

    8, Group game play encouraged, leaving Leves to act much like FoV in FF11, allowing causal plays a means to still enjoy the game

    9, Scarier world, bring back the hidden monsters. Aggressive monsters, make people think before just running through the zones. bring back the feeling of adventuring. The size of monsters should directly show their Rank (small rodents, would be low rank, higher ranked would be slightly larger).

    10, Increase the UI speed. let macros react faster for gear swaps. Action bar resets etc. drawing weapon for battle.

    11, Draw inspiration from all the FF titles, FF14 reminds me a lot like FF6, can draw some mobs from that game, as well introduce monsters from other titles. bring the life back into the series with old names we are use to. Magitek armor, Espers, Summons etc. Doesn't mean take them all. just look back on what gave the Franchise the name and fan base it has today.

    12, Add features that would allow future implementations: Jump, Swimming, Climbing. designed in a form that makes it unique to the FF series.

    13, most important one, Never stray from the ideas the Final fantasy franchise is best known for. that is taking their own path and or direction on making their games.

    Sorry that is more then 10. ; ;
    (0)

  9. #129
    Player

    Join Date
    Mar 2011
    Posts
    212
    1) Actual classes and class uniqueness
    2) Player housing
    3) AH/delivery system
    4) Better battle system
    5) More armor/weapon selection with level restrictions on gear.
    6) Better story, more lore, more content
    7) Take off "easy mode", quest to get maps take away agro indicators or even the colored balls.
    8) Chocobos/airships.
    9) Make the game more random... you're level X, go to camp y and do levels till you hit level Z, the go to a new camp and repeat.
    10) Redesign to zones, no zone should have mobs from 1-50.
    (0)

  10. #130
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    1) I want larger boobs for the female characters
    (0)
    concept art - game development - Illustrations
    HD-Fortress.com

Page 13 of 22 FirstFirst ... 3 11 12 13 14 15 ... LastLast