I'll answer this before it starts another redundant argument; Rogues evolved from thieves. So Thief advocates are saying, "they'll go back and learn the old ways". That would be the opening for Thief job.
Skeptics say this:
-Thief is Rogue, Rogue is Thief. (as per Naoki's words)
-Rogue isn't even shown yet so it could have all iconic Thief skills and Thief won't be in FFXIV (doesn't have to be in every game)
-Thief will be a possibility a while down the road after all other more desired jobs are brought into the game
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He said Thief class doesn't fit in towns. He didn't say that Thief Job branching off of Rogue is against any lore put in place. Even still that doesn't warrent people becoming upset at the discussion of a Thief job branching off of Rogue.Because Yoshi already said that Thief doesn't fall in line with the lore so they went with Rogue; They are ones who used to be thieves. This is from Yoshi P at E3. That is why.
Yep. He clearly stated that since it's a melee-dps that one should save their gear. Thus, monk is the only that makes since, especially given the ninja ct gear. Cant wait. Only 4 gear pieces away from full 110 myself.
Omg I don't know what Yoshi is thinking but if real summons don't fit in this game and a THF job does not fit in this game - why in the hell are we riding ponies and enemy mounts, getting exp by doing nothing but running from a to b?
Why can't they just create the games they did before and the fans want?
Because fans are erratic people who want everything and want it right now. You realize that there are fans who love X job but hate Y job? Implement X job and all the Y job lovers will hate you, and vice versa. You can't please all the fans so take a chance and dance with me.Why can't they just create the games they did before and the fans want?
I dont care if they will implement THF, but personally i dont see how it would be useful in XIV. And they already said: ROG<->THF, so duno why ppl are even whining about no THF job?
But i was talking about how ppl are speculating about ROG having skills that NIN cant use, just to make a distinction between ROG and NIN; Which is an absurd notion. They are making up weird stuff, cause of other games.
XIV NIN, isn't classic...If you read description of NIN, from Lodestone thread: "Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs" (sounds sort of what CNJ is doing, minus the signs) so then it would make perfect sense for NIN to use MND instead.Well lets look at classic rogue and ninja jobs and how they work, we don't even have to look just inside FF. They both use low damage and high critical hit rates/damage to do their dps; they use str as their main stat but dex can often be an equally good stat sometimes on par with str. looking at it this way it would 100% make perfect since for Rogue/ninja to wear str gear and get dex traits to supplement it's crit damage instead of it's base damage.
The few dex points you may get from traits, will do close to 0 difference. It will be as useful as the ACN int trait is to SCH; not at all.
Dex gives neither crit chance, nor crit damage (there's no crit damage in XIV) so that's a moot point.
This is the only game I have seen people hate the idea of someone adding a job in it. All the other games have over 10+ jobs in it. This is the only game where I have seen players want the devs to limit the amount of job choices they can play.Because fans are erratic people who want everything and want it right now. You realize that there are fans who love X job but hate Y job? Implement X job and all the Y job lovers will hate you, and vice versa. You can't please all the fans so take a chance and dance with me.
Because we already have more jobs than the game can even support.
Raids = 8
Current jobs = 9.. inc 10
Already have 2 melee dps competing for 1 slot. Don't need more of it until they get their heads out of the clouds and expand raids
FFXIV categories all the jobs by DPS, Tank, and Healer. It doesn't matter how many DPS jobs exist the game will select a certain number of DPS out of the group of many DPS that exists (no matter what DPS job it is).
I guess many people come from WoW are concerned about the number of DPS/jobs in this game.
In FFXI there was a majority of DPS jobs, if you wanted fast invites you would roll on a tank or healer job. However the majority of people who played enjoyed DPS jobs and would wait for a invites to party no matter what. DPS jobs are more appealing to the majority of players.
There is no way to force more people to play Tank and healer instead of DPS, even if there are only 2 DPS jobs and 8 of each healer and tank job choices to choose from.
Adding more raids might sound like a solution. But if you look at the current trend in FFXIV you will think otherwise.
Players choose a raid out of a number of raids available and will only run the raid that gives them the biggest reward in the shortest amount of time. So adding more raids will not stop players from doing this.
Last edited by LoLo; 06-24-2014 at 04:37 AM.
A while back they changed it where it will try to put in one ranged one melee for small groups and 2 of each for full parties when filling dps slots. What it won't do is hold a ranged/melee slot if there are none available, it will just fill with the other. For a long time CT ques were full of ranged dps, so I could que as a monk and get a 2 minute que time, while a black mage in my FC could end up waiting over 30 minutes. Right now there are 2 melee and 3 ranged dps jobs so adding ninja will just even it out.
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