Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 66
  1. #51
    Player
    Ehayte's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Uhhh...

    Do you guys honestly think that Twintania got to where she is today by being a weak little birdy that could be silenced or stunned?

    NO - She worked HARD with her Shape-Ups on, a pink sports bra, and those p90x tapes to become immune to those things!

    Seriously though, bosses are bad-asses because they can't be jerked around by your puny little Sleep spell, they laugh at your attempts to disable them because you are weak and they are strong.

    The only thing you would be adding to an end-game encounter with status effects (like Virus, remember Virus chains?) is another scripted element (use slow at 44% exactly because he will do 6 auto-attacks that need to be slowed, use Heavy at 70% before the phase change so the tank can kite the mob and we can heal him before the big AE). AND if you could break the encounter with them, how would that be fun for you? They use some status effects in raids now, like getting heavy or bind on the Renaulds in T7, blinding certain bosses, slowing down the Dreadknights in T5, etc.

    Lore-wise, it makes sense they are immune. Mechanics-wise, I think it would be much less fun if they weren't immune.
    (1)

  2. #52
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Seaku View Post
    snip
    I agree with you in most things, i think coil and dungeon bosses are fun and they work fine right now, unfortunately i don't have the time to make or be part of a static and my only way to enjoy this content is by pugs, my major gripe is with primal fights which are hallways battles, it's the only endgame content i can play with my play times, but i don't enjoy it at all because it's mindless dance with no place for improvisation or strategy, those fights need a rework on debuff resistances and mechanics, they need true balance and less dance.

    Of course i have more gripes with the game but they don't belong to this thread and i have already gone too offtopic with this.

    PS: don't look at the times on my sig, those are not accurate.

    edit:

    Quote Originally Posted by Ehayte View Post
    The only thing you would be adding to an end-game encounter with status effects (like Virus, remember Virus chains?) is another scripted element (use slow at 44% exactly because he will do 6 auto-attacks that need to be slowed, use Heavy at 70% before the phase change so the tank can kite the mob and we can heal him before the big AE). AND if you could break the encounter with them, how would that be fun for you?.
    That's awesome, vanquish your enemies with strategy, that's the essence of a rpg. not avoiding red circles or dancing, they abuse of insta kill and made up mechanics instead of designing fights with the player capabilities in mind.
    (0)
    Last edited by Renik; 06-26-2014 at 11:00 PM.

  3. #53
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    Quote Originally Posted by Ehayte View Post
    Uhhh...

    Do you guys honestly think that Twintania got to where she is today by being a weak little birdy that could be silenced or stunned?

    NO - She worked HARD with her Shape-Ups on, a pink sports bra, and those p90x tapes to become immune to those things!

    does she even lift?!
    (0)

  4. #54
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Pyreflye View Post
    No. Definitely not.
    Yes, definitely yes. We need more strategy and options. Remember when Black Mage in Final Fantasy had more than 2 actual elements for damage? And enemies either liked/hated a particular element including elemental debuffs? I don't want to hear: "But then we will only take Black Mages to content!" When people already take only x to content AS OF TODAY and people are still doing stuff perfectly fine.

    Ifrit Hard mode is the perfect example as to why it's good tougher bosses resists everything.
    (4)

  5. #55
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Renik View Post
    Snip
    Hmm, well coil does have quite a lot of those points Ehayte's talking about with virus to survive, or foes to strategically burn part of an encounter away. The primals don't have much of that I'll admit, some do, some don't. Titan hm and ex when they were relavant did have that but people were dying to the 'dance' as you put it as he had the most punishing one. I guess SE could improve on some of the primal mechanics to include the use of more varied status effects though at least for Ramuh, I don't think they will. Maybe when shiva comes round? I first want to see what they do with the change of some classes lesser used abilities, it might fit more into the paradym you're looking for. (I'm guessing feint, tri-disaster, one-ilm punch will change.)

    We used to use a strategy on T4 which was get the tank to kite some of the mobs in one of the phases debuffing them while we focused on a dread. Meant the healers had to do less or could dps.
    (0)

  6. #56
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    There were plenty of debuffs that were used on bosses in EQ... there were also special low resist "Lure" spells. It wasn't game breaking.... it just made classes useful. Tash for Encs... classes had their own debuffs for their abilities. It just made you think a little bit about what you were doing. There's nothing wrong with adding a little complexity to rotations. Partial slow worked on bosses... and some bosses cleansed debuffs at a certain point and they had to be re-applied, requiring agro management.

    This is nothing new.

    In fact, pulling was SO much more strategic in that game- we actually had a "pull team". Of course it kind of moved from monks to rangers once they could weapon shield.
    (0)

  7. #57
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,489
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Tupsi View Post
    Ifrit Hard mode is the perfect example as to why it's good tougher bosses resists everything.
    Actually Ifrit Hard mode has BUILDING resistance that resets over time. You can stun eruptions making the fight much easier. You will be forced to dodge a single eruption while waiting on stun immunity to reset. So, yeah, you chose a poor example. That fight is actually more in line with what I am saying SHOULD be the norm. You could quickly waste all your stuns on conflags and get stuck waiting on immunity to wear off and have to dodge more eruptions which wastes more time, or you could use them on eruptions only which makes the fight a lot easier on people. It's FLEXIBLE, and your skills have a point. Likewise, blind works the same way in the Titan fight. If you blind him just before table flips, he will very often miss the tank entirely, but he does build up temp immunity....However both of these encounters are far from endgame, and are one of the last places you can even use these skills as the EX primals have full immunity.
    (2)

  8. #58
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Doki View Post
    Actually Ifrit Hard mode has BUILDING resistance
    This was added in a later update which also affects players. He, like a few others, didn't build resistance and you were able to stun lock eruptions and plumes if you so felt like it and SE changed it because of how silly it was for something "end-game" to be like that - Hence it's the perfect example.

    They even nerfed Virus in the sense you could no longer rotate it fully due to hindering many end-game bosses a bit too effectively. So no, not a poor example, sorry - You can't ignore why they made a change to stuff like that, it's a pretty important factor in this whole 'debate'.
    (3)
    Last edited by Tupsi; 06-27-2014 at 12:53 AM.

  9. #59
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seaku View Post
    I will agree the following statuses are kind of pointless: sleep, blind, and pacify.
    Those ones don't work on anything useful.

    Finally, even if you disagree with me with the debuffs some buffs still should be used strategically; mantra, sacred soil, swiftcast, any defensive CD, etc.
    Sleeps is useful for giving someone the slip, FATEs and open world objectives and I'm pretty sure Dungeon Speedruns.
    (0)

  10. #60
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Morningstar1337 View Post
    Sleeps is useful for giving someone the slip, FATEs and open world objectives and I'm pretty sure Dungeon Speedruns.
    No, because you can't even use teleport when engaged with a monster now. Sometimes I will use it in a dungeon to sleep an add but most of the time you are muscling through content anyway so... no.

    Also, isn't the point of dungeon speedruns to kill the mobs as fast as possible with AoE - not sleep and kill them one at a time? You might be thinking of manaburn parties in XI, but I have yet to see something like that here.
    (0)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast