


I don't see why they would add this. As a former 1.0 player I really don't want to go back and redo all the quests I've already done. Been there done that. I want to experience new content, not old. I am sure a lot of 1.0 players feel this way, and we take up a decent chunk of the current player base. They would be appealing to a larger demographic by creating something new.



I believe you mean Shposhae? Shposhae and Sastasha are two different areas. Sastasha is in Western La Noscea, while Shposhae was found slightly north of Moraby Bay.
You could also be talking about Mistbeard Cove, which is what I think Sastasha is meant to be now. But I don't think there was coral in Mistbeard Cove...? Nor was there a couerl.





Think about it - if SE really wanted to do that, don't you think ARR would have simply been '1.0 with better graphics'? No, SE decided it was far better to simply torch everything in 1.0 and make a fresh start - storyline and all. Hence the unfortunate truth has to be faced - 1.0 is gone and is never coming back. And although there were things about 1.0 I liked, ARR is simply better in every way.I really like how people are like "NOOOO NO 1.0 NOOOO NOOO NOOO" you sure know .... they can make pre Dalamud ..... but not use the texturing from back than?
Do you really think they will be like "Ok You walk through this maw to travel into the past, and there you will have the same rendering as in 1.0" ? I do think they are a bit learning resistant at times, but not that bad.
Also using a 'time travel' function to travel to a zone in a different time period is actually lazy game design, as all the development team has to do is simply retexture the same zone slightly and add new npcs. I'd much rather have new zones rather than simply trudge through East Shroud [C]. FFXI suffered from relying on this trick a little too much personally. I think most players would rather have new areas with new storylines rather than rehashing the same old ground with different wallpaper.
And besides, frankly there wasn't that much that happened in 1.0's storyline anyway, and most of that was reused in ARR too (albeit modified for the changed setting). The 7th Umbral Era stuff was always stated as being 'once only' - that was the whole point. It was never to be repeated as a way of sending off the original game with a bang. Basically an extended farewell party, only with more destruction and bugs.If you want to see what happened during the original game, there are plenty of videos of 1.0 main scenario playthroughs on Youtube to bring you up to speed. But really, the way ARR has been designed, it was specifically made so that you actually didn't need to know anything about 1.0 to play. Really, let the past slumber - as Merlwyb said in the ending "You would not honour them by dwelling on the past, but instead by looking to the future!"




You're right, I'm sorry I misspoke (did a Sastasha low level roulette run shortly before writing that post so guess I had the wrong S on the brain). There was a couerl at the bottom of Shposhae near the jackal pups and I'd watch people killing the pups to get the cat to spawn. There was often a Crystal Dreams lurking amongst the coral when not at home in the market wards ^_^I believe you mean Shposhae? Shposhae and Sastasha are two different areas. Sastasha is in Western La Noscea, while Shposhae was found slightly north of Moraby Bay.
You could also be talking about Mistbeard Cove, which is what I think Sastasha is meant to be now. But I don't think there was coral in Mistbeard Cove...? Nor was there a couerl.
(You already had to redo quests in ARR for your classes/jobs since some abilities from ARR, like Repelling shot and Lethargy were quested skills. Not to mention you had to redo the main storyline in order to access ARR content including primals again.)I don't see why they would add this. As a former 1.0 player I really don't want to go back and redo all the quests I've already done. Been there done that. I want to experience new content, not old. I am sure a lot of 1.0 players feel this way, and we take up a decent chunk of the current player base. They would be appealing to a larger demographic by creating something new.
Pretty sure CT and CC weren't considered lazy in any shape or form.
Not really. Did you actually play XI? The reused zones made sense because:FFXI suffered from relying on this trick a little too much personally
1. Was about the Crystal War (WoTG) - What logic would make any sense for you to have that expansion take place in new zones when we knew from at least 2003 that the war took place 2x years in the past in the current areas? The new zones weren't found anywhere else, e.g Walk of Echos, Provenance, Grauberg and so on.
2. Abyssea was stated to be battle content, so they reused it with a small "what if storyline."
So XI rarely reused zones, unless in the 12 years I played it they reused more zones that I somehow missed? xD
Last edited by Tupsi; 06-28-2014 at 05:18 PM.



OP, I'm pretty sure the devs have already said no to this idea in the past.


I don't know why, but I can't help but be amused at the singular 'zone' in the title in regards to visiting the 1.0 maps.
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If you want to see what happened during the original game, there are plenty of videos of 1.0 main scenario playthroughs on Youtube to bring you up to speed. But really, the way ARR has been designed, it was specifically made so that you actually didn't need to know anything about 1.0 to play. Really, let the past slumber - as Merlwyb said in the ending "You would not honour them by dwelling on the past, but instead by looking to the future!"



