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  1. #1
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,401
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kimikryo View Post
    I really like how people are like "NOOOO NO 1.0 NOOOO NOOO NOOO" you sure know .... they can make pre Dalamud ..... but not use the texturing from back than?

    Do you really think they will be like "Ok You walk through this maw to travel into the past, and there you will have the same rendering as in 1.0" ? I do think they are a bit learning resistant at times, but not that bad.
    Think about it - if SE really wanted to do that, don't you think ARR would have simply been '1.0 with better graphics'? No, SE decided it was far better to simply torch everything in 1.0 and make a fresh start - storyline and all. Hence the unfortunate truth has to be faced - 1.0 is gone and is never coming back. And although there were things about 1.0 I liked, ARR is simply better in every way.

    Also using a 'time travel' function to travel to a zone in a different time period is actually lazy game design, as all the development team has to do is simply retexture the same zone slightly and add new npcs. I'd much rather have new zones rather than simply trudge through East Shroud [C]. FFXI suffered from relying on this trick a little too much personally. I think most players would rather have new areas with new storylines rather than rehashing the same old ground with different wallpaper.

    And besides, frankly there wasn't that much that happened in 1.0's storyline anyway, and most of that was reused in ARR too (albeit modified for the changed setting). The 7th Umbral Era stuff was always stated as being 'once only' - that was the whole point. It was never to be repeated as a way of sending off the original game with a bang. Basically an extended farewell party, only with more destruction and bugs. If you want to see what happened during the original game, there are plenty of videos of 1.0 main scenario playthroughs on Youtube to bring you up to speed. But really, the way ARR has been designed, it was specifically made so that you actually didn't need to know anything about 1.0 to play. Really, let the past slumber - as Merlwyb said in the ending "You would not honour them by dwelling on the past, but instead by looking to the future!"
    (3)
    Last edited by Enkidoh; 06-28-2014 at 12:43 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #2
    Player
    BobbinT's Avatar
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    Apr 2012
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    Gridania
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    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Enkidoh View Post
    Really, let the past slumber - as Merlwyb said in the ending "You would not honour them by dwelling on the past, but instead by looking to the future!"
    That siggy of yours speaks otherwise. lol
    (0)

  3. #3
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,401
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BobbinT View Post
    That siggy of yours speaks otherwise. lol
    Haha, wellll.. okay you got me there... I was using that sig before ARR started though and just can't really bring myself to change it.

    Quote Originally Posted by Tupsi View Post
    Not really. Did you actually play XI? The reused zones made sense because:

    1. Was about the Crystal War (WoTG) - What logic would make any sense for you to have that expansion take place in new zones when we knew from at least 2003 that the war took place 2x years in the past in the current areas? The new zones weren't found anywhere else, e.g Walk of Echos, Provenance, Grauberg and so on.

    2. Abyssea was stated to be battle content, so they reused it with a small "what if storyline."

    So XI rarely reused zones, unless in the 12 years I played it they reused more zones that I somehow missed? xD
    Uh,'rarely reused zones'? Did you even pay attention to the zones? WotG and Abyssea were virtually copy and pasted existing areas with new textures and new mobs. In WotG case there was like only four new zones, not including the beastmen instanced areas connected to Campaign Operations, and a good deal of the existing zones weren't even included (each city only featured one zone, each 'starting' area only featured one section, the connecting zones with the crags weren't included, etc.

    Granted the new textures on the existing zones (like West Sarutabaruta [s]) were much improved over the originals, but it still came across as cynical game design, considering for how long players were begging SE to add new areas like the long mentioned southern continent where the mithra originated from (it's still not accessible), or hells, even the rest of the Eradjian continent where Tenzen comes from! Instead players got rehashed existing zones for several expansions, and only now has a new continent been added.

    And another problem is the storyline was completely turned on it's head to compensate the narrative requirements of just opening up the past, and the big 'twist' revelation in said storyline virtually invalidated every bit of lore that came beforehand. It really made me wonder just why my character was even bothering with things anymore, obviously it didn't matter in the long run anyway.

