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  1. #11
    Player Gemma's Avatar
    Join Date
    Aug 2011
    Location
    Limsa-Lominsa
    Posts
    577
    Character
    Saskia Sinwolf
    World
    Sargatanas
    Main Class
    Archer Lv 73
    Not to be the Debbie Downer here but they didn't even designate an official RP server, the players had to do it. So I highly doubt they would do this. I would be curious though at how many people would play on these "good ole day" servers.
    (2)

  2. #12
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Dhex View Post
    You only get 1/1 HP.

    Get hit by anything and it's game over man! Game over!
    No. Not so extreme as this but each mob would provide a challenge for a small party is the way I see it.
    (0)

  3. #13
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Wobi View Post
    Pre-Abyssea FFXI (Hell maybe pre-Aht Urghan), is exactly what he is getting at. Crazy time sinks, can only max one craft, time spawns high level NM's (24-36hr) with 2% drop rates, xp grind that is laborious to say the least.

    Stuff like that, you know the "good old days."
    Not a chance. I loved "Pre-Abyssea FFXI" but those time sinks I do not want to see again (Maybe 2-4hr on those) As for crafting I prefere it the way it is now.
    (1)

  4. #14
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Gemma View Post
    Not to be the Debbie Downer here but they didn't even designate an official RP server, the players had to do it. So I highly doubt they would do this. I would be curious though at how many people would play on these "good ole day" servers.
    I believe there is an audience for this but its just an idea. Many have shared ideas and have asked SE to focus on more open world content with a sense of danger but not everyone cares for this.
    (0)

  5. #15
    Player
    Charisma's Avatar
    Join Date
    Apr 2014
    Posts
    234
    Character
    Barrie Capdevila
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kimikryo View Post
    There are WORLDS between old FFXI and Eorzea Now.

    the difficulty of 1.0 was higher, and I don't mean by interface problems but the world.

    Running around, seeing NMs to kill for your log was fun, and also needed a bit of skill.

    Now you rush each fate that pops, faceroll faceroll haha won fate (But still have no Atma)-Enertron Noise
    There is no need, to have a raised difficulty outside of dungeons.

    Also i dont get why so much people act like 1.0 was alot harder .. it was just crappy gameplay and bad balances.
    (1)

  6. #16
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Charisma View Post
    There is no need, to have a raised difficulty outside of dungeons.
    Can you explain why?
    (0)

  7. #17
    Player
    Ikeda's Avatar
    Join Date
    May 2011
    Posts
    133
    Character
    Ikeda Komori
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Calevr View Post
    As for crafting I prefere it the way it is now.
    The way crafting is right now is the reason the economy in this game is almost non-existent. Everyone can raise all crafting classes to max = everyone can be self sufficient = a crap ton of people making things with almost no one to buy them because they can just make the things themselves.
    (0)

  8. #18
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Ikeda View Post
    The way crafting is right now is the reason the economy in this game is almost non-existent. Everyone can raise all crafting classes to max = everyone can be self sufficient = a crap ton of people making things with almost no one to buy them because they can just make the things themselves.
    I don't know how it is in a legacy server, but here people tend to neglect low-mid level stuff and only focus on high level, making a simple lvl 15 or lvl 20 gear piece more profitable than lvl 50 recipes, with just two retainers you could make 300~400k a day and you only spend a few mins a day crafting, enough time to do other stuff like SBing.
    (0)

  9. #19
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Calevr View Post
    No. Not so extreme as this but each mob would provide a challenge for a small party is the way I see it.
    Like lv1 Ladybug hit you with 1/3 of your max. HP?
    Or increasing the level of every open-word enemy by 10? (the lowest enemy would be at level 11 and the highest at level 60)
    (0)
    Last edited by Felis; 06-23-2014 at 11:04 PM.

  10. #20
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ikeda View Post
    The way crafting is right now is the reason the economy in this game is almost non-existent. Everyone can raise all crafting classes to max = everyone can be self sufficient = a crap ton of people making things with almost no one to buy them because they can just make the things themselves.
    Perhaps I don't know alot about that but I like the idea that if I work at something I can get good at it. I think one of the coolest features on this game is that I can be all classes on one character.
    (1)

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