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  1. #251
    Player
    Miyochan's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    61
    Character
    Mi Nya
    World
    Masamune
    Main Class
    Armorer Lv 50
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    (1)

  2. #252
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Miyochan View Post
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    Or, if we could just buy directly from the search menu and skip the pesky market wards themselves. . .
    (3)

  3. #253
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Viridiana View Post
    Or, if we could just buy directly from the search menu and skip the pesky market wards themselves. . .
    This was pretty much my idea for a market system. Allow us to directly buy/restock from the menu without having to enter the wards. Would have been a mix of the AH and MW
    (0)

  4. #254
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Renshi View Post
    And you use that sentence because you can't come up with objective reasons too!
    Because you already said those!

    *Wolfie punches Renshi and throws him on the air*

    [SIZE=5]LOLOLOLO[/SIZE]LOLOLOLOlolololololololololol............ *twinkle*
    http://24.192.254.74/images/twilight%20annoyed.gif
    (0)

  5. #255
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Miyochan View Post
    For me, I'm kind of happy with market ward now a day.
    But there's some little problem like when you want to buy some same type of mat and you'll see lot of retainers sell it in different ward. And you can't memorize every retainers name/ward they are on.

    My problem solving method is to capture screen with snagit, and then use it as a reference. If I already purchase, I'll mark/delete the retainer name in snagit editor.

    if the system can display the search result from main menu everytime we want to, it would be great also, if we can teleport to that ward by click/enter on the retainers name on search result directly it would be greater ^^

    About purchase history, I think it's good to not have it. Because when some item run out, we can put some new price instead of stick with the history price forever, so the market can't dominate by someone
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.
    (4)
    http://i.imgur.com/L3DQO.jpg

  6. #256
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by quantumsaint View Post
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.
    I understand what you're getting at here, but I'll raise you this counter point. Now keep in mind I'm not saying that price history is bad, but maybe it doesn't really have any point to it.

    The value of an item is determined collectively by the players. There is a point where people will simply go "f*** it, the price is too high and I can just farm these on my own or go without". There's also a point where people will go "wow, this item sells for a lot but there's competition, so I better undercut". And they WILL be using other players as their reference here.

    To use your example of the people getting screwed with bananas, the people who didn't know they used to cost $1 will simply go "wow, $10 for bananas when the other fruits are $1-3?". And you will also have other stores who see that bananas are now "expensive", but since they're trying to compete, they'll be selling bananas for $8, or $9, or whatever. And eventually the price will go back down and stabilize.

    It's more or less how capitalism and competition works. People undercut each other to the point where it's simply no longer profitable to make or sell a particular item, and then the price remains at that level and only fluctuates slightly.
    (3)

  7. #257
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by quantumsaint View Post
    There should be some stability in pricing though. Imagine you go to Wal-Mart one week and buy bananas, cost like a $1. Then during the week sometime, they (hypothetically) run out. Now, the next week they're charging $10 for bananas, and anyone that comes in that didn't buy bananas last week has no frame of reference to how much they used to cost. How is that fair? Price history creates a more stable economy. I'm sure people will point out FFXI RMT manipulation, but honestly, that was only for a handful of items, most of the FFXIV items that will be desired by the player base are likely to be unique/untradable. Overall, price history does more good than bad in the long run.

    If everyone could stop pretending that SE's economy-breaking MW disaster has somehow managed to halt RMT from this game this discussion would go somewhere.

    I don't think even SE would pretend that their methods have worked given the rampant RMT all over XIV.


    XI had none of these player hindering aspects and that game has a lot less RMT than XIV.
    It's time to face the facts that these plans are nothing but an annoyance with no value to the player and as such should be removed.

    They were not designed to be fun and they're not. They were placed in to combat RMT at which this plan has completely failed.

    With the sole exception of maple story this game has the most active RMT business I've ever seen in a videogame.
    (3)

  8. #258
    Player
    CatchaFire420's Avatar
    Join Date
    Mar 2011
    Location
    Uldah FTW!
    Posts
    68
    Character
    Aneas Corilius
    World
    Hyperion
    Main Class
    Warrior Lv 60
    I have read many of things that people debated about and found that on both sides there is a definitive line being drawn in which both sides counter each others argument with a question of a question, us vs. them, and / or playing to the consideration of RMT botting and manipulation of the in-game economy.

    While I respect the opinions of each person who has decided to offer something of value to development team, I think a more overall perspective is warranted. Like all things that provide us with entertainment value, we always are in favor or not of changing something we are accustomed to. It is the nature of the beast: Since this game is a self-indulgent exercise in itself, we always seem maintain the opinion that what is good for our self-indulgence is also the best for someone else.

    While in theory, this shouldn't really be a problem, but in the real life we all have expectations that will give a reason to play or not to play. A healthy discussion is what people want over the topic, not one sentence rhetoric that satisfies one's need to have their voice heard. As a long time vet of FFXI, i acknowledge the fact the AH system wasn't perfect, but it least it was a fast, efficient way of providing commerce to an already fast based set of party camping, HNM, and linkshell based oriented activities that required at moments notice for someone to grab a piece of equip, food, and materials required for the mission, party, or what have you.