    My point is, such an idea wouldn't work in FFXIV anyway, as it was always stated that the events of 1.0 that were leading up to the transfer over to ARR, were never intended to be brought back or returned to - the achievement for completing that storyline after all was literally called, 'Once in a Lifetime!' It was always meant to be a once-only thing, and 1.0 players knew that and understood that. The closest you're going to get to the pre-Calamity storyline would be just flavour text during quests or the occasional Echo flashback. Expecting 1.0 story quests to be brought back will never happen, no matter how much this tired arguement is repeatedly discussed.
    (0)
    Last edited by Enkidoh; 06-28-2014 at 10:44 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    Aidalyn's Avatar
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    Dec 2013
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    23
    Character
    Aidalyn Dawnweaver
    World
    Famfrit
    Main Class
    Gladiator Lv 50
    I'm not interested in experiencing 1.0 gameplay exactly as it was initially created, but I think there would be value in letting players experience past storyline events via some sort of time travel/storytelling quest, similar to the Ultima's Bane quest or the Caverns of Time instances released in WoW.

    Cartenau & the Warriors of Light, Cid's relationship with the Empire, Louisioux, F'lhaminn, Hildibrand--all of these are teased to players in passing references, but are never fully divulged. While 2.0 has tried to move on, it can't help the fact that it's forever chained to the rotting corpse of 1.0.
    (1)

  5. #5
    Player
    Blindheart's Avatar
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    Aug 2013
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    396
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Going to the past could be a good expansion.... Or even final expansion. Once we power up so much on whatever is released we time travel into the past and defeat Bahamut in the past, and save the world allowing it to be reborn... Or just have an ending in an alternate future where everyone lives happily ever after
    (0)

  6. #6
    Player
    Nikita's Avatar
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    Mar 2011
    Location
    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I don't see why they would add this. As a former 1.0 player I really don't want to go back and redo all the quests I've already done. Been there done that. I want to experience new content, not old. I am sure a lot of 1.0 players feel this way, and we take up a decent chunk of the current player base. They would be appealing to a larger demographic by creating something new.
    (1)

  7. #7
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nikita View Post
    I don't see why they would add this. As a former 1.0 player I really don't want to go back and redo all the quests I've already done. Been there done that. I want to experience new content, not old. I am sure a lot of 1.0 players feel this way, and we take up a decent chunk of the current player base. They would be appealing to a larger demographic by creating something new.
    (You already had to redo quests in ARR for your classes/jobs since some abilities from ARR, like Repelling shot and Lethargy were quested skills. Not to mention you had to redo the main storyline in order to access ARR content including primals again.)

    Quote Originally Posted by Enkidoh View Post
    Also using a 'time travel' function to travel to a zone in a different time period is actually lazy game desig
    Pretty sure CT and CC weren't considered lazy in any shape or form.

    FFXI suffered from relying on this trick a little too much personally
    Not really. Did you actually play XI? The reused zones made sense because:

    1. Was about the Crystal War (WoTG) - What logic would make any sense for you to have that expansion take place in new zones when we knew from at least 2003 that the war took place 2x years in the past in the current areas? The new zones weren't found anywhere else, e.g Walk of Echos, Provenance, Grauberg and so on.

    2. Abyssea was stated to be battle content, so they reused it with a small "what if storyline."

    So XI rarely reused zones, unless in the 12 years I played it they reused more zones that I somehow missed? xD
    (1)
    Last edited by Tupsi; 06-28-2014 at 05:18 PM.

  8. #8
    Player
    BobbinT's Avatar
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    Apr 2012
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    Gridania
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    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tupsi View Post
    So XI rarely reused zones, unless in the 12 years I played it they reused more zones that I somehow missed? xD
    You forgot Dynamis. lol
    (0)

  9. #9
    Player
    Nikita's Avatar
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    Mar 2011
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    Gridania
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    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Tupsi View Post
    (You already had to redo quests in ARR for your classes/jobs since some abilities from ARR, like Repelling shot and Lethargy were quested skills. Not to mention you had to redo the main storyline in order to access ARR content including primals again.)
    Uhh...

    *scratches head*

    All of those quests were completely new. Even the story was new. Are you suggesting we go to the past but it's completely different? I mean if you are that's fine because new content and new story is what I just said I wanted, but if it is new then it renders it pointless for those that wanted to experience the 1.0 game.
    (0)

  10. #10
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tupsi View Post
    (You already had to redo quests in ARR for your classes/jobs since some abilities from ARR, like Repelling shot and Lethargy were quested skills. Not to mention you had to redo the main storyline in order to access ARR content including primals again.)
    The class quests are new. Only the job quests are the same (even if the WHM queststory got changed a bit)
    The mainstory is also new. As example, the Limsa mainstory in ARR don't start on a ship in a stormy sea with a big sea serpent jumping over it.
    (1)
    Last edited by Felis; 06-29-2014 at 03:27 AM.

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