Page 1 of 2 1 2 LastLast
Results 1 to 10 of 782

Hybrid View

  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Velhart View Post
    FFXIV has a much better backbone system in place in terms of balance.
    Indeed, but let's look at the current DPS jobs

    DRG, high physical damage, low speed
    MNK, low physical damage, high speed
    BRD, low physical damage, constant speed because you can attack while dodging
    BLM, high magical damage, fluctuating speed because of interruption
    SMN, low magical damage, great stacking
    Although there's not big of a difference between "high" and "low" damage, the mix of raw damage and speed gives them all slight the same damage ouput in the long run.

    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    (0)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Reynhart View Post
    Adding two more DPS jobs (Ninja and Thief) means two new mix of raw damage and speed, so that they don't overlap with an existing concept while still retaining the same output.
    It's only one job. Thief (Rogue) becomes Ninja
    (0)

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    It's only one job. Thief (Rogue) becomes Ninja
    The question was "Why don't people want as many job as possible ?" regarding for a future "Thief" job
    (0)

  4. #4
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    The question was "Why don't people want as many job as possible ?" regarding for a future "Thief" job
    Number of jobs would be irrelevant if we had more content for large groups. When you have more bodies in a raid, design the classes/jobs to not stack well and have enough varying mechanics in the instance, that encourages raids to bring balanced comps and as many different classes as they can.

    ---------------------------------

    This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #5
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Duelle View Post
    This is an aside, but reading the blurb on rogues they pretty much went with my Robin Hood-esque approach but gave it to the base class (whywouldyoudothat?!.jpg). The only way I now see THF being implemented is if they went and called it Treasure Hunter or something along those lines (considering SE by proxy owns the Tomb Raider franchise, they could also call it that) and built the concept and story aspect on...treasure hunting. And before anyone asks, no, I do not want to see Lara Croft in Eorzea.
    Since it was brought up again...

    attempt #10000000


    Please for the love of god explain to me what you people think the difference between rogue and thief is. Cause the only contention seems to be that Yoshi didn't call it thief.
    (1)

  6. #6
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Zarzak View Post
    Please for the love of god explain to me what you people think the difference between rogue and thief is. Cause the only contention seems to be that Yoshi didn't call it thief.
    Lore wise, rogues were thieves once, but over time evolved themselves into the guilds and GC alliances of Eorzea, offering their skills in the name of their nation. To me it sounds like this opens a gateway to a potential Thief job. Meeting an NPC who teaches you the old ways before everyone went to being rogues.
    (1)

  7. #7
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Velhart View Post
    Lore wise, rogues were thieves once, but over time evolved themselves into the guilds and GC alliances of Eorzea, offering their skills in the name of their nation. To me it sounds like this opens a gateway to a potential Thief job. Meeting an NPC who teaches you the old ways before everyone went to being rogues.

    Still does not answer the question.

    This is how the past few weeks has gone.

    Yoshi: "Hey guys I'm proud to announce you are getting the rogue/nin added to FFXIV in 2.4. Rogues are thieves that decided it was time to become members of society and form a reputable guild"

    Rogues are thieves that decided it was time to become members of society

    Rogues are thieves that decided

    Rogues are thieves

    Rogues = Thieves - warrent for arrest

    Players 1-1048: "WTFBBQ WHERE IS MY THIEF"

    So are you asking for them to add a class to the game that every city guard tries to arrest on sight?
    (1)

  8. #8
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Number of jobs would be irrelevant if we had more content for large groups.
    A party is still eight people, and more content for large group would mean more problem to gather enough people.
    And I don't know how they could prevent us from stacking better jobs if some of them really get the upper hand
    Quote Originally Posted by Zarzak View Post
    Please for the love of god explain to me what you people think the difference between rogue and thief is.
    Their problem is that Thief (Let's suppose Rogue = Thief) is not a job, but a class. And people use semantics to explain how the two have nothing in common although Ninja will play A LOT like Thief (We're still assuming Rogue = Thief) since 3/4 of its skills come from the class.
    The best part is when they imply that Rogue won't have Thief's iconic skills without even knowing Rogue's skills
    (1)
    Last edited by Reynhart; 06-26-2014 at 06:34 AM.

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    A party is still eight people, and more content for large group would mean more problem to gather enough people.
    And I don't know how they could prevent us from stacking better jobs if some of them really get the upper hand
    That's why I mentioned several other elements that would have a hand in that. If you have 6 bosses in a 24-man dungeon where 3 punish melee and 3 punish range, you have reason to bring a balanced comp. The principle that justifies the presence of a second/third tank does apply to the other roles.

    If you design melee DPS to be balanced around each other with close enough DPS output, you have no reason to turn away any job(s). Same would apply for ranged.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    That's why I mentioned several other elements that would have a hand in that. If you have 6 bosses in a 24-man dungeon where 3 punish melee and 3 punish range, you have reason to bring a balanced comp. The principle that justifies the presence of a second/third tank does apply to the other roles.
    That would be horrible for alliance build with the Duty Finder. Pretty much like Ifrit Hard when people left because the party couldn't use the caster LB.
    And since they remove elemental resistance to no "punish" anyone, I don't see them doing something as definitive.
    Quote Originally Posted by Jandor View Post
    Because Arcanist branches into a DPS and Healer people seem to jump to the conclusion that it has to be that way with every class but it really doesn't, it would be nice if most classes could end up that way as it would really help queue times I think, but SE shouldn't try to force jobs that won't work onto classes just to try and make sure every class can fill 2 different roles.
    Since most skills comes from classes, the two jobs would probably play almost the same. I don't see the point in doing two jobs that fills the same role and play the same. For example, if I want to tank as a Gladiator related job, I'll go for PLD, I don't need a second tank.
    (0)
    Last edited by Reynhart; 06-26-2014 at 01:47 PM.

Page 1 of 2 1 2 LastLast