    It is hard for anyone to predict what the future holds, but I just think players need to acknowledge, in the 2nd generation of MMO's, following the release of WOW and FFXI, that we gamers have a new set of expectations that come along with our previous experience; whether we like it or not. I am of the opinion that since I held FFXI in high regard as to the thought put into overall game experience, I can and do have the same if not higher expectations for the current game.

    It is ok for anyone to disagree but I think we are missing a few things to consider:

    The overall health of the community is what is important here, and SE and Yoshi, I think are taking a comprehensive look at what Tanaka and the original development team did wrong and what they did right. SE has to exercise caution not to inflame the community further until they sit back and see what the community truly desires. This is a apparent in the push back of the new raids to make sure this is a solid addition to game play versus further risking players scorn with "another crappy addition to an already crappy game".

    I have my complaints and my praises for the game, however this is neither here nor there. My focus is the health of the community. Consideration is the key to providing the development team about what they should improve and what they should consider high or low priority.

    It is hard to ignore the survey which indeed, put the AH system as the 2nd highest priority, but like everything it will take time. Easier fixes to the current MW will satisfy the masses until an AH can built or not. The reason people are upset are legitimate, simply telling people we don't need an AH is an ultimatum rather than a solution as to why we don't need an auction house. What is my solution you ask?

    Well, the community suffers from Uldah-itis. There is no reason for many of us venture to grid or LL for anything. This is a problem. I like the MW in some aspects, but really if you compound the seconds it takes to move from ward to ward for items, take account the time it takes for a room to load all the mules in the room; it becomes a huge time sink many of us aren't don't want to endure imersive or not.

    We live in the fastest growing information age of human history, and for the sake of argument I must contend a glorified bazaar based market system is archaic in design at best. Having said that, yes the MW can be imersive and fun, I'm not saying that at all, but some seem to think if an AH is implemented all of their time-sink fun exploring the wards will ruin it for the rest of us. Economics have nothing to do with forcing a society to go back archaic ways of doing business. For example, Amazon.com is a marketplace but they ship everywhere in the world; where in their business model do they say oh the cheapest price item you desire is in New Jersey and so after you buy from us you must go there to pick it up? It doesn't happen, we buy the things we want now and have them delivered to where we want when we want. It is simply a carry-over of modern day thought to an in-game experience.

    This is the crux of the problem we face, does the game reproduce the savvy we have in our everyday world buying and selling? I think not, the MW only provides a Rolanberry field bazaar system that was originally only created to avoid tax at the AH in FFXI. This system simply put is an extension of that and has been done little better, but totally inefficient as to how we are used to doing business in the modern world.

    RMT rears it head anytime we speak about the AH functionality which is simply playing to our own self destructive nature in which we view the pros or cons of the AH concept in principle. But know this: the minute we accommodate the reasons for not implementing an AH based system based on the RMT threat, we further acknowledge that RMT will be non-existent. Truth be told, all RMT has to do is hire a bunch of people to search market wards and go buy all the item which is even easier since uldah is really the only market place, then they have circumvented people's fears and they still will exist.

    The future is uncertain, since the game is free atm, no one can say what the impact will be until there is a reason to sell gil for a rl profit, that is where i think we tend to think short term and not long term. Without risk their is no expectation of return. And I for one of course is against RMT, but this isn't about me. This about that if people had reason to buy and sell things with the fear of someone undercutting them or losing out we wouldn't be here.

    Finally, i think its important to understand the economy would be better served to have a yes, a way to browse all of the items that are available, to counter sluggish ways of doing business by providing an additional AH to buy and sell things on the fly when needed. Linking cities to one buyer / seller database can only help revive reasons we would want to spend time in other cities. If the system is implemented in addition to what we have now can only help our ever shrinking community. Commerce is the key to any healthy community RMT or not. It is a means to provide community with something to work for, set prices, use our technology for the betterment of the fast paced world we live in real life; we are stuck now with a concept that is in direct conflict with what we know about our real life world.

    I for one vote to have an additional way to do business, a faster streamlined way that can accompany the current system and I am willing to wait for it. This isn't about RMT, it's about us.
    (3)



    Aneas Corilius of Lindblum. I am at your service, kupo!

  9. #259
    Player
    Spellstar's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Ricky Spanish
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Suirieko View Post
    At first I felt we should have Auction House, but ever since they fixed up Market Ward, I actually prefer Market Ward to Auction House. I feel it has a lot more possibility this way and can work better. There's still some issues (IE the ward keeps crashing, thus dumping all the retainers). Once the issues get fixed, and gets more feature, it will be better.
    Hey
    In what ways do you feel it is better? Please.

    Thankyou.
    (0)

  10. #260
    Player
    Spellstar's Avatar
    Join Date
    Mar 2011
    Posts
    74
    Character
    Ricky Spanish
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Wolfie View Post
    ...To use your example of the people getting screwed with bananas...
    I lol'd XD
    (1)

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