So now the discussion has evolved from a CT style loot lockout to a free for all lootfest where you can be geared to the teeth in 1 week so long as you have an FC/LS to carry you?

Anyone that plays mmos for a reasonable amount of time knows that there are multiple tiers of players in an mmo. You have the elites - world/server firsts that clear content and release videos and do theorycrafting. You have the raiders - those that clear content at a slower pace by following the guides written by the elites. You have the casuals - those that clear content after its been nerfed or after a long period of time. And you have the non raiders- those that have no interest in raiding whatsoever.

Every single mmo I have played up to now has content exclusive to the first two groups and they do so by way of lockout, with good reason. Even Wow, in catering to the casual playerbase, released LFR which is a total separate tier of raid but keeping the quality of loot lower than normal and heroic raids, thus still giving raiders the incentive to do harder content. What some people are suggesting in this thread (lootfest via unlimited carries) will destroy the raiding landscape in this game. I can assure you that any raider worth their salt will leave the game if such a system was implemented. Yes the casuals will be happy in the short term but raids will become virtually useless as end game content. But maybe that's what they want anyway, SE to focus on producing casual content and totally omitting any end game ones.

The best suggestion I have seen so far that solves the problem of playing with friends/FCs is locking out loot except on the very first run through that raid. So you can run coil per normal once, allowing you to roll and win loot as many times (depending on RNG), and you can run as many times thereafter with friends/FC but not winning anything on subsequent runthroughs. Can anyone explain why this idea is so bad, if the OP is honest about his intentions (and not looking for others to help them through the content?)