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  1. #71
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I won't say it would be impossible to create a solid Red Mage job/Fencer class. However, it would be very difficult to balance against the other DPS classes. Given that the class would require heavier armor than any mage class and a rapier class weapon, it cannot easily fit the Healer role (though something like Physick would be good for survival purposes). Nor can it easily fit the Tank role (it never wore heavy armor and never had great defense).

    Red Mage/Fencer would likely fit as a magic DPS, though in closer combat than Black Mage/Thaumaturge. En-spells would be a given for the class (as I'd suspect it would fit a Rune Fencer-type job in the future). An Adloquium/Phalanx ability would also be a given for the job, as would a Doublecast ability.
    (1)

  2. #72
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renik View Post
    Let me make this clear, no one wanted rdm to be a support class in ffxi, most hated exp pty play as rdm, and no one want it to be a support class here.
    Actually this is not true. While I would personally LOVE a magic frontline DD
    there are people that enjoy the support side to red mage. They've posted
    on countless threads, and in game about loving the support side. Red mage
    has never really had a focus. It never was just a DD or just a healer, or just
    a buffer/enfeebler.

    Sadly the way this game works (trinity) SE will likely have to pick one way or
    the other. I'd personally love an implementation similar to bard. Front line attacker
    with magic buffs and attacks/effects. (bravera faithra enspell) Maybe let red mage
    combo or build up some sort of points that can be spent in conjunction with MP to
    cast spells by fighting up front.

    Again, just because I know I'd enjoy an upfront close and personal rdm type, doesn't
    mean I don't realise there are others that enjoy other aspects of the class in tradition.
    (0)

  3. #73
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Volsung View Post
    snip
    Well that's just (don't get me wrong) weird ppl, some like playing as support, but rdm never was a support job, most ppl in ffxi just hindered it's potential, but if someone want pure support classes. there are some in ff, like green mage and time mage, but rdm is not one of them, it's an hybrid.

    And if you can read the first part of my post you can read the second one, if yoshi finally implements the hybrid role, the trinity will be broken.
    (1)

  4. #74
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renik View Post
    snip
    Oh believe me I can read, an that quote along with others
    have been going around for a loooooooooong time. Just like
    when yoshi talked about making players choose a job on branching
    classes, forgoing one and sticking with the other. These are
    things that might come to fruition and might not. If they made a
    hybrid role, thered be no reason at all for this thread or the others
    like it xD
    (0)

  5. #75
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Volsung View Post
    snip
    True, but the good thing, is that this quote is not that old like others, and, i'm sure i have seen it in more interviews, just linked this one because someone posted it this morning, also i support my faith on it on another quote "the gun job will not be what you expect" or something in that line, if it's planned and in development, the addition of a new role will be breaking news, and everyone knows how SE loves to hide those.
    (0)

  6. #76
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Renik View Post
    snip
    Yea that quote was from dec 4th. So it could still indeed be pointing to maybe first expansion or something.
    Hoping we'll learn more at the fan festivals and stuff. I'd be all for hybrid role IF they make enough classes/jobs
    to fill them, that people actually want to play. or else we could end up in another "waiting for" predicament
    like tanks atm.

    If rdm needed a trinity role, I choose dps. buuut~ if they wanna spice the trinity up I'd be ok with that.
    (0)

  7. #77
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Red Mage IS this, Red Mage NEVER was that... /facepalm

    Red Mage.. is different. In like..every game that it is in.. and all games count. Even FF11. But alas, they could make it different, yet again. Yes?

    I've only seen one constant: That outfit.

    It is indeed a good outfit.
    (0)

  8. #78
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Kat_Manx View Post
    It is indeed a good outfit.
    Hmmm...



    In-line with topic...

    Am I the only one who actually likes the FFXII Red (War)mage and can see it implemented in a MMO? Asides from wielding maces, they were the only job discipline to use Arcane Magicks, along with Black and White Magicks. Extending that idea from a mystic-fencer type class won't be totally out of the question either.
    (1)

  9. #79
    Player
    Kat_Manx's Avatar
    Join Date
    Aug 2013
    Posts
    600
    Character
    Kat Fuzzington
    World
    Goblin
    Main Class
    Archer Lv 73
    Quote Originally Posted by whoopeeragon View Post
    Hmmm...
    x.x Wow, how did they make the RDM outfit look so bad..
    (2)

  10. #80
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by ParanoidHobo View Post
    If it hasn't been mentioned already the WoW enhancement shaman is kind of a RDM, minus the totems, magic dogs and obvious visual differences; hit guys with magically augmented melee weapon, shoot magics, limited healing ability.
    Ret Paladins also meet the requirements. Enchant your weapon (seals/enspell), limited magic (exorcism/elemental nukes), limited healing (flash of light/lower tier cures than a WHM). The only difference being WoW paladins can remove debuffs and up until Cataclysm they also had auras.
    Quote Originally Posted by Kat_Manx View Post
    I've only seen one constant: That outfit.
    Bravely Default still wins the prize for worst RDM outfit design. Lightning's RDM outfit is the close second. As far as grand prize for awesome RDM design:
    (0)
    Last edited by Duelle; 06-30-2014 at 01:28 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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