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  1. #1
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    (1)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Miyochan View Post
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    Or, if we could just buy directly from the search menu and skip the pesky market wards themselves. . .
    (3)

  3. #3
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Viridiana View Post
    Or, if we could just buy directly from the search menu and skip the pesky market wards themselves. . .
    This was pretty much my idea for a market system. Allow us to directly buy/restock from the menu without having to enter the wards. Would have been a mix of the AH and MW
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Miyochan View Post
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.
    (4)
    http://i.imgur.com/L3DQO.jpg

  5. #5
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by quantumsaint View Post
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.
    I understand what you're getting at here, but I'll raise you this counter point. Now keep in mind I'm not saying that price history is bad, but maybe it doesn't really have any point to it.

    The value of an item is determined collectively by the players. There is a point where people will simply go "f*** it, the price is too high and I can just farm these on my own or go without". There's also a point where people will go "wow, this item sells for a lot but there's competition, so I better undercut". And they WILL be using other players as their reference here.

    To use your example of the people getting screwed with bananas, the people who didn't know they used to cost $1 will simply go "wow, $10 for bananas when the other fruits are $1-3?". And you will also have other stores who see that bananas are now "expensive", but since they're trying to compete, they'll be selling bananas for $8, or $9, or whatever. And eventually the price will go back down and stabilize.

    It's more or less how capitalism and competition works. People undercut each other to the point where it's simply no longer profitable to make or sell a particular item, and then the price remains at that level and only fluctuates slightly.
    (3)

  6. #6
    Player
    Spellstar's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Ricky Spanish
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wolfie View Post
    ...To use your example of the people getting screwed with bananas...
    I lol'd XD
    (1)

  7. #7
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Spellstar View Post
    I lol'd XD
    Glad someone picked up on that.
    (0)

  8. #8
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by quantumsaint View Post
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.

    If everyone could stop pretending that SE's economy-breaking MW disaster has somehow managed to halt RMT from this game this discussion would go somewhere.

    I don't think even SE would pretend that their methods have worked given the rampant RMT all over XIV.


    XI had none of these player hindering aspects and that game has a lot less RMT than XIV.
    It's time to face the facts that these plans are nothing but an annoyance with no value to the player and as such should be removed.

    They were not designed to be fun and they're not. They were placed in to combat RMT at which this plan has completely failed.

    With the sole exception of maple story this game has the most active RMT business I've ever seen in a videogame.
    (3)

  9. #9
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Miyochan View Post
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    This kinda gives me an Idea for a Suggestion...
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.