The Coil lockout for BCoB2 will be gone when BCoB3 opens. Until then, you can wait.
The Coil lockout for BCoB2 will be gone when BCoB3 opens. Until then, you can wait.
*sighs* and this is an attitude that is not needed so when BCoB3 comes out we should all wait 6 months to be able to do it freely with friends. Really awesome way to keep the subs rolling. Having it fully open like the first turn but limiting loot is the answer to the problem it still slows progression but allows the content to be more accessible.
I don't disagree with you here. Locking the ability to roll on loot to a user-account's first clear of the week, while offering unlimited access throughout the week is a viable solution.*sighs* and this is an attitude that is not needed so when BCoB3 comes out we should all wait 6 months to be able to do it freely with friends. Really awesome way to keep the subs rolling. Having it fully open like the first turn but limiting loot is the answer to the problem it still slows progression but allows the content to be more accessible.
Last edited by ShinkuTachi; 06-29-2014 at 01:30 PM.
So short sighted
Do you mind linking or telling me where they answered this particular issue? I honestly don't remember when/where they specifically "closed" the issue.
That aside, I'm glad to see that more people are also recognizing that this 8-man, single success lock-out on the latest content with the most sought-after gear is basically poison for Free Companies while encouraging cliquing. Even outside of the FC and within a static of 8 people, just one person going off and clearing a Turn on their own time that the group was working on clearing totally disrupts the rest of the group, assuming they can't find a replacement to fill that slot. Would be nice if they could still go back and run the Turn again with their static, maybe with some info like "this is what that group did differently that worked better."
It's tough though to just simply make it a "1 loot per Turn" solution rather than a "1 successful clear per week," (like I'm seeing being requested here and there) now that they have implemented sands, oils and the unidentified tomestone as 100% drops upon wins. Unless they decide to change it to something more along the lines of "only able to roll on items on 1st clear of the week;" that still allows for players to be able to go back and be available for other groups without anyone abusing the loot system to constantly run the same Turn over and over until everyone either gets an oil, sand, etc. or until the gear they need finally appears. The " RNG wall" is still there to prevent most people from getting everything they want in a few weeks, but the option is also there to go back to help FC/LS members.
Like this, basically.
Last edited by Cidel; 06-29-2014 at 02:13 PM.
I am not sure what is the big deal with lockout... I don't have a static and I do t6-8 completely in pug just fine and I see training group for them come up in pf all the time.
I've been playing FFXIV:ARR (2.0) since early access. Been wondering why no one else has brought this up, yet.
During that time I saw many static groups (and FCs) rise and fall. The motivation to beat Coil slowly fades as people's RL schedules don't fit the raiding times anymore.
I was part of like 6 different static parties until I finally decided to set up my own. But the problem stayed: Each week I see myself confronted with the question where I get replacements for people whose working schedules suddenly changed (happens particularly often when playing with shift workers; excluding them even if I like playing with them just for the sake of progression isn't really an option). There have also been some RL emergencies where people just couldn't show up for raid.
The aforementioned suggestion to approach the CT-loot-system would solve a lot of these issues: While some posters here may not agree with the item lockout CT currently has (after winning loot you are locked out), SE might adjust it so you get locked out regardless if you roll or not.
This solution wouldn't even touch the issue of selling runs in the second coil, because the RNG decides what you get (e.g. you can't run T6 until you finally see those melee earrings).
It also makes it a lot easier to help people within a FC to help each other (pros: everyone gets to raid, no matter who shows up (if you don't mind spending time helping others, that is); cons: groups might progress faster than intended, BUT the RNG still guarantees a slow pace, so you don't have BiS after a few weeks). This simple change would end a lot of drama that is common these days.
TL;DR: requested solution: change coil's weekly lockout to a system where you can't get loot in coil after seeing something drop this week
Last edited by ElyonCherry; 06-29-2014 at 05:54 PM. Reason: word limit
http://www.reddit.com/r/ffxiv/commen...ekly_lockouts/
TLDR, if we remove lock outs, people will get carried. We don't want that.Dude: I would like to participate with my other jobs even after having cleared the content.
Yoshida: Do you mean as a helper?
In that instance, my worry is the breaking down of the hierachy when players who are unable to clear content overly rely on those who can and begin getting powerful items. Though I also understand that this concern is purely from a management and development point of view. This is a hard question to answer and is why we've decided to nerf contents incrementally.
Last edited by QuCont; 06-29-2014 at 06:52 PM.
I would go one step further. Having just one member who has cleared the turn prevents everyone else from looting.The aforementioned suggestion to approach the CT-loot-system would solve a lot of these issues: While some posters here may not agree with the item lockout CT currently has (after winning loot you are locked out), SE might adjust it so you get locked out regardless if you roll or not.
This solution wouldn't even touch the issue of selling runs in the second coil, because the RNG decides what you get (e.g. you can't run T6 until you finally see those melee earrings).
And add flashy warnings that there will be no loot, title or whatnot to avoid another type of drama.
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