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  1. #51
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    (You already had to redo quests in ARR for your classes/jobs since some abilities from ARR, like Repelling shot and Lethargy were quested skills. Not to mention you had to redo the main storyline in order to access ARR content including primals again.)
    The class quests are new. Only the job quests are the same (even if the WHM queststory got changed a bit)
    The mainstory is also new. As example, the Limsa mainstory in ARR don't start on a ship in a stormy sea with a big sea serpent jumping over it.
    (1)
    Last edited by Felis; 06-29-2014 at 03:27 AM.

  2. #52
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Felis View Post
    snip
    True, now every single city got the lame "I'm going in town on choco carriage, mute talking to one of the triplet and oh mah gahd an arrow!! I'll just move my arm and make an angry face to warn you! Letsgetoutta here before the beast men kills us!"
    Or just skip this all, I got teleported near the city thanks to louisoix, let's not give a care about Bahamut and go to town then talk casually with the bartender like I never met him/her.

    Seriously, there's absolutely no life in ARR's cutscene, sure in v1 too you character never spoke, or at least his lines were cut but the animation for some scenes (the ones where stuff happen) actually felt real.
    The chase in the black shroud for example was super funny, the fight against gaius was kinda epic too even tho he beat the shit out of you single handedly, now in all cutscenes, most animations are just emotes, talk about laziness.

    I know they had to do it because they didn't had much time but, at least the opening scene, this is the first thing a player see, it's supposed to be something epic that makes you pumped up and feel exited about the game, well in arr it bored me to death, except for the drinking moogle, that one was funny, but the rest was bland.
    (2)

  3. #53
    Player kidvideo's Avatar
    Join Date
    Sep 2013
    Posts
    803
    Character
    Ember Rage
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kimikryo View Post
    This includes but is not limited to doing fight that were ONLY possible in 1.0. Not a revival of the old gaming system with all its flaws.
    Noel van Darnuss is dust now.
    But I still want to put another dent in his armor.
    Yup. It would be fun to explore the history of Eorzea in person, rather than through quest dialog. If we're living in the 7th astral era now... & the battle of cartenu was at the end of the 7th umbral era... what about visiting the 3rd astral era at the height of the allagan empire. Or the 3rd umbral era to witness its destruction. Or the mysterious second eras. I don't suggest reusing maps or zones via cut & paste... or dusting off the old version 1.0 engine.

    The past in ffxi didn't use any previous ff engines but it did allow you to access new zones & unlock the Dancer job.
    (0)

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